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| 2 | ** |
| 3 | ** Copyright (C) 2019 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the QtQuick module of the Qt Toolkit. |
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| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
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| 17 | ** GNU Lesser General Public License Usage |
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| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
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| 39 | |
| 40 | #ifndef QSGMATERIALSHADER_H |
| 41 | #define QSGMATERIALSHADER_H |
| 42 | |
| 43 | #include <QtQuick/qtquickglobal.h> |
| 44 | #if QT_CONFIG(opengl) |
| 45 | # include <QtGui/qopenglshaderprogram.h> |
| 46 | #endif |
| 47 | #include <QtGui/QMatrix4x4> |
| 48 | #include <QtCore/QRect> |
| 49 | #include <QtQuick/qsgmaterialtype.h> // for source compat |
| 50 | |
| 51 | QT_BEGIN_NAMESPACE |
| 52 | |
| 53 | class QSGMaterial; |
| 54 | class QSGMaterialShaderPrivate; |
| 55 | |
| 56 | namespace QSGBatchRenderer { |
| 57 | class ShaderManager; |
| 58 | } |
| 59 | |
| 60 | class Q_QUICK_EXPORT QSGMaterialShader |
| 61 | { |
| 62 | public: |
| 63 | class Q_QUICK_EXPORT RenderState { |
| 64 | public: |
| 65 | enum DirtyState |
| 66 | { |
| 67 | DirtyMatrix = 0x0001, |
| 68 | DirtyOpacity = 0x0002, |
| 69 | DirtyCachedMaterialData = 0x0004, |
| 70 | DirtyAll = 0xFFFF |
| 71 | }; |
| 72 | Q_DECLARE_FLAGS(DirtyStates, DirtyState) |
| 73 | |
| 74 | inline DirtyStates dirtyStates() const { return m_dirty; } |
| 75 | |
| 76 | inline bool isMatrixDirty() const { return m_dirty & DirtyMatrix; } |
| 77 | inline bool isOpacityDirty() const { return m_dirty & DirtyOpacity; } |
| 78 | bool isCachedMaterialDataDirty() const { return m_dirty & DirtyCachedMaterialData; } |
| 79 | |
| 80 | float opacity() const; |
| 81 | QMatrix4x4 combinedMatrix() const; |
| 82 | QMatrix4x4 modelViewMatrix() const; |
| 83 | QMatrix4x4 projectionMatrix() const; |
| 84 | QRect viewportRect() const; |
| 85 | QRect deviceRect() const; |
| 86 | float determinant() const; |
| 87 | float devicePixelRatio() const; |
| 88 | #if QT_CONFIG(opengl) |
| 89 | QOpenGLContext *context() const; |
| 90 | #endif |
| 91 | private: |
| 92 | friend class QSGRenderer; |
| 93 | DirtyStates m_dirty; |
| 94 | const void *m_data; |
| 95 | }; |
| 96 | |
| 97 | QSGMaterialShader(); |
| 98 | virtual ~QSGMaterialShader(); |
| 99 | |
| 100 | virtual void activate(); |
| 101 | virtual void deactivate(); |
| 102 | // First time a material is used, oldMaterial is null. |
| 103 | virtual void updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial); |
| 104 | virtual char const *const *attributeNames() const = 0; // Array must end with null. |
| 105 | #if QT_CONFIG(opengl) |
| 106 | inline QOpenGLShaderProgram *program() { return &m_program; } |
| 107 | #endif |
| 108 | protected: |
| 109 | Q_DECLARE_PRIVATE(QSGMaterialShader) |
| 110 | QSGMaterialShader(QSGMaterialShaderPrivate &dd); |
| 111 | |
| 112 | friend class QSGDefaultRenderContext; |
| 113 | friend class QSGBatchRenderer::ShaderManager; |
| 114 | #if QT_CONFIG(opengl) |
| 115 | void setShaderSourceFile(QOpenGLShader::ShaderType type, const QString &sourceFile); |
| 116 | void setShaderSourceFiles(QOpenGLShader::ShaderType type, const QStringList &sourceFiles); |
| 117 | |
| 118 | virtual void compile(); |
| 119 | #endif |
| 120 | virtual void initialize() { } |
| 121 | #if QT_CONFIG(opengl) |
| 122 | virtual const char *vertexShader() const; |
| 123 | virtual const char *fragmentShader() const; |
| 124 | #endif |
| 125 | private: |
| 126 | #if QT_CONFIG(opengl) |
| 127 | QOpenGLShaderProgram m_program; |
| 128 | #endif |
| 129 | QScopedPointer<QSGMaterialShaderPrivate> d_ptr; |
| 130 | }; |
| 131 | |
| 132 | Q_DECLARE_OPERATORS_FOR_FLAGS(QSGMaterialShader::RenderState::DirtyStates) |
| 133 | |
| 134 | QT_END_NAMESPACE |
| 135 | |
| 136 | #endif |
| 137 | |