| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
| 9 | ** Commercial License Usage |
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| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
| 29 | ** Qt Foundation. The licenses are as published by the Free Software |
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| 31 | ** included in the packaging of this file. Please review the following |
| 32 | ** information to ensure the GNU General Public License requirements will |
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| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
| 37 | ** |
| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #include <Qt3DQuickRender/private/quick3dtechnique_p.h> |
| 41 | |
| 42 | QT_BEGIN_NAMESPACE |
| 43 | |
| 44 | namespace Qt3DRender { |
| 45 | namespace Render { |
| 46 | namespace Quick { |
| 47 | |
| 48 | Quick3DTechnique::Quick3DTechnique(QObject *parent) |
| 49 | : QObject(parent) |
| 50 | { |
| 51 | } |
| 52 | |
| 53 | QQmlListProperty<QRenderPass> Quick3DTechnique::renderPassList() |
| 54 | { |
| 55 | return QQmlListProperty<QRenderPass>(this, 0, |
| 56 | &Quick3DTechnique::appendRenderPass, |
| 57 | &Quick3DTechnique::renderPassCount, |
| 58 | &Quick3DTechnique::renderPassAt, |
| 59 | &Quick3DTechnique::clearRenderPasses); |
| 60 | } |
| 61 | |
| 62 | QQmlListProperty<QParameter> Quick3DTechnique::parameterList() |
| 63 | { |
| 64 | return QQmlListProperty<QParameter>(this, 0, |
| 65 | &Quick3DTechnique::appendParameter, |
| 66 | &Quick3DTechnique::parametersCount, |
| 67 | &Quick3DTechnique::parameterAt, |
| 68 | &Quick3DTechnique::clearParameterList); |
| 69 | } |
| 70 | |
| 71 | void Quick3DTechnique::appendParameter(QQmlListProperty<QParameter> *list, QParameter *param) |
| 72 | { |
| 73 | Quick3DTechnique *technique = qobject_cast<Quick3DTechnique *>(object: list->object); |
| 74 | technique->parentTechnique()->addParameter(p: param); |
| 75 | } |
| 76 | |
| 77 | QParameter *Quick3DTechnique::parameterAt(QQmlListProperty<QParameter> *list, int index) |
| 78 | { |
| 79 | Quick3DTechnique *technique = qobject_cast<Quick3DTechnique *>(object: list->object); |
| 80 | return technique->parentTechnique()->parameters().at(i: index); |
| 81 | } |
| 82 | |
| 83 | int Quick3DTechnique::parametersCount(QQmlListProperty<QParameter> *list) |
| 84 | { |
| 85 | Quick3DTechnique *technique = qobject_cast<Quick3DTechnique *>(object: list->object); |
| 86 | return technique->parentTechnique()->parameters().count(); |
| 87 | } |
| 88 | |
| 89 | void Quick3DTechnique::clearParameterList(QQmlListProperty<QParameter> *list) |
| 90 | { |
| 91 | Quick3DTechnique *technique = qobject_cast<Quick3DTechnique *>(object: list->object); |
| 92 | const auto parameters = technique->parentTechnique()->parameters(); |
| 93 | for (QParameter *p : parameters) |
| 94 | technique->parentTechnique()->removeParameter(p); |
| 95 | } |
| 96 | |
| 97 | void Quick3DTechnique::appendRenderPass(QQmlListProperty<QRenderPass> *list, QRenderPass *renderPass) |
| 98 | { |
| 99 | Quick3DTechnique *technique = qobject_cast<Quick3DTechnique *>(object: list->object); |
| 100 | if (technique) { |
| 101 | technique->parentTechnique()->addRenderPass(pass: renderPass); |
