| 1 | /**************************************************************************** |
|---|---|
| 2 | ** |
| 3 | ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). |
| 4 | ** Contact: http://www.qt-project.org/legal |
| 5 | ** |
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL3$ |
| 9 | ** Commercial License Usage |
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in |
| 11 | ** accordance with the commercial license agreement provided with the |
| 12 | ** Software or, alternatively, in accordance with the terms contained in |
| 13 | ** a written agreement between you and The Qt Company. For licensing terms |
| 14 | ** and conditions see http://www.qt.io/terms-conditions. For further |
| 15 | ** information use the contact form at http://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
| 20 | ** Foundation and appearing in the file LICENSE.LGPLv3 included in the |
| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl.html. |
| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or later as published by the Free |
| 28 | ** Software Foundation and appearing in the file LICENSE.GPL included in |
| 29 | ** the packaging of this file. Please review the following information to |
| 30 | ** ensure the GNU General Public License version 2.0 requirements will be |
| 31 | ** met: http://www.gnu.org/licenses/gpl-2.0.html. |
| 32 | ** |
| 33 | ** $QT_END_LICENSE$ |
| 34 | ** |
| 35 | ****************************************************************************/ |
| 36 | |
| 37 | #ifndef QT3DANIMATION_ANIMATION_SKELETON_H |
| 38 | #define QT3DANIMATION_ANIMATION_SKELETON_H |
| 39 | |
| 40 | // |
| 41 | // W A R N I N G |
| 42 | // ------------- |
| 43 | // |
| 44 | // This file is not part of the Qt API. It exists for the convenience |
| 45 | // of other Qt classes. This header file may change from version to |
| 46 | // version without notice, or even be removed. |
| 47 | // |
| 48 | // We mean it. |
| 49 | // |
| 50 | |
| 51 | #include <Qt3DAnimation/private/backendnode_p.h> |
| 52 | #include <Qt3DCore/private/sqt_p.h> |
| 53 | |
| 54 | QT_BEGIN_NAMESPACE |
| 55 | |
| 56 | namespace Qt3DAnimation { |
| 57 | namespace Animation { |
| 58 | |
| 59 | class Q_AUTOTEST_EXPORT Skeleton : public BackendNode |
| 60 | { |
| 61 | public: |
| 62 | Skeleton(); |
| 63 | |
| 64 | void cleanup(); |
| 65 | void syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) override; |
| 66 | |
| 67 | QVector<Qt3DCore::Sqt> joints() const { return m_jointLocalPoses; } |
| 68 | int jointCount() const { return m_jointLocalPoses.size(); } |
| 69 | QString jointName(int jointIndex) const { return m_jointNames.at(i: jointIndex); } |
| 70 | |
| 71 | void setJointScale(int jointIndex, const QVector3D &scale) |
| 72 | { |
| 73 | m_jointLocalPoses[jointIndex].scale = scale; |
| 74 | } |
| 75 | |
| 76 | QVector3D jointScale(int jointIndex) const |
| 77 | { |
| 78 | return m_jointLocalPoses[jointIndex].scale; |
| 79 | } |
| 80 | |
| 81 | void setJointRotation(int jointIndex, const QQuaternion &rotation) |
| 82 | { |
| 83 | m_jointLocalPoses[jointIndex].rotation = rotation; |
| 84 | } |
| 85 | |
| 86 | QQuaternion jointRotation(int jointIndex) const |
| 87 | { |
| 88 | return m_jointLocalPoses[jointIndex].rotation; |
| 89 | } |
| 90 | |
| 91 | void setJointTranslation(int jointIndex, const QVector3D &translation) |
| 92 | { |
| 93 | m_jointLocalPoses[jointIndex].translation = translation; |
| 94 | } |
| 95 | |
| 96 | QVector3D jointTranslation(int jointIndex) const |
| 97 | { |
| 98 | return m_jointLocalPoses[jointIndex].translation; |
| 99 | } |
| 100 | |
| 101 | #if defined(QT_BUILD_INTERNAL) |
| 102 | void setJointCount(int jointCount) |
| 103 | { |
| 104 | m_jointNames.resize(asize: jointCount); |
| 105 | m_jointLocalPoses.resize(asize: jointCount); |
| 106 | } |
| 107 | void setJointNames(const QVector<QString> &names) { m_jointNames = names; } |
| 108 | QVector<QString> jointNames() const { return m_jointNames; } |
| 109 | void setJointLocalPoses(const QVector<Qt3DCore::Sqt> &localPoses) { m_jointLocalPoses = localPoses; } |
| 110 | QVector<Qt3DCore::Sqt> jointLocalPoses() const { return m_jointLocalPoses; } |
| 111 | #endif |
| 112 | |
| 113 | private: |
| 114 | QVector<QString> m_jointNames; |
| 115 | QVector<Qt3DCore::Sqt> m_jointLocalPoses; |
| 116 | }; |
| 117 | |
| 118 | } // namespace Animation |
| 119 | } // namespace Qt3DAnimation |
| 120 | |
| 121 | |
| 122 | QT_END_NAMESPACE |
| 123 | |
| 124 | #endif // QT3DANIMATION_ANIMATION_SKELETON_H |
| 125 |
