| 1 | // Copyright 2013 The Flutter Authors. All rights reserved. |
| 2 | // Use of this source code is governed by a BSD-style license that can be |
| 3 | // found in the LICENSE file. |
| 4 | |
| 5 | #pragma once |
| 6 | |
| 7 | #include <memory> |
| 8 | #include <string> |
| 9 | |
| 10 | #include "flutter/fml/macros.h" |
| 11 | #include "impeller/core/formats.h" |
| 12 | #include "impeller/core/host_buffer.h" |
| 13 | #include "impeller/renderer/capabilities.h" |
| 14 | #include "impeller/renderer/pool.h" |
| 15 | |
| 16 | namespace impeller { |
| 17 | |
| 18 | class ShaderLibrary; |
| 19 | class SamplerLibrary; |
| 20 | class CommandBuffer; |
| 21 | class PipelineLibrary; |
| 22 | class Allocator; |
| 23 | |
| 24 | //------------------------------------------------------------------------------ |
| 25 | /// @brief To do anything rendering related with Impeller, you need a |
| 26 | /// context. |
| 27 | /// |
| 28 | /// Contexts are expensive to construct and typically you only need |
| 29 | /// one in the process. The context represents a connection to a |
| 30 | /// graphics or compute accelerator on the device. |
| 31 | /// |
| 32 | /// If there are multiple context in a process, it would typically |
| 33 | /// be for separation of concerns (say, use with multiple engines in |
| 34 | /// Flutter), talking to multiple accelerators, or talking to the |
| 35 | /// same accelerator using different client APIs (Metal, Vulkan, |
| 36 | /// OpenGL ES, etc..). |
| 37 | /// |
| 38 | /// Contexts are thread-safe. They may be created, used, and |
| 39 | /// collected (though not from a thread used by an internal pool) on |
| 40 | /// any thread. They may also be accessed simultaneously from |
| 41 | /// multiple threads. |
| 42 | /// |
| 43 | /// Contexts are abstract and a concrete instance must be created |
| 44 | /// using one of the subclasses of `Context` in |
| 45 | /// `//impeller/renderer/backend`. |
| 46 | class Context { |
| 47 | public: |
| 48 | enum class BackendType { |
| 49 | kMetal, |
| 50 | kOpenGLES, |
| 51 | kVulkan, |
| 52 | }; |
| 53 | |
| 54 | //---------------------------------------------------------------------------- |
| 55 | /// @brief Destroys an Impeller context. |
| 56 | /// |
| 57 | virtual ~Context(); |
| 58 | |
| 59 | //---------------------------------------------------------------------------- |
| 60 | /// @brief Get the graphics backend of an Impeller context. |
| 61 | /// |
| 62 | /// This is useful for cases where a renderer needs to track and |
| 63 | /// lookup backend-specific resources, like shaders or uniform |
| 64 | /// layout information. |
| 65 | /// |
| 66 | /// It's not recommended to use this as a substitute for |
| 67 | /// per-backend capability checking. Instead, check for specific |
| 68 | /// capabilities via `GetCapabilities()`. |
| 69 | /// |
| 70 | /// @return The graphics backend of the `Context`. |
| 71 | /// |
| 72 | virtual BackendType GetBackendType() const = 0; |
| 73 | |
| 74 | // TODO(129920): Refactor and move to capabilities. |
| 75 | virtual std::string DescribeGpuModel() const = 0; |
| 76 | |
| 77 | //---------------------------------------------------------------------------- |
| 78 | /// @brief Determines if a context is valid. If the caller ever receives |
| 79 | /// an invalid context, they must discard it and construct a new |
| 80 | /// context. There is no recovery mechanism to repair a bad |
| 81 | /// context. |
| 82 | /// |
| 83 | /// It is convention in Impeller to never return an invalid |
| 84 | /// context from a call that returns an pointer to a context. The |
| 85 | /// call implementation performs validity checks itself and return |
| 86 | /// a null context instead of a pointer to an invalid context. |
| 87 | /// |
| 88 | /// How a context goes invalid is backend specific. It could |
| 89 | /// happen due to device loss, or any other unrecoverable error. |
| 90 | /// |
