| 1 | // Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). |
|---|---|
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #ifndef QT3DRENDER_RENDER_SHADERBUILDER_H |
| 5 | #define QT3DRENDER_RENDER_SHADERBUILDER_H |
| 6 | |
| 7 | // |
| 8 | // W A R N I N G |
| 9 | // ------------- |
| 10 | // |
| 11 | // This file is not part of the Qt API. It exists for the convenience |
| 12 | // of other Qt classes. This header file may change from version to |
| 13 | // version without notice, or even be removed. |
| 14 | // |
| 15 | // We mean it. |
| 16 | // |
| 17 | |
| 18 | #include <Qt3DRender/qshaderprogram.h> |
| 19 | #include <Qt3DRender/private/backendnode_p.h> |
| 20 | #include <Qt3DRender/private/qgraphicsapifilter_p.h> |
| 21 | #include <Qt3DCore/private/vector_helper_p.h> |
| 22 | |
| 23 | QT_BEGIN_NAMESPACE |
| 24 | |
| 25 | namespace Qt3DRender { |
| 26 | |
| 27 | namespace Render { |
| 28 | |
| 29 | struct ShaderBuilderUpdate |
| 30 | { |
| 31 | Qt3DCore::QNodeId builderId; |
| 32 | Qt3DRender::QShaderProgram::ShaderType shaderType; |
| 33 | QByteArray shaderCode; |
| 34 | }; |
| 35 | |
| 36 | class Q_3DRENDERSHARED_PRIVATE_EXPORT ShaderBuilder : public BackendNode |
| 37 | { |
| 38 | public: |
| 39 | static QString getPrototypesFile(); |
| 40 | static void setPrototypesFile(const QString &file); |
| 41 | static QStringList getPrototypeNames(); |
| 42 | |
| 43 | ShaderBuilder(); |
| 44 | ~ShaderBuilder(); |
| 45 | void cleanup(); |
| 46 | |
| 47 | Qt3DCore::QNodeId shaderProgramId() const; |
| 48 | QStringList enabledLayers() const; |
| 49 | |
| 50 | GraphicsApiFilterData graphicsApi() const; |
| 51 | void setGraphicsApi(const GraphicsApiFilterData &graphicsApi); |
| 52 | |
| 53 | QUrl shaderGraph(QShaderProgram::ShaderType type) const; |
| 54 | void setShaderGraph(QShaderProgram::ShaderType type, const QUrl &url); |
| 55 | |
| 56 | QByteArray shaderCode(QShaderProgram::ShaderType type) const; |
| 57 | bool isShaderCodeDirty(QShaderProgram::ShaderType type) const; |
| 58 | |
| 59 | void generateCode(QShaderProgram::ShaderType type); |
| 60 | |
| 61 | void syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) override; |
| 62 | |
| 63 | std::vector<ShaderBuilderUpdate> takePendingUpdates() { return Qt3DCore::moveAndClear(data&: m_pendingUpdates); } |
| 64 | |
| 65 | QByteArray hashKeyForShaderGraph(QShaderProgram::ShaderType type) const; |
| 66 | |
| 67 | private: |
| 68 | void setEnabledLayers(const QStringList &layers); |
| 69 | |
| 70 | GraphicsApiFilterData m_graphicsApi; |
| 71 | Qt3DCore::QNodeId m_shaderProgramId; |
| 72 | QStringList m_enabledLayers; |
| 73 | QHash<QShaderProgram::ShaderType, QUrl> m_graphs; |
| 74 | QHash<QShaderProgram::ShaderType, QByteArray> m_codes; |
| 75 | QSet<QShaderProgram::ShaderType> m_dirtyTypes; |
| 76 | std::vector<ShaderBuilderUpdate> m_pendingUpdates; |
| 77 | }; |
| 78 | |
| 79 | } // namespace Render |
| 80 | } // namespace Qt3DRender |
| 81 | |
| 82 | QT_END_NAMESPACE |
| 83 | |
| 84 | #endif // QT3DRENDER_RENDER_SHADERBUILDER_H |
| 85 |
