| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the QtGui module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
| 9 | ** Commercial License Usage |
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| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
| 29 | ** Qt Foundation. The licenses are as published by the Free Software |
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| 31 | ** included in the packaging of this file. Please review the following |
| 32 | ** information to ensure the GNU General Public License requirements will |
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| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
| 37 | ** |
| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #ifndef QVECTOR4D_H |
| 41 | #define QVECTOR4D_H |
| 42 | |
| 43 | #include <QtGui/qtguiglobal.h> |
| 44 | #include <QtCore/qpoint.h> |
| 45 | #include <QtCore/qmetatype.h> |
| 46 | |
| 47 | QT_BEGIN_NAMESPACE |
| 48 | |
| 49 | |
| 50 | class QMatrix4x4; |
| 51 | class QVector2D; |
| 52 | class QVector3D; |
| 53 | |
| 54 | #ifndef QT_NO_VECTOR4D |
| 55 | |
| 56 | class Q_GUI_EXPORT QVector4D |
| 57 | { |
| 58 | public: |
| 59 | Q_DECL_CONSTEXPR QVector4D(); |
| 60 | explicit QVector4D(Qt::Initialization) {} |
| 61 | Q_DECL_CONSTEXPR QVector4D(float xpos, float ypos, float zpos, float wpos); |
| 62 | Q_DECL_CONSTEXPR explicit QVector4D(const QPoint& point); |
| 63 | Q_DECL_CONSTEXPR explicit QVector4D(const QPointF& point); |
| 64 | #ifndef QT_NO_VECTOR2D |
| 65 | QVector4D(const QVector2D& vector); |
| 66 | QVector4D(const QVector2D& vector, float zpos, float wpos); |
| 67 | #endif |
| 68 | #ifndef QT_NO_VECTOR3D |
| 69 | QVector4D(const QVector3D& vector); |
| 70 | QVector4D(const QVector3D& vector, float wpos); |
| 71 | #endif |
| 72 | |
| 73 | bool isNull() const; |
| 74 | |
| 75 | Q_DECL_CONSTEXPR float x() const; |
| 76 | Q_DECL_CONSTEXPR float y() const; |
| 77 | Q_DECL_CONSTEXPR float z() const; |
| 78 | Q_DECL_CONSTEXPR float w() const; |
| 79 | |
| 80 | void setX(float x); |
| 81 | void setY(float y); |
| 82 | void setZ(float z); |
| 83 | void setW(float w); |
| 84 | |
| 85 | float &operator[](int i); |
| 86 | float operator[](int i) const; |
| 87 | |
| 88 | float length() const; |
| 89 | float lengthSquared() const; //In Qt 6 convert to inline and constexpr |
| 90 | |
| 91 | Q_REQUIRED_RESULT QVector4D normalized() const; |
| 92 | void normalize(); |
| 93 | |
| 94 | QVector4D &operator+=(const QVector4D &vector); |
| 95 | QVector4D &operator-=(const QVector4D &vector); |
| 96 | QVector4D &operator*=(float factor); |
| 97 | QVector4D &operator*=(const QVector4D &vector); |
| 98 | QVector4D &operator/=(float divisor); |
| 99 | inline QVector4D &operator/=(const QVector4D &vector); |
| 100 | |
| 101 | static float dotProduct(const QVector4D& v1, const QVector4D& v2); //In Qt 6 convert to inline and constexpr |
| 102 | |
