| 1 | // Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #ifndef QT3DRENDER_RENDER_UNIFORM_P_H |
| 5 | #define QT3DRENDER_RENDER_UNIFORM_P_H |
| 6 | |
| 7 | // |
| 8 | // W A R N I N G |
| 9 | // ------------- |
| 10 | // |
| 11 | // This file is not part of the Qt API. It exists for the convenience |
| 12 | // of other Qt classes. This header file may change from version to |
| 13 | // version without notice, or even be removed. |
| 14 | // |
| 15 | // We mean it. |
| 16 | // |
| 17 | |
| 18 | #include <qt3drender_global.h> |
| 19 | #include <Qt3DCore/qnodeid.h> |
| 20 | #include <Qt3DCore/private/matrix4x4_p.h> |
| 21 | #include <Qt3DCore/private/vector3d_p.h> |
| 22 | #include <Qt3DCore/private/vector4d_p.h> |
| 23 | #include <Qt3DRender/private/qt3drender_global_p.h> |
| 24 | #include <QMatrix4x4> |
| 25 | #include <QVarLengthArray> |
| 26 | #include <QVector2D> |
| 27 | #include <QVector3D> |
| 28 | #include <QColor> |
| 29 | |
| 30 | #include <QDebug> |
| 31 | #include <string.h> |
| 32 | |
| 33 | QT_BEGIN_NAMESPACE |
| 34 | |
| 35 | namespace Qt3DRender { |
| 36 | namespace Render { |
| 37 | |
| 38 | enum UniformType { |
| 39 | Float = 0, |
| 40 | Vec2, |
| 41 | Vec3, |
| 42 | Vec4, |
| 43 | Double, |
| 44 | DVec2, |
| 45 | DVec3, |
| 46 | DVec4, |
| 47 | Int, |
| 48 | IVec2, |
| 49 | IVec3, |
| 50 | IVec4, |
| 51 | UInt, |
| 52 | UIVec2, |
| 53 | UIVec3, |
| 54 | UIVec4, |
| 55 | Bool, |
| 56 | BVec2, |
| 57 | BVec3, |
| 58 | BVec4, |
| 59 | Mat2, |
| 60 | Mat3, |
| 61 | Mat4, |
| 62 | Mat2x3, |
| 63 | Mat3x2, |
| 64 | Mat2x4, |
| 65 | Mat4x2, |
| 66 | Mat3x4, |
| 67 | Mat4x3, |
| 68 | Sampler, |
| 69 | Image, |
| 70 | Unknown |
| 71 | }; |
| 72 | |
| 73 | class Q_3DRENDERSHARED_PRIVATE_EXPORT UniformValue |
| 74 | { |
| 75 | public: |
| 76 | enum ValueType { |
| 77 | ScalarValue, |
| 78 | NodeId, |
| 79 | TextureValue, |
| 80 | BufferValue, |
| 81 | ShaderImageValue |
| 82 | }; |
| 83 | |
| 84 | // UniformValue implicitely converts doubles to floats to ensure |
| 85 | // correct rendering behavior for the cases where Qt3D parameters created from |
| 86 | // a double or QVariant(double) are used to fill uniform values that in reality |
| 87 | // should be floats. This occur especially with QML where qreal might be double |
| 88 | // and not float. Otherwise, at when filling the uniforms, calling constData<float> |
| 89 | // on something that contains a double will result in wrong values |
| 90 | |
| 91 | UniformValue() |
| 92 | : m_data(4) |
| 93 | { |
| 94 | memset(s: m_data.data(), c: 0, n: m_data.size() * sizeof(float)); |
| 95 | } |
| 96 | |
| 97 | UniformValue(int i) : UniformValue() { data<int>()[0] = i; } |
| 98 | UniformValue(uint i) : UniformValue() { data<uint>()[0] = i; } |
| 99 | UniformValue(float f) : UniformValue() { data<float>()[0] = f; } |
| 100 | UniformValue(double d) : UniformValue() { data<float>()[0] = d; } // Double to float conversion |
| 101 | UniformValue(bool b) : UniformValue() { data<bool>()[0] = b; } |
| 102 | UniformValue(const QVector2D &vec2) : UniformValue() { memcpy(dest: m_data.data(), src: &vec2, n: sizeof(QVector2D)); } |
| 103 | UniformValue(const Vector3D &vec3) : UniformValue() { memcpy(dest: m_data.data(), src: &vec3, n: sizeof(Vector3D)); } |
| 104 | UniformValue(const Vector4D &vec4) : m_data(sizeof(Vector4D) / sizeof(float)) { memcpy(dest: m_data.data(), src: &vec4, n: sizeof(Vector4D)); } |
| 105 | |
| 106 | UniformValue(const QMatrix3x3 &mat33) |
| 107 | : m_data(9) |
| 108 | { |
| 109 | // Use constData because we want column-major layout |
| 110 | memcpy(dest: m_data.data(), src: mat33.constData(), n: 9 * sizeof(float)); |
| 111 | } |
| 112 | |
