| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the QtGui module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
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| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
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| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
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| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
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| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
| 29 | ** Qt Foundation. The licenses are as published by the Free Software |
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| 31 | ** included in the packaging of this file. Please review the following |
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| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
| 37 | ** |
| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #ifndef QQUATERNION_H |
| 41 | #define QQUATERNION_H |
| 42 | |
| 43 | #include <QtGui/qtguiglobal.h> |
| 44 | #include <QtGui/qgenericmatrix.h> |
| 45 | #include <QtGui/qvector3d.h> |
| 46 | #include <QtGui/qvector4d.h> |
| 47 | |
| 48 | QT_BEGIN_NAMESPACE |
| 49 | |
| 50 | |
| 51 | #ifndef QT_NO_QUATERNION |
| 52 | |
| 53 | class QMatrix4x4; |
| 54 | class QVariant; |
| 55 | |
| 56 | class Q_GUI_EXPORT QQuaternion |
| 57 | { |
| 58 | public: |
| 59 | QQuaternion(); |
| 60 | explicit QQuaternion(Qt::Initialization) {} |
| 61 | QQuaternion(float scalar, float xpos, float ypos, float zpos); |
| 62 | #ifndef QT_NO_VECTOR3D |
| 63 | QQuaternion(float scalar, const QVector3D& vector); |
| 64 | #endif |
| 65 | #ifndef QT_NO_VECTOR4D |
| 66 | explicit QQuaternion(const QVector4D& vector); |
| 67 | #endif |
| 68 | |
| 69 | bool isNull() const; |
| 70 | bool isIdentity() const; |
| 71 | |
| 72 | #ifndef QT_NO_VECTOR3D |
| 73 | QVector3D vector() const; |
| 74 | void setVector(const QVector3D& vector); |
| 75 | #endif |
| 76 | void setVector(float x, float y, float z); |
| 77 | |
| 78 | float x() const; |
| 79 | float y() const; |
| 80 | float z() const; |
| 81 | float scalar() const; |
| 82 | |
| 83 | void setX(float x); |
| 84 | void setY(float y); |
| 85 | void setZ(float z); |
| 86 | void setScalar(float scalar); |
| 87 | |
| 88 | Q_DECL_CONSTEXPR static inline float dotProduct(const QQuaternion &q1, const QQuaternion &q2); |
| 89 | |
| 90 | float length() const; |
| 91 | float lengthSquared() const; |
| 92 | |
| 93 | Q_REQUIRED_RESULT QQuaternion normalized() const; |
| 94 | void normalize(); |
| 95 | |
| 96 | inline QQuaternion inverted() const; |
| 97 | |
| 98 | Q_REQUIRED_RESULT QQuaternion conjugated() const; |
| 99 | #if QT_DEPRECATED_SINCE(5, 5) |
| 100 | Q_REQUIRED_RESULT QT_DEPRECATED QQuaternion conjugate() const; |
| 101 | #endif |
| 102 | |
| 103 | QVector3D rotatedVector(const QVector3D& vector) const; |
| 104 | |
| 105 | QQuaternion &operator+=(const QQuaternion &quaternion); |
| 106 | QQuaternion &operator-=(const QQuaternion &quaternion); |
| 107 | QQuaternion &operator*=(float factor); |
| 108 | QQuaternion &operator*=(const QQuaternion &quaternion); |
| 109 | QQuaternion &operator/=(float divisor); |
| 110 | |
| 111 | friend inline bool operator==(const QQuaternion &q1, const QQuaternion &q2); |
| 112 | friend inline bool operator!=(const QQuaternion &q1, const QQuaternion &q2); |
