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| 3 | ** Copyright (C) 2019 The Qt Company Ltd. |
| 4 | ** Contact: http://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the Qt Gui module |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL3$ |
| 9 | ** Commercial License Usage |
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| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
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| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl.html. |
| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or later as published by the Free |
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| 33 | ** $QT_END_LICENSE$ |
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| 35 | ****************************************************************************/ |
| 36 | |
| 37 | #ifndef QSHADER_P_H |
| 38 | #define QSHADER_P_H |
| 39 | |
| 40 | // |
| 41 | // W A R N I N G |
| 42 | // ------------- |
| 43 | // |
| 44 | // This file is not part of the Qt API. It exists for the convenience |
| 45 | // of a number of Qt sources files. This header file may change from |
| 46 | // version to version without notice, or even be removed. |
| 47 | // |
| 48 | // We mean it. |
| 49 | // |
| 50 | |
| 51 | #include <QtGui/qtguiglobal.h> |
| 52 | #include <private/qshaderdescription_p.h> |
| 53 | |
| 54 | QT_BEGIN_NAMESPACE |
| 55 | |
| 56 | struct QShaderPrivate; |
| 57 | class QShaderKey; |
| 58 | |
| 59 | class Q_GUI_EXPORT QShaderVersion |
| 60 | { |
| 61 | public: |
| 62 | enum Flag { |
| 63 | GlslEs = 0x01 |
| 64 | }; |
| 65 | Q_DECLARE_FLAGS(Flags, Flag) |
| 66 | |
| 67 | QShaderVersion() = default; |
| 68 | QShaderVersion(int v, Flags f = Flags()); |
| 69 | |
| 70 | int version() const { return m_version; } |
| 71 | void setVersion(int v) { m_version = v; } |
| 72 | |
| 73 | Flags flags() const { return m_flags; } |
| 74 | void setFlags(Flags f) { m_flags = f; } |
| 75 | |
| 76 | private: |
| 77 | int m_version = 100; |
| 78 | Flags m_flags; |
| 79 | }; |
| 80 | |
| 81 | Q_DECLARE_OPERATORS_FOR_FLAGS(QShaderVersion::Flags) |
| 82 | Q_DECLARE_TYPEINFO(QShaderVersion, Q_MOVABLE_TYPE); |
| 83 | |
| 84 | class Q_GUI_EXPORT QShaderCode |
| 85 | { |
| 86 | public: |
| 87 | QShaderCode() = default; |
| 88 | QShaderCode(const QByteArray &code, const QByteArray &entry = QByteArray()); |
| 89 | |
| 90 | QByteArray shader() const { return m_shader; } |
| 91 | void setShader(const QByteArray &code) { m_shader = code; } |
| 92 | |
| 93 | QByteArray entryPoint() const { return m_entryPoint; } |
| 94 | void setEntryPoint(const QByteArray &entry) { m_entryPoint = entry; } |
| 95 | |
| 96 | private: |
| 97 | QByteArray m_shader; |
| 98 | QByteArray m_entryPoint; |
| 99 | }; |
| 100 | |
| 101 | Q_DECLARE_TYPEINFO(QShaderCode, Q_MOVABLE_TYPE); |
| 102 | |
| 103 | class Q_GUI_EXPORT QShader |
| 104 | { |
| 105 | public: |
| 106 | enum Stage { |
| 107 | VertexStage = 0, |
| 108 | TessellationControlStage, |
| 109 | TessellationEvaluationStage, |
| 110 | GeometryStage, |
| 111 | FragmentStage, |
| 112 | ComputeStage |
| 113 | }; |
| 114 | |
| 115 | enum Source { |
| 116 | SpirvShader = 0, |
| 117 | GlslShader, |
| 118 | HlslShader, |
| 119 | DxbcShader, // fxc |
| 120 | MslShader, |
| 121 | DxilShader, // dxc |
| 122 | MetalLibShader // xcrun metal + xcrun metallib |
| 123 | }; |
| 124 | |
| 125 | enum Variant { |
| 126 | StandardShader = 0, |
| 127 | BatchableVertexShader |
| 128 | }; |
| 129 | |
| 130 | QShader(); |
| 131 | QShader(const QShader &other); |
| 132 | QShader &operator=(const QShader &other); |
| 133 | ~QShader(); |
| 134 | void detach(); |
| 135 | |
| 136 | bool isValid() const; |
| 137 | |
| 138 | Stage stage() const; |
| 139 | void setStage(Stage stage); |
| 140 | |
| 141 | QShaderDescription description() const; |