| 113 | // We don t want the QMatrix4x4 builder to use sizeof since QMatrix4x4 contains a type flag |
| 114 | #if defined(__SSE2__) |
| 115 | UniformValue(const Matrix4x4 &mat44) |
| 116 | : m_data(sizeof(Matrix4x4) / sizeof(float)) |
| 117 | { |
| 118 | // Use constData because we want column-major layout |
| 119 | memcpy(dest: m_data.data(), src: &mat44, n: sizeof(Matrix4x4)); |
| 120 | } |
| 121 | #else |
| 122 | UniformValue(const QMatrix4x4 &mat44) |
| 123 | : m_data(16) |
| 124 | { |
| 125 | // Use constData because we want column-major layout |
| 126 | memcpy(m_data.data(), mat44.constData(), 16 * sizeof(float)); |
| 127 | } |
| 128 | #endif |
| 129 | |
| 130 | UniformValue(const QVector<QMatrix4x4> &v) |
| 131 | : m_data(16 * v.size()) |
| 132 | { |
| 133 | int offset = 0; |
| 134 | const int byteSize = 16 * sizeof(float); |
| 135 | float *data = m_data.data(); |
| 136 | for (const auto &m : v) { |
| 137 | memcpy(dest: data + offset, src: m.constData(), n: byteSize); |
| 138 | offset += 16; |
| 139 | } |
| 140 | } |
| 141 | |
| 142 | // Reserve data to be filled in later |
| 143 | UniformValue(int byteSize, ValueType valueType) |
| 144 | : m_data(byteSize / sizeof(float)) |
| 145 | , m_valueType(valueType) |
| 146 | { |
| 147 | } |
| 148 | |
| 149 | // For nodes which will later be replaced by a Texture or Buffer |
| 150 | UniformValue(Qt3DCore::QNodeId id) |
| 151 | : m_data(sizeof(Qt3DCore::QNodeId) / sizeof(float)) |
| 152 | { |
| 153 | m_valueType = NodeId; |
| 154 | memcpy(dest: m_data.data(), src: &id, n: sizeof(Qt3DCore::QNodeId)); |
| 155 | } |
| 156 | |
| 157 | ValueType valueType() const { return m_valueType; } |
| 158 | UniformType storedType() const { return m_storedType; } |
| 159 | |
| 160 | template<typename T> |
| 161 | void setData(const QVector<T> &v) |
| 162 | { |
| 163 | m_elementByteSize = sizeof(T); |
| 164 | m_data.resize(v.size() * sizeof(T) / sizeof(float)); |
| 165 | m_valueType = ScalarValue; |
| 166 | float *data = m_data.data(); |
| 167 | memcpy(data, v.constData(), v.size() * sizeof(T)); |
| 168 | } |
| 169 | |
| 170 | static UniformValue fromVariant(const QVariant &variant); |
| 171 | |
| 172 | int byteSize() const { return int(m_data.size()) * sizeof(float); } |
| 173 | int elementCount() const { return byteSize() / elementByteSize(); } |
| 174 | int elementByteSize() const { return m_elementByteSize; } |
| 175 | |
| 176 | template<typename T> |
| 177 | const T *constData() const |
| 178 | { |
| 179 | return reinterpret_cast<const T *>(m_data.constData()); |
| 180 | } |
| 181 | |
| 182 | template<typename T> |
| 183 | T *data() |
| 184 | { |
| 185 | return reinterpret_cast<T *>(m_data.data()); |
| 186 | } |
| 187 | |
| 188 | bool operator==(const UniformValue &other) const |
| 189 | { |
| 190 | return other.m_data == m_data; |
| 191 | } |
| 192 | |
| 193 | bool operator!=(const UniformValue &other) const |
| 194 | { |
| 195 | return !(*this == other); |
| 196 | } |
| 197 | private: |
| 198 | // Allocate 16 floats on stack |
| 199 | // For larger elements, heap allocation will be used |
| 200 | QVarLengthArray<float, 16> m_data; |
| 201 | |
| 202 | ValueType m_valueType = ScalarValue; |
| 203 | |
| 204 | // TODO: Replace this hack see QTBUG-57510 |
| 205 | UniformType m_storedType = Unknown; |
| 206 | int m_elementByteSize = sizeof(float); |
| 207 | }; |
| 208 | |
| 209 | template<> |
| 210 | Q_3DRENDERSHARED_PRIVATE_EXPORT void UniformValue::setData<QMatrix4x4>(const QVector<QMatrix4x4> &v); |
| 211 | |
| 212 | } // namespace Render |
| 213 | } // namespace Qt3DRender |
| 214 | |
| 215 | QT_END_NAMESPACE |
| 216 | |
| 217 | Q_DECLARE_METATYPE(Qt3DRender::Render::UniformType) // LCOV_EXCL_LINE |
| 218 | |
| 219 | #endif // QT3DRENDER_RENDER_UNIFORM_P_H |
| 220 | |