| 113 | friend inline const QQuaternion operator+(const QQuaternion &q1, const QQuaternion &q2); |
| 114 | friend inline const QQuaternion operator-(const QQuaternion &q1, const QQuaternion &q2); |
| 115 | friend inline const QQuaternion operator*(float factor, const QQuaternion &quaternion); |
| 116 | friend inline const QQuaternion operator*(const QQuaternion &quaternion, float factor); |
| 117 | friend inline const QQuaternion operator*(const QQuaternion &q1, const QQuaternion& q2); |
| 118 | friend inline const QQuaternion operator-(const QQuaternion &quaternion); |
| 119 | friend inline const QQuaternion operator/(const QQuaternion &quaternion, float divisor); |
| 120 | |
| 121 | friend inline bool qFuzzyCompare(const QQuaternion& q1, const QQuaternion& q2); |
| 122 | |
| 123 | #ifndef QT_NO_VECTOR4D |
| 124 | QVector4D toVector4D() const; |
| 125 | #endif |
| 126 | |
| 127 | operator QVariant() const; |
| 128 | |
| 129 | #ifndef QT_NO_VECTOR3D |
| 130 | inline void getAxisAndAngle(QVector3D *axis, float *angle) const; |
| 131 | static QQuaternion fromAxisAndAngle(const QVector3D& axis, float angle); |
| 132 | #endif |
| 133 | void getAxisAndAngle(float *x, float *y, float *z, float *angle) const; |
| 134 | static QQuaternion fromAxisAndAngle |
| 135 | (float x, float y, float z, float angle); |
| 136 | |
| 137 | #ifndef QT_NO_VECTOR3D |
| 138 | inline QVector3D toEulerAngles() const; |
| 139 | static inline QQuaternion fromEulerAngles(const QVector3D &eulerAngles); |
| 140 | #endif |
| 141 | void getEulerAngles(float *pitch, float *yaw, float *roll) const; |
| 142 | static QQuaternion fromEulerAngles(float pitch, float yaw, float roll); |
| 143 | |
| 144 | QMatrix3x3 toRotationMatrix() const; |
| 145 | static QQuaternion fromRotationMatrix(const QMatrix3x3 &rot3x3); |
| 146 | |
| 147 | #ifndef QT_NO_VECTOR3D |
| 148 | void getAxes(QVector3D *xAxis, QVector3D *yAxis, QVector3D *zAxis) const; |
| 149 | static QQuaternion fromAxes(const QVector3D &xAxis, const QVector3D &yAxis, const QVector3D &zAxis); |
| 150 | |
| 151 | static QQuaternion fromDirection(const QVector3D &direction, const QVector3D &up); |
| 152 | |
| 153 | static QQuaternion rotationTo(const QVector3D &from, const QVector3D &to); |
| 154 | #endif |
| 155 | |
| 156 | static QQuaternion slerp |
| 157 | (const QQuaternion& q1, const QQuaternion& q2, float t); |
| 158 | static QQuaternion nlerp |
| 159 | (const QQuaternion& q1, const QQuaternion& q2, float t); |
| 160 | |
| 161 | private: |
| 162 | float wp, xp, yp, zp; |
| 163 | }; |
| 164 | |
| 165 | Q_DECLARE_TYPEINFO(QQuaternion, Q_MOVABLE_TYPE); |
| 166 | |
| 167 | inline QQuaternion::QQuaternion() : wp(1.0f), xp(0.0f), yp(0.0f), zp(0.0f) {} |
| 168 | |
| 169 | inline QQuaternion::QQuaternion(float aScalar, float xpos, float ypos, float zpos) : wp(aScalar), xp(xpos), yp(ypos), zp(zpos) {} |
| 170 | |
| 171 | QT_WARNING_PUSH |
| 172 | QT_WARNING_DISABLE_CLANG("-Wfloat-equal" ) |
| 173 | QT_WARNING_DISABLE_GCC("-Wfloat-equal" ) |
| 174 | QT_WARNING_DISABLE_INTEL(1572) |
| 175 | inline bool QQuaternion::isNull() const |
| 176 | { |
| 177 | return wp == 0.0f && xp == 0.0f && yp == 0.0f && zp == 0.0f; |
| 178 | } |
| 179 | |
| 180 | inline bool QQuaternion::isIdentity() const |
| 181 | { |
| 182 | return wp == 1.0f && xp == 0.0f && yp == 0.0f && zp == 0.0f; |
| 183 | } |
| 184 | |
| 185 | inline bool operator==(const QQuaternion &q1, const QQuaternion &q2) |
