| 1 | // Copyright (C) 2016 Paul Lemire <[email protected]> |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #ifndef QT3DCORE_MATRIX4X4_P_H |
| 5 | #define QT3DCORE_MATRIX4X4_P_H |
| 6 | |
| 7 | // |
| 8 | // W A R N I N G |
| 9 | // ------------- |
| 10 | // |
| 11 | // This file is not part of the Qt3D API. It exists purely as an |
| 12 | // implementation detail. This header file may change from version to |
| 13 | // version without notice, or even be removed. |
| 14 | // |
| 15 | // We mean it. |
| 16 | // |
| 17 | |
| 18 | #include <private/qsimd_p.h> |
| 19 | |
| 20 | // Check if we can use the optimized version of QMatrix4x4 |
| 21 | #if defined(__SSE2__) |
| 22 | |
| 23 | #include <Qt3DCore/private/matrix4x4_sse_p.h> |
| 24 | |
| 25 | QT_BEGIN_NAMESPACE |
| 26 | using Matrix4x4 = Qt3DCore::Matrix4x4_SSE; |
| 27 | QT_END_NAMESPACE |
| 28 | |
| 29 | #else |
| 30 | |
| 31 | #include <QMatrix4x4> |
| 32 | |
| 33 | QT_BEGIN_NAMESPACE |
| 34 | using Matrix4x4 = QMatrix4x4; |
| 35 | QT_END_NAMESPACE |
| 36 | |
| 37 | #endif |
| 38 | |
| 39 | template<typename UsingType> |
| 40 | Q_ALWAYS_INLINE QMatrix4x4 convertToQMatrix4x4(const UsingType &v) |
| 41 | { |
| 42 | return v.toQMatrix4x4(); |
| 43 | } |
| 44 | |
| 45 | template<> |
| 46 | Q_ALWAYS_INLINE QMatrix4x4 convertToQMatrix4x4<QMatrix4x4>(const QMatrix4x4 &v) |
| 47 | { |
| 48 | return v; |
| 49 | } |
| 50 | |
| 51 | #endif // QT3DCORE_MATRIX4X4_P_H |
| 52 | |