| 1 | // Copyright (C) 2019 Klaralvdalens Datakonsult AB (KDAB). |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #ifndef QT3DRENDER_RENDER_SHADERIMAGE_P_H |
| 5 | #define QT3DRENDER_RENDER_SHADERIMAGE_P_H |
| 6 | |
| 7 | // |
| 8 | // W A R N I N G |
| 9 | // ------------- |
| 10 | // |
| 11 | // This file is not part of the Qt API. It exists for the convenience |
| 12 | // of other Qt classes. This header file may change from version to |
| 13 | // version without notice, or even be removed. |
| 14 | // |
| 15 | // We mean it. |
| 16 | // |
| 17 | |
| 18 | #include <Qt3DRender/private/backendnode_p.h> |
| 19 | #include <Qt3DRender/qshaderimage.h> |
| 20 | |
| 21 | QT_BEGIN_NAMESPACE |
| 22 | |
| 23 | namespace Qt3DRender { |
| 24 | |
| 25 | namespace Render { |
| 26 | |
| 27 | class Q_AUTOTEST_EXPORT ShaderImage : public BackendNode |
| 28 | { |
| 29 | public: |
| 30 | ShaderImage(); |
| 31 | |
| 32 | void cleanup(); |
| 33 | void syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) override; |
| 34 | |
| 35 | Qt3DCore::QNodeId textureId() const { return m_textureId; } |
| 36 | int mipLevel() const { return m_mipLevel; } |
| 37 | int layer() const { return m_layer; } |
| 38 | bool layered() const { return m_layered; } |
| 39 | QShaderImage::Access access() const { return m_access; } |
| 40 | QShaderImage::ImageFormat format() const { return m_format; } |
| 41 | |
| 42 | // For Unit Test purposes only |
| 43 | #ifdef QT_BUILD_INTERNAL |
| 44 | void setTextureId(Qt3DCore::QNodeId id) { m_textureId = id; } |
| 45 | void setMipLevel(int level) { m_mipLevel = level; } |
| 46 | void setLayer(int layer) { m_layer = layer; } |
| 47 | void setLayered(bool layered) { m_layered = layered; } |
| 48 | void setAccess(QShaderImage::Access access) { m_access = access; } |
| 49 | void setFormat(QShaderImage::ImageFormat format) { m_format = format; } |
| 50 | #endif |
| 51 | |
| 52 | private: |
| 53 | Qt3DCore::QNodeId m_textureId; |
| 54 | int m_mipLevel; |
| 55 | int m_layer; |
| 56 | bool m_layered; |
| 57 | QShaderImage::Access m_access; |
| 58 | QShaderImage::ImageFormat m_format; |
| 59 | }; |
| 60 | |
| 61 | } // namespace Render |
| 62 | |
| 63 | } // namespace Qt3DRender |
| 64 | |
| 65 | QT_END_NAMESPACE |
| 66 | |
| 67 | #endif // QT3DRENDER_RENDER_SHADERIMAGE_P_H |
| 68 | |