| 103 | Q_DECL_CONSTEXPR friend inline bool operator==(const QVector4D &v1, const QVector4D &v2); |
| 104 | Q_DECL_CONSTEXPR friend inline bool operator!=(const QVector4D &v1, const QVector4D &v2); |
| 105 | Q_DECL_CONSTEXPR friend inline const QVector4D operator+(const QVector4D &v1, const QVector4D &v2); |
| 106 | Q_DECL_CONSTEXPR friend inline const QVector4D operator-(const QVector4D &v1, const QVector4D &v2); |
| 107 | Q_DECL_CONSTEXPR friend inline const QVector4D operator*(float factor, const QVector4D &vector); |
| 108 | Q_DECL_CONSTEXPR friend inline const QVector4D operator*(const QVector4D &vector, float factor); |
| 109 | Q_DECL_CONSTEXPR friend inline const QVector4D operator*(const QVector4D &v1, const QVector4D& v2); |
| 110 | Q_DECL_CONSTEXPR friend inline const QVector4D operator-(const QVector4D &vector); |
| 111 | Q_DECL_CONSTEXPR friend inline const QVector4D operator/(const QVector4D &vector, float divisor); |
| 112 | Q_DECL_CONSTEXPR friend inline const QVector4D operator/(const QVector4D &vector, const QVector4D &divisor); |
| 113 | |
| 114 | Q_DECL_CONSTEXPR friend inline bool qFuzzyCompare(const QVector4D& v1, const QVector4D& v2); |
| 115 | |
| 116 | #ifndef QT_NO_VECTOR2D |
| 117 | QVector2D toVector2D() const; |
| 118 | QVector2D toVector2DAffine() const; |
| 119 | #endif |
| 120 | #ifndef QT_NO_VECTOR3D |
| 121 | QVector3D toVector3D() const; |
| 122 | QVector3D toVector3DAffine() const; |
| 123 | #endif |
| 124 | |
| 125 | Q_DECL_CONSTEXPR QPoint toPoint() const; |
| 126 | Q_DECL_CONSTEXPR QPointF toPointF() const; |
| 127 | |
| 128 | operator QVariant() const; |
| 129 | |
| 130 | private: |
| 131 | float v[4]; |
| 132 | |
| 133 | friend class QVector2D; |
| 134 | friend class QVector3D; |
| 135 | #ifndef QT_NO_MATRIX4X4 |
| 136 | friend QVector4D operator*(const QVector4D& vector, const QMatrix4x4& matrix); |
| 137 | friend QVector4D operator*(const QMatrix4x4& matrix, const QVector4D& vector); |
| 138 | #endif |
| 139 | }; |
| 140 | |
| 141 | Q_DECLARE_TYPEINFO(QVector4D, Q_PRIMITIVE_TYPE); |
| 142 | |
| 143 | Q_DECL_CONSTEXPR inline QVector4D::QVector4D() : v{0.0f, 0.0f, 0.0f, 0.0f} {} |
| 144 | |
| 145 | Q_DECL_CONSTEXPR inline QVector4D::QVector4D(float xpos, float ypos, float zpos, float wpos) : v{xpos, ypos, zpos, wpos} {} |
| 146 | |
| 147 | Q_DECL_CONSTEXPR inline QVector4D::QVector4D(const QPoint& point) : v{float(point.x()), float(point.y()), 0.0f, 0.0f} {} |
| 148 | |
| 149 | Q_DECL_CONSTEXPR inline QVector4D::QVector4D(const QPointF& point) : v{float(point.x()), float(point.y()), 0.0f, 0.0f} {} |
| 150 | |
| 151 | inline bool QVector4D::isNull() const |
| 152 | { |
| 153 | return qIsNull(f: v[0]) && qIsNull(f: v[1]) && qIsNull(f: v[2]) && qIsNull(f: v[3]); |
| 154 | } |
| 155 | |
| 156 | Q_DECL_CONSTEXPR inline float QVector4D::x() const { return v[0]; } |
| 157 | Q_DECL_CONSTEXPR inline float QVector4D::y() const { return v[1]; } |
| 158 | Q_DECL_CONSTEXPR inline float QVector4D::z() const { return v[2]; } |
