| 1 | // Copyright (C) 2016 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #ifndef QBEZIER_P_H |
| 5 | #define QBEZIER_P_H |
| 6 | |
| 7 | // |
| 8 | // W A R N I N G |
| 9 | // ------------- |
| 10 | // |
| 11 | // This file is not part of the Qt API. It exists for the convenience |
| 12 | // of other Qt classes. This header file may change from version to |
| 13 | // version without notice, or even be removed. |
| 14 | // |
| 15 | // We mean it. |
| 16 | // |
| 17 | |
| 18 | #include <QtGui/private/qtguiglobal_p.h> |
| 19 | #include "QtCore/qline.h" |
| 20 | #include "QtCore/qlist.h" |
| 21 | #include "QtCore/qpoint.h" |
| 22 | #include "QtCore/qrect.h" |
| 23 | #include "QtGui/qtransform.h" |
| 24 | #include <private/qdatabuffer_p.h> |
| 25 | |
| 26 | QT_BEGIN_NAMESPACE |
| 27 | |
| 28 | class QPolygonF; |
| 29 | |
| 30 | class Q_GUI_EXPORT QBezier |
| 31 | { |
| 32 | public: |
| 33 | static QBezier fromPoints(const QPointF &p1, const QPointF &p2, |
| 34 | const QPointF &p3, const QPointF &p4) |
| 35 | { return {.x1: p1.x(), .y1: p1.y(), .x2: p2.x(), .y2: p2.y(), .x3: p3.x(), .y3: p3.y(), .x4: p4.x(), .y4: p4.y()}; } |
| 36 | |
| 37 | static void coefficients(qreal t, qreal &a, qreal &b, qreal &c, qreal &d); |
| 38 | |
| 39 | inline QPointF pointAt(qreal t) const; |
| 40 | inline QPointF normalVector(qreal t) const; |
| 41 | |
| 42 | inline QPointF derivedAt(qreal t) const; |
| 43 | inline QPointF secondDerivedAt(qreal t) const; |
| 44 | |
| 45 | QPolygonF toPolygon(qreal bezier_flattening_threshold = 0.5) const; |
| 46 | void addToPolygon(QPolygonF *p, qreal bezier_flattening_threshold = 0.5) const; |
| 47 | void addToPolygon(QDataBuffer<QPointF> &polygon, qreal bezier_flattening_threshold) const; |
| 48 | |
| 49 | QRectF bounds() const; |
| 50 | qreal length(qreal error = 0.01) const; |
| 51 | void addIfClose(qreal *length, qreal error) const; |
| 52 | |
| 53 | qreal tAtLength(qreal len) const; |
| 54 | |
| 55 | int stationaryYPoints(qreal &t0, qreal &t1) const; |
| 56 | qreal tForY(qreal t0, qreal t1, qreal y) const; |
| 57 | |
| 58 | QPointF pt1() const { return QPointF(x1, y1); } |
| 59 | QPointF pt2() const { return QPointF(x2, y2); } |
| 60 | QPointF pt3() const { return QPointF(x3, y3); } |
| 61 | QPointF pt4() const { return QPointF(x4, y4); } |
| 62 | |
| 63 | QBezier mapBy(const QTransform &transform) const; |
| 64 | |
| 65 | inline QPointF midPoint() const; |
| 66 | inline QLineF midTangent() const; |
| 67 | |
| 68 | inline QLineF startTangent() const; |
| 69 | inline QLineF endTangent() const; |
| 70 | |
| 71 | inline void parameterSplitLeft(qreal t, QBezier *left); |
