| 1 | // Copyright (C) 2021 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #ifndef QQUICK3DPARTICLERANDOMIZER_H |
| 5 | #define QQUICK3DPARTICLERANDOMIZER_H |
| 6 | |
| 7 | // |
| 8 | // W A R N I N G |
| 9 | // ------------- |
| 10 | // |
| 11 | // This file is not part of the Qt API. It exists purely as an |
| 12 | // implementation detail. This header file may change from version to |
| 13 | // version without notice, or even be removed. |
| 14 | // |
| 15 | // We mean it. |
| 16 | // |
| 17 | |
| 18 | #include <QRandomGenerator> |
| 19 | #include <QList> |
| 20 | #include <private/qglobal_p.h> |
| 21 | |
| 22 | QT_BEGIN_NAMESPACE |
| 23 | |
| 24 | /* |
| 25 | |
| 26 | Simple helper to get pseudo-random numbers which remain the same per particle & user. |
| 27 | Particles don't need strong randomization and the ability to seed can be useful. |
| 28 | |
| 29 | Based on brief testing on my laptop, getting 1.000.000 random numbers: |
| 30 | |
| 31 | 1) Using QRandomGenerator::global()->generateDouble() |
| 32 | -> ~120ms |
| 33 | |
| 34 | 2) Using QPRand::get(), with m_size 4096 |
| 35 | -> ~8ms |
| 36 | |
| 37 | 3) Using QPRand::get(i, j), with m_size 4096 |
| 38 | -> ~10ms |
| 39 | |
| 40 | 4) Using QPRand::get(i, j), with m_size 100000 |
| 41 | -> ~10ms |
| 42 | |
| 43 | So QPRand seems fast and increasing keys amount doesn't notably affect the performance, |
| 44 | just the memory usage. With more particles m_size should be relatively big to make sure |
| 45 | particles appear random enough. |
| 46 | |
| 47 | Bounded usage tips: |
| 48 | - qrg->bounded(4.0) == QPRand::get() * 4.0 |
| 49 | - qrg->bounded(4) == int(QPRand::get() * 4) |
| 50 | |
| 51 | */ |
| 52 | |
| 53 | class QPRand |
| 54 | { |
| 55 | public: |
| 56 | |
| 57 | // Add here new enums for diferent "users". |
| 58 | // This way e.g. particle can vary little on colors but more on sizes. |
| 59 | enum UserType { |
| 60 | Default = 0, |
| 61 | WanderXPS, // PaceStart |
| 62 | WanderYPS, |
| 63 | WanderZPS, |
| 64 | WanderXPV, // PaceVariation |
| 65 | WanderYPV, |
| 66 | WanderZPV, |
| 67 | WanderXAV, // AmountVariation |
| 68 | WanderYAV, |
| 69 | WanderZAV, |
| 70 | AttractorDurationV, |
| 71 | AttractorPosVX, |
| 72 | AttractorPosVY, |
| 73 | AttractorPosVZ, |
| 74 | Shape1, // Shape |
| 75 | Shape2, |
| 76 | Shape3, |
| 77 | Shape4, |
| 78 | SpriteAnimationI, |
| 79 | DeterministicSeparator, // Note: Enums before this must always be |
| 80 | // deterministic based on the particle index |
| 81 | LifeSpanV, // Emitter |
| 82 | ScaleV, |
| 83 | ScaleEV, |
| 84 | RotXV, |
| 85 | RotYV, |
| 86 | RotZV, |
| 87 | RotXVV, |
| 88 | RotYVV, |
| 89 | RotZVV, |
| 90 | ColorRV, |
| 91 | ColorGV, |
| 92 | ColorBV, |
| 93 | ColorAV, |
| 94 | TDirPosXV, // TargetDirection |
| 95 | TDirPosYV, |
| 96 | TDirPosZV, |
| 97 | TDirMagV, |
| 98 | VDirXV, // VectorDirection |
| 99 | VDirYV, |
| 100 | VDirZV, |
| 101 | SpriteAnimationV |
| 102 | }; |
| 103 | |
| 104 | void init(quint32 seed, int size = 65536) { |
| 105 | m_size = size; |
| 106 | m_generator.seed(s: seed); |
| 107 | m_randomList.clear(); |
| 108 | m_randomList.reserve(asize: m_size); |
| 109 | for (int i = 0; i < m_size; i++) |
| 110 | m_randomList << float(m_generator.generateDouble()); |
| 111 | } |
| 112 | |
| 113 | void setDeterministic(bool deterministic) { |
| 114 | m_deterministic = deterministic; |
| 115 | } |
| 116 | |
| 117 | // Return float 0.0 - 1.0 |
| 118 | // With the same input values, returns always the same output. |
| 119 | inline float get(int particleIndex, UserType user = Default) { |
| 120 | if (!m_deterministic && user > DeterministicSeparator) |
| 121 | return get(); |
| 122 | int i = (particleIndex + user) % m_size; |
| 123 | return m_randomList.at(i); |
| 124 | } |
| 125 | |
| 126 | // Return float 0.0 - 1.0 from random list |
| 127 | // Note: Not deterministic between runs |
| 128 | inline float get() { |
| 129 | m_index = (m_index < m_size - 1) ? m_index + 1 : 0; |
| 130 | return m_randomList.at(i: m_index); |
| 131 | } |
| 132 | QRandomGenerator generator() const |
| 133 | { |
| 134 | return m_generator; |
| 135 | } |
| 136 | private: |
| 137 | QRandomGenerator m_generator; |
| 138 | int m_size = 0; |
| 139 | int m_index = 0; |
| 140 | bool m_deterministic = false; |
| 141 | QList<float> m_randomList; |
| 142 | |
| 143 | }; |
| 144 | |
| 145 | QT_END_NAMESPACE |
| 146 | |
| 147 | #endif // QQUICK3DPARTICLERANDOMIZER_H |
| 148 | |