| 159 | Q_DECL_CONSTEXPR inline float QVector4D::w() const { return v[3]; } |
| 160 | |
| 161 | inline void QVector4D::setX(float aX) { v[0] = aX; } |
| 162 | inline void QVector4D::setY(float aY) { v[1] = aY; } |
| 163 | inline void QVector4D::setZ(float aZ) { v[2] = aZ; } |
| 164 | inline void QVector4D::setW(float aW) { v[3] = aW; } |
| 165 | |
| 166 | inline float &QVector4D::operator[](int i) |
| 167 | { |
| 168 | Q_ASSERT(uint(i) < 4u); |
| 169 | return v[i]; |
| 170 | } |
| 171 | |
| 172 | inline float QVector4D::operator[](int i) const |
| 173 | { |
| 174 | Q_ASSERT(uint(i) < 4u); |
| 175 | return v[i]; |
| 176 | } |
| 177 | |
| 178 | inline QVector4D &QVector4D::operator+=(const QVector4D &vector) |
| 179 | { |
| 180 | v[0] += vector.v[0]; |
| 181 | v[1] += vector.v[1]; |
| 182 | v[2] += vector.v[2]; |
| 183 | v[3] += vector.v[3]; |
| 184 | return *this; |
| 185 | } |
| 186 | |
| 187 | inline QVector4D &QVector4D::operator-=(const QVector4D &vector) |
| 188 | { |
| 189 | v[0] -= vector.v[0]; |
| 190 | v[1] -= vector.v[1]; |
| 191 | v[2] -= vector.v[2]; |
| 192 | v[3] -= vector.v[3]; |
| 193 | return *this; |
| 194 | } |
| 195 | |
| 196 | inline QVector4D &QVector4D::operator*=(float factor) |
| 197 | { |
| 198 | v[0] *= factor; |
| 199 | v[1] *= factor; |
| 200 | v[2] *= factor; |
| 201 | v[3] *= factor; |
| 202 | return *this; |
| 203 | } |
| 204 | |
| 205 | inline QVector4D &QVector4D::operator*=(const QVector4D &vector) |
| 206 | { |
| 207 | v[0] *= vector.v[0]; |
| 208 | v[1] *= vector.v[1]; |
| 209 | v[2] *= vector.v[2]; |
| 210 | v[3] *= vector.v[3]; |
| 211 | return *this; |
| 212 | } |
| 213 | |
| 214 | inline QVector4D &QVector4D::operator/=(float divisor) |
| 215 | { |
| 216 | v[0] /= divisor; |
| 217 | v[1] /= divisor; |
| 218 | v[2] /= divisor; |
| 219 | v[3] /= divisor; |
| 220 | return *this; |
| 221 | } |
| 222 | |
| 223 | inline QVector4D &QVector4D::operator/=(const QVector4D &vector) |
| 224 | { |
| 225 | v[0] /= vector.v[0]; |
| 226 | v[1] /= vector.v[1]; |
| 227 | v[2] /= vector.v[2]; |
| 228 | v[3] /= vector.v[3]; |
| 229 | return *this; |
| 230 | } |
| 231 | |
| 232 | QT_WARNING_PUSH |
| 233 | QT_WARNING_DISABLE_CLANG("-Wfloat-equal" ) |
| 234 | QT_WARNING_DISABLE_GCC("-Wfloat-equal" ) |
| 235 | QT_WARNING_DISABLE_INTEL(1572) |
| 236 | Q_DECL_CONSTEXPR inline bool operator==(const QVector4D &v1, const QVector4D &v2) |
| 237 | { |
| 238 | return v1.v[0] == v2.v[0] && v1.v[1] == v2.v[1] && v1.v[2] == v2.v[2] && v1.v[3] == v2.v[3]; |
| 239 | } |
| 240 | |
| 241 | Q_DECL_CONSTEXPR inline bool operator!=(const QVector4D &v1, const QVector4D &v2) |
| 242 | { |
| 243 | return v1.v[0] != v2.v[0] || v1.v[1] != v2.v[1] || v1.v[2] != v2.v[2] || v1.v[3] != v2.v[3]; |
| 244 | } |
| 245 | QT_WARNING_POP |
| 246 | |
| 247 | Q_DECL_CONSTEXPR inline const QVector4D operator+(const QVector4D &v1, const QVector4D &v2) |
| 248 | { |