| 72 | inline std::pair<QBezier, QBezier> split() const; |
| 73 | |
| 74 | int shifted(QBezier *curveSegments, int maxSegmets, |
| 75 | qreal offset, float threshold) const; |
| 76 | |
| 77 | QBezier bezierOnInterval(qreal t0, qreal t1) const; |
| 78 | QBezier getSubRange(qreal t0, qreal t1) const; |
| 79 | |
| 80 | qreal x1, y1, x2, y2, x3, y3, x4, y4; |
| 81 | }; |
| 82 | |
| 83 | inline QPointF QBezier::midPoint() const |
| 84 | { |
| 85 | return QPointF((x1 + x4 + 3*(x2 + x3))/8., (y1 + y4 + 3*(y2 + y3))/8.); |
| 86 | } |
| 87 | |
| 88 | inline QLineF QBezier::midTangent() const |
| 89 | { |
| 90 | QPointF mid = midPoint(); |
| 91 | QLineF dir(QLineF(x1, y1, x2, y2).pointAt(t: 0.5), QLineF(x3, y3, x4, y4).pointAt(t: 0.5)); |
| 92 | return QLineF(mid.x() - dir.dx(), mid.y() - dir.dy(), |
| 93 | mid.x() + dir.dx(), mid.y() + dir.dy()); |
| 94 | } |
| 95 | |
| 96 | inline QLineF QBezier::startTangent() const |
| 97 | { |
| 98 | QLineF tangent(pt1(), pt2()); |
| 99 | if (tangent.isNull()) |
| 100 | tangent = QLineF(pt1(), pt3()); |
| 101 | if (tangent.isNull()) |
| 102 | tangent = QLineF(pt1(), pt4()); |
| 103 | return tangent; |
| 104 | } |
| 105 | |
| 106 | inline QLineF QBezier::endTangent() const |
| 107 | { |
| 108 | QLineF tangent(pt4(), pt3()); |
| 109 | if (tangent.isNull()) |
| 110 | tangent = QLineF(pt4(), pt2()); |
| 111 | if (tangent.isNull()) |
| 112 | tangent = QLineF(pt4(), pt1()); |
| 113 | return tangent; |
| 114 | } |
| 115 | |
| 116 | inline void QBezier::coefficients(qreal t, qreal &a, qreal &b, qreal &c, qreal &d) |
| 117 | { |
| 118 | qreal m_t = 1. - t; |
| 119 | b = m_t * m_t; |
| 120 | c = t * t; |
| 121 | d = c * t; |
| 122 | a = b * m_t; |
| 123 | b *= 3. * t; |
| 124 | c *= 3. * m_t; |
| 125 | } |
| 126 | |
| 127 | inline QPointF QBezier::pointAt(qreal t) const |
| 128 | { |
| 129 | // numerically more stable: |
| 130 | qreal x, y; |
| 131 | |
| 132 | qreal m_t = 1. - t; |
| 133 | { |
| 134 | qreal a = x1*m_t + x2*t; |
| 135 | qreal b = x2*m_t + x3*t; |
| 136 | qreal c = x3*m_t + x4*t; |
| 137 | a = a*m_t + b*t; |
| 138 | b = b*m_t + c*t; |
| 139 | x = a*m_t + b*t; |
| 140 | } |
| 141 | { |
| 142 | qreal a = y1*m_t + y2*t; |
| 143 | qreal b = y2*m_t + y3*t; |
| 144 | qreal c = y3*m_t + y4*t; |
| 145 | a = a*m_t + b*t; |
| 146 | b = b*m_t + c*t; |
| 147 | y = a*m_t + b*t; |
| 148 | } |
| 149 | return QPointF(x, y); |
| 150 | } |
| 151 | |
| 152 | inline QPointF QBezier::normalVector(qreal t) const |
| 153 | { |
| 154 | qreal m_t = 1. - t; |
| 155 | qreal a = m_t * m_t; |
| 156 | qreal b = t * m_t; |
| 157 | qreal c = t * t; |
| 158 | |