| 91 | /// @return If the context is valid. |
| 92 | /// |
| 93 | virtual bool IsValid() const = 0; |
| 94 | |
| 95 | //---------------------------------------------------------------------------- |
| 96 | /// @brief Get the capabilities of Impeller context. All optionally |
| 97 | /// supported feature of the platform, client-rendering API, and |
| 98 | /// device can be queried using the `Capabilities`. |
| 99 | /// |
| 100 | /// @return The capabilities. Can never be `nullptr` for a valid context. |
| 101 | /// |
| 102 | virtual const std::shared_ptr<const Capabilities>& GetCapabilities() |
| 103 | const = 0; |
| 104 | |
| 105 | // TODO(129920): Refactor and move to capabilities. |
| 106 | virtual bool UpdateOffscreenLayerPixelFormat(PixelFormat format); |
| 107 | |
| 108 | //---------------------------------------------------------------------------- |
| 109 | /// @brief Returns the allocator used to create textures and buffers on |
| 110 | /// the device. |
| 111 | /// |
| 112 | /// @return The resource allocator. Can never be `nullptr` for a valid |
| 113 | /// context. |
| 114 | /// |
| 115 | virtual std::shared_ptr<Allocator> GetResourceAllocator() const = 0; |
| 116 | |
| 117 | //---------------------------------------------------------------------------- |
| 118 | /// @brief Returns the library of shaders used to specify the |
| 119 | /// programmable stages of a pipeline. |
| 120 | /// |
| 121 | /// @return The shader library. Can never be `nullptr` for a valid |
| 122 | /// context. |
| 123 | /// |
| 124 | virtual std::shared_ptr<ShaderLibrary> GetShaderLibrary() const = 0; |
| 125 | |
| 126 | //---------------------------------------------------------------------------- |
| 127 | /// @brief Returns the library of combined image samplers used in |
| 128 | /// shaders. |
| 129 | /// |
| 130 | /// @return The sampler library. Can never be `nullptr` for a valid |
| 131 | /// context. |
| 132 | /// |
| 133 | virtual std::shared_ptr<SamplerLibrary> GetSamplerLibrary() const = 0; |
| 134 | |
| 135 | //---------------------------------------------------------------------------- |
| 136 | /// @brief Returns the library of pipelines used by render or compute |
| 137 | /// commands. |
| 138 | /// |
| 139 | /// @return The pipeline library. Can never be `nullptr` for a valid |
| 140 | /// context. |
| 141 | /// |
| 142 | virtual std::shared_ptr<PipelineLibrary> GetPipelineLibrary() const = 0; |
| 143 | |
| 144 | //---------------------------------------------------------------------------- |
| 145 | /// @brief Create a new command buffer. Command buffers can be used to |
| 146 | /// encode graphics, blit, or compute commands to be submitted to |
| 147 | /// the device. |
| 148 | /// |
| 149 | /// A command buffer can only be used on a single thread. |
| 150 | /// Multi-threaded render, blit, or compute passes must create a |
| 151 | /// new command buffer on each thread. |
| 152 | /// |
| 153 | /// @return A new command buffer. |
| 154 | /// |
| 155 | virtual std::shared_ptr<CommandBuffer> CreateCommandBuffer() const = 0; |
| 156 | |
| 157 | //---------------------------------------------------------------------------- |
| 158 | /// @brief Force all pending asynchronous work to finish. This is |
| 159 | /// achieved by deleting all owned concurrent message loops. |
| 160 | /// |
| 161 | virtual void Shutdown() = 0; |
| 162 | |
| 163 | //---------------------------------------------------------------------------- |
| 164 | /// @brief Accessor for a pool of HostBuffers. |
| 165 | Pool<HostBuffer>& GetHostBufferPool() const { return host_buffer_pool_; } |
| 166 | |
| 167 | protected: |
| 168 | Context(); |
| 169 | |
| 170 | private: |
| 171 | mutable Pool<HostBuffer> host_buffer_pool_ = Pool<HostBuffer>(1'000'000); |
| 172 | |
| 173 | FML_DISALLOW_COPY_AND_ASSIGN(Context); |
| 174 | }; |
| 175 | |
| 176 | } // namespace impeller |
| 177 | |