| 142 | void setDescription(const QShaderDescription &desc); |
| 143 | |
| 144 | QVector<QShaderKey> availableShaders() const; |
| 145 | QShaderCode shader(const QShaderKey &key) const; |
| 146 | void setShader(const QShaderKey &key, const QShaderCode &shader); |
| 147 | void removeShader(const QShaderKey &key); |
| 148 | |
| 149 | QByteArray serialized() const; |
| 150 | static QShader fromSerialized(const QByteArray &data); |
| 151 | |
| 152 | using NativeResourceBindingMap = QHash<int, QPair<int, int> >; // binding -> native_binding[, native_binding] |
| 153 | const NativeResourceBindingMap *nativeResourceBindingMap(const QShaderKey &key) const; |
| 154 | void setResourceBindingMap(const QShaderKey &key, const NativeResourceBindingMap &map); |
| 155 | void removeResourceBindingMap(const QShaderKey &key); |
| 156 | |
| 157 | private: |
| 158 | QShaderPrivate *d; |
| 159 | friend struct QShaderPrivate; |
| 160 | friend Q_GUI_EXPORT bool operator==(const QShader &, const QShader &) Q_DECL_NOTHROW; |
| 161 | friend Q_GUI_EXPORT uint qHash(const QShader &, uint) Q_DECL_NOTHROW; |
| 162 | #ifndef QT_NO_DEBUG_STREAM |
| 163 | friend Q_GUI_EXPORT QDebug operator<<(QDebug, const QShader &); |
| 164 | #endif |
| 165 | }; |
| 166 | |
| 167 | class Q_GUI_EXPORT QShaderKey |
| 168 | { |
| 169 | public: |
| 170 | QShaderKey() = default; |
| 171 | QShaderKey(QShader::Source s, |
| 172 | const QShaderVersion &sver, |
| 173 | QShader::Variant svar = QShader::StandardShader); |
| 174 | |
| 175 | QShader::Source source() const { return m_source; } |
| 176 | void setSource(QShader::Source s) { m_source = s; } |
| 177 | |
| 178 | QShaderVersion sourceVersion() const { return m_sourceVersion; } |
| 179 | void setSourceVersion(const QShaderVersion &sver) { m_sourceVersion = sver; } |
| 180 | |
| 181 | QShader::Variant sourceVariant() const { return m_sourceVariant; } |
| 182 | void setSourceVariant(QShader::Variant svar) { m_sourceVariant = svar; } |
| 183 | |
| 184 | private: |
| 185 | QShader::Source m_source = QShader::SpirvShader; |
| 186 | QShaderVersion m_sourceVersion; |
| 187 | QShader::Variant m_sourceVariant = QShader::StandardShader; |
| 188 | }; |
| 189 | |
| 190 | Q_DECLARE_TYPEINFO(QShaderKey, Q_MOVABLE_TYPE); |
| 191 | |
| 192 | Q_GUI_EXPORT bool operator==(const QShader &lhs, const QShader &rhs) Q_DECL_NOTHROW; |
| 193 | Q_GUI_EXPORT uint qHash(const QShader &s, uint seed = 0) Q_DECL_NOTHROW; |
| 194 | |
| 195 | inline bool operator!=(const QShader &lhs, const QShader &rhs) Q_DECL_NOTHROW |
| 196 | { |
| 197 | return !(lhs == rhs); |
| 198 | } |
| 199 | |
| 200 | Q_GUI_EXPORT bool operator==(const QShaderVersion &lhs, const QShaderVersion &rhs) Q_DECL_NOTHROW; |
| 201 | Q_GUI_EXPORT bool operator==(const QShaderKey &lhs, const QShaderKey &rhs) Q_DECL_NOTHROW; |
| 202 | Q_GUI_EXPORT bool operator==(const QShaderCode &lhs, const QShaderCode &rhs) Q_DECL_NOTHROW; |
| 203 | |
| 204 | inline bool operator!=(const QShaderVersion &lhs, const QShaderVersion &rhs) Q_DECL_NOTHROW |
| 205 | { |
| 206 | return !(lhs == rhs); |
| 207 | } |
| 208 | |
| 209 | inline bool operator!=(const QShaderKey &lhs, const QShaderKey &rhs) Q_DECL_NOTHROW |
| 210 | { |
| 211 | return !(lhs == rhs); |
| 212 | } |
| 213 | |
| 214 | inline bool operator!=(const QShaderCode &lhs, const QShaderCode &rhs) Q_DECL_NOTHROW |
| 215 | { |
| 216 | return !(lhs == rhs); |
| 217 | } |
| 218 | |
| 219 | Q_GUI_EXPORT uint qHash(const QShaderKey &k, uint seed = 0) Q_DECL_NOTHROW; |
| 220 | |
| 221 | #ifndef QT_NO_DEBUG_STREAM |
| 222 | Q_GUI_EXPORT QDebug operator<<(QDebug, const QShader &); |
| 223 | Q_GUI_EXPORT QDebug operator<<(QDebug dbg, const QShaderKey &k); |
| 224 | Q_GUI_EXPORT QDebug operator<<(QDebug dbg, const QShaderVersion &v); |
| 225 | #endif |
| 226 | |
| 227 | QT_END_NAMESPACE |
| 228 | |
| 229 | #endif |
| 230 | |