| 159 | return QPointF((y2-y1) * a + (y3-y2) * b + (y4-y3) * c, -(x2-x1) * a - (x3-x2) * b - (x4-x3) * c); |
| 160 | } |
| 161 | |
| 162 | inline QPointF QBezier::derivedAt(qreal t) const |
| 163 | { |
| 164 | // p'(t) = 3 * (-(1-2t+t^2) * p0 + (1 - 4 * t + 3 * t^2) * p1 + (2 * t - 3 * t^2) * p2 + t^2 * p3) |
| 165 | |
| 166 | qreal m_t = 1. - t; |
| 167 | |
| 168 | qreal d = t * t; |
| 169 | qreal a = -m_t * m_t; |
| 170 | qreal b = 1 - 4 * t + 3 * d; |
| 171 | qreal c = 2 * t - 3 * d; |
| 172 | |
| 173 | return 3 * QPointF(a * x1 + b * x2 + c * x3 + d * x4, |
| 174 | a * y1 + b * y2 + c * y3 + d * y4); |
| 175 | } |
| 176 | |
| 177 | inline QPointF QBezier::secondDerivedAt(qreal t) const |
| 178 | { |
| 179 | qreal a = 2. - 2. * t; |
| 180 | qreal b = -4 + 6 * t; |
| 181 | qreal c = 2 - 6 * t; |
| 182 | qreal d = 2 * t; |
| 183 | |
| 184 | return 3 * QPointF(a * x1 + b * x2 + c * x3 + d * x4, |
| 185 | a * y1 + b * y2 + c * y3 + d * y4); |
| 186 | } |
| 187 | |
| 188 | std::pair<QBezier, QBezier> QBezier::split() const |
| 189 | { |
| 190 | const auto mid = [](QPointF lhs, QPointF rhs) { return (lhs + rhs) * .5; }; |
| 191 | |
| 192 | const QPointF mid_12 = mid(pt1(), pt2()); |
| 193 | const QPointF mid_23 = mid(pt2(), pt3()); |
| 194 | const QPointF mid_34 = mid(pt3(), pt4()); |
| 195 | const QPointF mid_12_23 = mid(mid_12, mid_23); |
| 196 | const QPointF mid_23_34 = mid(mid_23, mid_34); |
| 197 | const QPointF mid_12_23__23_34 = mid(mid_12_23, mid_23_34); |
| 198 | |
| 199 | return { |
| 200 | fromPoints(p1: pt1(), p2: mid_12, p3: mid_12_23, p4: mid_12_23__23_34), |
| 201 | fromPoints(p1: mid_12_23__23_34, p2: mid_23_34, p3: mid_34, p4: pt4()), |
| 202 | }; |
| 203 | } |
| 204 | |
| 205 | inline void QBezier::parameterSplitLeft(qreal t, QBezier *left) |
| 206 | { |
| 207 | left->x1 = x1; |
| 208 | left->y1 = y1; |
| 209 | |
| 210 | left->x2 = x1 + t * ( x2 - x1 ); |
| 211 | left->y2 = y1 + t * ( y2 - y1 ); |
| 212 | |
| 213 | left->x3 = x2 + t * ( x3 - x2 ); // temporary holding spot |
| 214 | left->y3 = y2 + t * ( y3 - y2 ); // temporary holding spot |
| 215 | |
| 216 | x3 = x3 + t * ( x4 - x3 ); |
| 217 | y3 = y3 + t * ( y4 - y3 ); |
| 218 | |
| 219 | x2 = left->x3 + t * ( x3 - left->x3); |
| 220 | y2 = left->y3 + t * ( y3 - left->y3); |
| 221 | |
| 222 | left->x3 = left->x2 + t * ( left->x3 - left->x2 ); |
| 223 | left->y3 = left->y2 + t * ( left->y3 - left->y2 ); |
| 224 | |
| 225 | left->x4 = x1 = left->x3 + t * (x2 - left->x3); |
| 226 | left->y4 = y1 = left->y3 + t * (y2 - left->y3); |
| 227 | } |
| 228 | |
| 229 | QT_END_NAMESPACE |
| 230 | |
| 231 | #endif // QBEZIER_P_H |
| 232 | |