| 102 | } |
| 103 | } |
| 104 | |
| 105 | QRenderPass *Quick3DTechnique::renderPassAt(QQmlListProperty<QRenderPass> *list, int index) |
| 106 | { |
| 107 | Quick3DTechnique *technique = qobject_cast<Quick3DTechnique *>(object: list->object); |
| 108 | if (technique) |
| 109 | return qobject_cast<QRenderPass *>(object: technique->parentTechnique()->renderPasses().at(i: index)); |
| 110 | return 0; |
| 111 | } |
| 112 | |
| 113 | int Quick3DTechnique::renderPassCount(QQmlListProperty<QRenderPass> *list) |
| 114 | { |
| 115 | Quick3DTechnique *technique = qobject_cast<Quick3DTechnique *>(object: list->object); |
| 116 | if (technique) |
| 117 | return technique->parentTechnique()->renderPasses().size(); |
| 118 | return 0; |
| 119 | } |
| 120 | |
| 121 | void Quick3DTechnique::clearRenderPasses(QQmlListProperty<QRenderPass> *list) |
| 122 | { |
| 123 | Quick3DTechnique *technique = qobject_cast<Quick3DTechnique *>(object: list->object); |
| 124 | if (technique) { |
| 125 | const auto passes = technique->parentTechnique()->renderPasses(); |
| 126 | for (QRenderPass *pass : passes) |
| 127 | technique->parentTechnique()->removeRenderPass(pass); |
| 128 | } |
| 129 | } |
| 130 | |
| 131 | QQmlListProperty<QFilterKey> Quick3DTechnique::filterKeyList() |
| 132 | { |
| 133 | return QQmlListProperty<QFilterKey>(this, 0, |
| 134 | &Quick3DTechnique::appendFilterKey, |
| 135 | &Quick3DTechnique::filterKeyCount, |
| 136 | &Quick3DTechnique::filterKeyAt, |
| 137 | &Quick3DTechnique::clearFilterKeyList); |
| 138 | } |
| 139 | |
| 140 | void Quick3DTechnique::appendFilterKey(QQmlListProperty<QFilterKey> *list, QFilterKey *filterKey) |
| 141 | { |
| 142 | Quick3DTechnique *technique = qobject_cast<Quick3DTechnique *>(object: list->object); |
| 143 | if (technique) { |
| 144 | if (!filterKey->parent()) |
| 145 | filterKey->setParent(technique->parentTechnique()); |
| 146 | technique->parentTechnique()->addFilterKey(filterKey); |
| 147 | } |
| 148 | } |
| 149 | |
| 150 | QFilterKey *Quick3DTechnique::filterKeyAt(QQmlListProperty<QFilterKey> *list, int index) |
| 151 | { |
| 152 | Quick3DTechnique *technique = qobject_cast<Quick3DTechnique *>(object: list->object); |
| 153 | if (technique) |
| 154 | return technique->parentTechnique()->filterKeys().at(i: index); |
| 155 | return 0; |
| 156 | } |
| 157 | |
| 158 | int Quick3DTechnique::filterKeyCount(QQmlListProperty<QFilterKey> *list) |
| 159 | { |
| 160 | Quick3DTechnique *technique = qobject_cast<Quick3DTechnique *>(object: list->object); |
| 161 | if (technique) |
| 162 | return technique->parentTechnique()->filterKeys().size(); |
| 163 | return 0; |
| 164 | } |
| 165 | |
| 166 | void Quick3DTechnique::clearFilterKeyList(QQmlListProperty<QFilterKey> *list) |
| 167 | { |
| 168 | Quick3DTechnique *technique = qobject_cast<Quick3DTechnique *>(object: list->object); |
| 169 | if (technique) { |
| 170 | const auto keys = technique->parentTechnique()->filterKeys(); |
| 171 | for (QFilterKey *a : keys) |
| 172 | technique->parentTechnique()->removeFilterKey(filterKey: a); |
| 173 | } |
| 174 | } |
| 175 | |
| 176 | } // namespace Quick |
| 177 | } // namespace Render |
| 178 | } // namespace Qt3DRender |
| 179 | |
| 180 | QT_END_NAMESPACE |
| 181 | |