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| 36 | |
| 37 | #ifndef QT3DANIMATION_ANIMATION_CHANNELMAPPING_P_H |
| 38 | #define QT3DANIMATION_ANIMATION_CHANNELMAPPING_P_H |
| 39 | |
| 40 | // |
| 41 | // W A R N I N G |
| 42 | // ------------- |
| 43 | // |
| 44 | // This file is not part of the Qt API. It exists for the convenience |
| 45 | // of other Qt classes. This header file may change from version to |
| 46 | // version without notice, or even be removed. |
| 47 | // |
| 48 | // We mean it. |
| 49 | // |
| 50 | |
| 51 | #include <Qt3DAnimation/private/backendnode_p.h> |
| 52 | #include <Qt3DAnimation/private/fcurve_p.h> |
| 53 | #include <Qt3DAnimation/qanimationcallback.h> |
| 54 | |
| 55 | #include <Qt3DCore/qnodeid.h> |
| 56 | #include <QtCore/QMetaProperty> |
| 57 | |
| 58 | QT_BEGIN_NAMESPACE |
| 59 | |
| 60 | namespace Qt3DAnimation { |
| 61 | |
| 62 | namespace Animation { |
| 63 | |
| 64 | class Handler; |
| 65 | |
| 66 | class Q_AUTOTEST_EXPORT ChannelMapping : public BackendNode |
| 67 | { |
| 68 | public: |
| 69 | enum MappingType { |
| 70 | ChannelMappingType = 0, |
| 71 | SkeletonMappingType, |
| 72 | CallbackMappingType |
| 73 | }; |
| 74 | |
| 75 | ChannelMapping(); |
| 76 | |
| 77 | void cleanup(); |
| 78 | |
| 79 | void syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) override; |
| 80 | |
| 81 | void setChannelName(const QString &channelName) { m_channelName = channelName; } |
| 82 | QString channelName() const { return m_channelName; } |
| 83 | |
| 84 | void setTargetId(Qt3DCore::QNodeId targetId) { m_targetId = targetId; } |
| 85 | Qt3DCore::QNodeId targetId() const { return m_targetId; } |
| 86 | |
| 87 | void setType(int type) { m_type = type; } |
| 88 | int type() const { return m_type; } |
| 89 | |
| 90 | void setPropertyName(const char *propertyName) { m_propertyName = propertyName; } |
| 91 | const char *propertyName() const { return m_propertyName; } |
| 92 | |
| 93 | void setComponentCount(int componentCount) { m_componentCount = componentCount; } |
| 94 | int componentCount() const { return m_componentCount; } |
| 95 | |
| 96 | void setCallback(QAnimationCallback *callback) { m_callback = callback; } |
| 97 | QAnimationCallback *callback() const { return m_callback; } |
| 98 | |
| 99 | void setCallbackFlags(QAnimationCallback::Flags flags) { m_callbackFlags = flags; } |
| 100 | QAnimationCallback::Flags callbackFlags() const { return m_callbackFlags; } |
| 101 | |
| 102 | void setSkeletonId(Qt3DCore::QNodeId skeletonId) { m_skeletonId = skeletonId; } |
| 103 | Qt3DCore::QNodeId skeletonId() const { return m_skeletonId; } |
| 104 | Skeleton *skeleton() const; |
| 105 | |
| 106 | void setMappingType(MappingType mappingType) { m_mappingType = mappingType; } |
| 107 | MappingType mappingType() const { return m_mappingType; } |
| 108 | |
| 109 | private: |
| 110 | // Properties from QChannelMapping |
| 111 | QString m_channelName; |
| 112 | Qt3DCore::QNodeId m_targetId; |
| 113 | int m_type; |
| 114 | int m_componentCount; |
| 115 | const char *m_propertyName; |
| 116 | |
| 117 | // TODO: Properties from QCallbackMapping |
| 118 | QAnimationCallback *m_callback; |
| 119 | QAnimationCallback::Flags m_callbackFlags; |
| 120 | |
| 121 | // Properties from QSkeletonMapping |
| 122 | Qt3DCore::QNodeId m_skeletonId; |
| 123 | |
| 124 | MappingType m_mappingType; |
| 125 | }; |
| 126 | |
| 127 | } // namespace Animation |
| 128 | } // namespace Qt3DAnimation |
| 129 | |
| 130 | |
| 131 | QT_END_NAMESPACE |
| 132 | |
| 133 | #endif // QT3DANIMATION_ANIMATION_CHANNELMAPPING_P_H |
| 134 | |