| 249 | return QVector4D(v1.v[0] + v2.v[0], v1.v[1] + v2.v[1], v1.v[2] + v2.v[2], v1.v[3] + v2.v[3]); |
| 250 | } |
| 251 | |
| 252 | Q_DECL_CONSTEXPR inline const QVector4D operator-(const QVector4D &v1, const QVector4D &v2) |
| 253 | { |
| 254 | return QVector4D(v1.v[0] - v2.v[0], v1.v[1] - v2.v[1], v1.v[2] - v2.v[2], v1.v[3] - v2.v[3]); |
| 255 | } |
| 256 | |
| 257 | Q_DECL_CONSTEXPR inline const QVector4D operator*(float factor, const QVector4D &vector) |
| 258 | { |
| 259 | return QVector4D(vector.v[0] * factor, vector.v[1] * factor, vector.v[2] * factor, vector.v[3] * factor); |
| 260 | } |
| 261 | |
| 262 | Q_DECL_CONSTEXPR inline const QVector4D operator*(const QVector4D &vector, float factor) |
| 263 | { |
| 264 | return QVector4D(vector.v[0] * factor, vector.v[1] * factor, vector.v[2] * factor, vector.v[3] * factor); |
| 265 | } |
| 266 | |
| 267 | Q_DECL_CONSTEXPR inline const QVector4D operator*(const QVector4D &v1, const QVector4D& v2) |
| 268 | { |
| 269 | return QVector4D(v1.v[0] * v2.v[0], v1.v[1] * v2.v[1], v1.v[2] * v2.v[2], v1.v[3] * v2.v[3]); |
| 270 | } |
| 271 | |
| 272 | Q_DECL_CONSTEXPR inline const QVector4D operator-(const QVector4D &vector) |
| 273 | { |
| 274 | return QVector4D(-vector.v[0], -vector.v[1], -vector.v[2], -vector.v[3]); |
| 275 | } |
| 276 | |
| 277 | Q_DECL_CONSTEXPR inline const QVector4D operator/(const QVector4D &vector, float divisor) |
| 278 | { |
| 279 | return QVector4D(vector.v[0] / divisor, vector.v[1] / divisor, vector.v[2] / divisor, vector.v[3] / divisor); |
| 280 | } |
| 281 | |
| 282 | Q_DECL_CONSTEXPR inline const QVector4D operator/(const QVector4D &vector, const QVector4D &divisor) |
| 283 | { |
| 284 | return QVector4D(vector.v[0] / divisor.v[0], vector.v[1] / divisor.v[1], vector.v[2] / divisor.v[2], vector.v[3] / divisor.v[3]); |
| 285 | } |
| 286 | |
| 287 | Q_DECL_CONSTEXPR inline bool qFuzzyCompare(const QVector4D& v1, const QVector4D& v2) |
| 288 | { |
| 289 | return qFuzzyCompare(p1: v1.v[0], p2: v2.v[0]) && |
| 290 | qFuzzyCompare(p1: v1.v[1], p2: v2.v[1]) && |
| 291 | qFuzzyCompare(p1: v1.v[2], p2: v2.v[2]) && |
| 292 | qFuzzyCompare(p1: v1.v[3], p2: v2.v[3]); |
| 293 | } |
| 294 | |
| 295 | Q_DECL_CONSTEXPR inline QPoint QVector4D::toPoint() const |
| 296 | { |
| 297 | return QPoint(qRound(d: v[0]), qRound(d: v[1])); |
| 298 | } |
| 299 | |
| 300 | Q_DECL_CONSTEXPR inline QPointF QVector4D::toPointF() const |
| 301 | { |
| 302 | return QPointF(qreal(v[0]), qreal(v[1])); |
| 303 | } |
| 304 | |
| 305 | #ifndef QT_NO_DEBUG_STREAM |
| 306 | Q_GUI_EXPORT QDebug operator<<(QDebug dbg, const QVector4D &vector); |
| 307 | #endif |
| 308 | |
| 309 | #ifndef QT_NO_DATASTREAM |
| 310 | Q_GUI_EXPORT QDataStream &operator<<(QDataStream &, const QVector4D &); |
| 311 | Q_GUI_EXPORT QDataStream &operator>>(QDataStream &, QVector4D &); |
| 312 | #endif |
| 313 | |
| 314 | #endif |
| 315 | |
| 316 | QT_END_NAMESPACE |
| 317 | |
| 318 | #endif |
| 319 | |