| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
| 9 | ** Commercial License Usage |
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| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
| 29 | ** Qt Foundation. The licenses are as published by the Free Software |
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| 31 | ** included in the packaging of this file. Please review the following |
| 32 | ** information to ensure the GNU General Public License requirements will |
| 33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
| 37 | ** |
| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #ifndef QT3DRENDER_QSHADERPROGRAM_H |
| 41 | #define QT3DRENDER_QSHADERPROGRAM_H |
| 42 | |
| 43 | #include <Qt3DCore/qnode.h> |
| 44 | #include <Qt3DRender/qt3drender_global.h> |
| 45 | |
| 46 | QT_BEGIN_NAMESPACE |
| 47 | |
| 48 | namespace Qt3DRender { |
| 49 | |
| 50 | class QShaderProgramPrivate; |
| 51 | |
| 52 | class Q_3DRENDERSHARED_EXPORT QShaderProgram : public Qt3DCore::QNode |
| 53 | { |
| 54 | Q_OBJECT |
| 55 | Q_PROPERTY(QByteArray vertexShaderCode READ vertexShaderCode WRITE setVertexShaderCode NOTIFY vertexShaderCodeChanged) |
| 56 | Q_PROPERTY(QByteArray tessellationControlShaderCode READ tessellationControlShaderCode WRITE setTessellationControlShaderCode NOTIFY tessellationControlShaderCodeChanged) |
| 57 | Q_PROPERTY(QByteArray tessellationEvaluationShaderCode READ tessellationEvaluationShaderCode WRITE setTessellationEvaluationShaderCode NOTIFY tessellationEvaluationShaderCodeChanged) |
| 58 | Q_PROPERTY(QByteArray geometryShaderCode READ geometryShaderCode WRITE setGeometryShaderCode NOTIFY geometryShaderCodeChanged) |
| 59 | Q_PROPERTY(QByteArray fragmentShaderCode READ fragmentShaderCode WRITE setFragmentShaderCode NOTIFY fragmentShaderCodeChanged) |
| 60 | Q_PROPERTY(QByteArray computeShaderCode READ computeShaderCode WRITE setComputeShaderCode NOTIFY computeShaderCodeChanged) |
| 61 | Q_PROPERTY(QString log READ log NOTIFY logChanged REVISION 9) |
| 62 | Q_PROPERTY(Status status READ status NOTIFY statusChanged REVISION 9) |
| 63 | Q_PROPERTY(Format format READ format WRITE setFormat NOTIFY formatChanged REVISION 15) |
| 64 | |
| 65 | public: |
| 66 | explicit QShaderProgram(Qt3DCore::QNode *parent = nullptr); |
| 67 | ~QShaderProgram(); |
| 68 | |
| 69 | enum ShaderType { |
| 70 | Vertex = 0, |
| 71 | Fragment, |
| 72 | TessellationControl, |
| 73 | TessellationEvaluation, |
| 74 | Geometry, |
| 75 | Compute |
| 76 | }; |
| 77 | Q_ENUM(ShaderType) // LCOV_EXCL_LINE |
| 78 | |
| 79 | enum Status { |
| 80 | NotReady = 0, |
| 81 | Ready, |
| 82 | Error |
| 83 | }; |
| 84 | Q_ENUM(Status) // LCOV_EXCL_LINE |
| 85 | |
| 86 | enum Format { |
| 87 | GLSL = 0, |
| 88 | SPIRV |
| 89 | }; |
| 90 | Q_ENUM(Format) // LCOV_EXCL_LINE |
| 91 | |
| 92 | // Source code in-line |
| 93 | QByteArray vertexShaderCode() const; |
| 94 | QByteArray tessellationControlShaderCode() const; |
| 95 | QByteArray tessellationEvaluationShaderCode() const; |
| 96 | QByteArray geometryShaderCode() const; |
| 97 | QByteArray fragmentShaderCode() const; |
| 98 | QByteArray computeShaderCode() const; |
| 99 | |
| 100 | void setShaderCode(ShaderType type, const QByteArray &shaderCode); |
| 101 | QByteArray shaderCode(ShaderType type) const; |
| 102 | |
| 103 | QString log() const; |
| 104 | Status status() const; |
| 105 | |
| 106 | void setFormat(Format format); |
| 107 | Format format() const; |
| 108 | |
| 109 | Q_INVOKABLE static QByteArray loadSource(const QUrl &sourceUrl); |
| 110 | |
| 111 | public Q_SLOTS: |
| 112 | void setVertexShaderCode(const QByteArray &vertexShaderCode); |
| 113 | void setTessellationControlShaderCode(const QByteArray &tessellationControlShaderCode); |
| 114 | void setTessellationEvaluationShaderCode(const QByteArray &tessellationEvaluationShaderCode); |
| 115 | void setGeometryShaderCode(const QByteArray &geometryShaderCode); |
| 116 | void setFragmentShaderCode(const QByteArray &fragmentShaderCode); |
| 117 | void setComputeShaderCode(const QByteArray &computeShaderCode); |
| 118 | |
| 119 | Q_SIGNALS: |
| 120 | void vertexShaderCodeChanged(const QByteArray &vertexShaderCode); |
| 121 | void tessellationControlShaderCodeChanged(const QByteArray &tessellationControlShaderCode); |
| 122 | void tessellationEvaluationShaderCodeChanged(const QByteArray &tessellationEvaluationShaderCode); |
| 123 | void geometryShaderCodeChanged(const QByteArray &geometryShaderCode); |
| 124 | void fragmentShaderCodeChanged(const QByteArray &fragmentShaderCode); |
| 125 | void computeShaderCodeChanged(const QByteArray &computeShaderCode); |
| 126 | void logChanged(const QString &log); |
| 127 | void statusChanged(Status status); |
| 128 | void formatChanged(Format format); |
| 129 | |
| 130 | protected: |
| 131 | explicit QShaderProgram(QShaderProgramPrivate &dd, Qt3DCore::QNode *parent = nullptr); |
| 132 | void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &change) override; |
| 133 | |
| 134 | private: |
| 135 | Q_DECLARE_PRIVATE(QShaderProgram) |
| 136 | Qt3DCore::QNodeCreatedChangeBasePtr createNodeCreationChange() const override; |
| 137 | }; |
| 138 | |
| 139 | } |
| 140 | |
| 141 | QT_END_NAMESPACE |
| 142 | |
| 143 | #endif // QT3DRENDER_QSHADERPROGRAM_H |
| 144 | |