| 186 | { |
| 187 | return q1.wp == q2.wp && q1.xp == q2.xp && q1.yp == q2.yp && q1.zp == q2.zp; |
| 188 | } |
| 189 | QT_WARNING_POP |
| 190 | |
| 191 | inline float QQuaternion::x() const { return xp; } |
| 192 | inline float QQuaternion::y() const { return yp; } |
| 193 | inline float QQuaternion::z() const { return zp; } |
| 194 | inline float QQuaternion::scalar() const { return wp; } |
| 195 | |
| 196 | inline void QQuaternion::setX(float aX) { xp = aX; } |
| 197 | inline void QQuaternion::setY(float aY) { yp = aY; } |
| 198 | inline void QQuaternion::setZ(float aZ) { zp = aZ; } |
| 199 | inline void QQuaternion::setScalar(float aScalar) { wp = aScalar; } |
| 200 | |
| 201 | Q_DECL_CONSTEXPR inline float QQuaternion::dotProduct(const QQuaternion &q1, const QQuaternion &q2) |
| 202 | { |
| 203 | return q1.wp * q2.wp + q1.xp * q2.xp + q1.yp * q2.yp + q1.zp * q2.zp; |
| 204 | } |
| 205 | |
| 206 | inline QQuaternion QQuaternion::inverted() const |
| 207 | { |
| 208 | // Need some extra precision if the length is very small. |
| 209 | double len = double(wp) * double(wp) + |
| 210 | double(xp) * double(xp) + |
| 211 | double(yp) * double(yp) + |
| 212 | double(zp) * double(zp); |
| 213 | if (!qFuzzyIsNull(d: len)) |
| 214 | return QQuaternion(float(double(wp) / len), float(double(-xp) / len), |
| 215 | float(double(-yp) / len), float(double(-zp) / len)); |
| 216 | return QQuaternion(0.0f, 0.0f, 0.0f, 0.0f); |
| 217 | } |
| 218 | |
| 219 | inline QQuaternion QQuaternion::conjugated() const |
| 220 | { |
| 221 | return QQuaternion(wp, -xp, -yp, -zp); |
| 222 | } |
| 223 | |
| 224 | #if QT_DEPRECATED_SINCE(5, 5) |
| 225 | inline QQuaternion QQuaternion::conjugate() const |
| 226 | { |
| 227 | return conjugated(); |
| 228 | } |
| 229 | #endif |
| 230 | |
| 231 | inline QQuaternion &QQuaternion::operator+=(const QQuaternion &quaternion) |
| 232 | { |
| 233 | wp += quaternion.wp; |
| 234 | xp += quaternion.xp; |
| 235 | yp += quaternion.yp; |
| 236 | zp += quaternion.zp; |
| 237 | return *this; |
| 238 | } |
| 239 | |
| 240 | inline QQuaternion &QQuaternion::operator-=(const QQuaternion &quaternion) |
| 241 | { |
| 242 | wp -= quaternion.wp; |
| 243 | xp -= quaternion.xp; |
| 244 | yp -= quaternion.yp; |
| 245 | zp -= quaternion.zp; |
| 246 | return *this; |
| 247 | } |
| 248 | |
| 249 | inline QQuaternion &QQuaternion::operator*=(float factor) |
| 250 | { |
| 251 | wp *= factor; |
| 252 | xp *= factor; |
| 253 | yp *= factor; |
| 254 | zp *= factor; |
| 255 | return *this; |
| 256 | } |
| 257 | |
| 258 | inline const QQuaternion operator*(const QQuaternion &q1, const QQuaternion& q2) |
| 259 | { |
| 260 | float yy = (q1.wp - q1.yp) * (q2.wp + q2.zp); |
| 261 | float zz = (q1.wp + q1.yp) * (q2.wp - q2.zp); |
| 262 | float ww = (q1.zp + q1.xp) * (q2.xp + q2.yp); |
| 263 | float xx = ww + yy + zz; |
| 264 | float qq = 0.5f * (xx + (q1.zp - q1.xp) * (q2.xp - q2.yp)); |
| 265 | |
| 266 | float w = qq - ww + (q1.zp - q1.yp) * (q2.yp - q2.zp); |
| 267 | float x = qq - xx + (q1.xp + q1.wp) * (q2.xp + q2.wp); |
| 268 | float y = qq - yy + (q1.wp - q1.xp) * (q2.yp + q2.zp); |
| 269 | float z = qq - zz + (q1.zp + q1.yp) * (q2.wp - q2.xp); |
| 270 | |
| 271 | return QQuaternion(w, x, y, z); |
| 272 | } |
| 273 | |
| 274 | inline QQuaternion &QQuaternion::operator*=(const QQuaternion &quaternion) |
| 275 | { |
| 276 | *this = *this * quaternion; |
| 277 | return *this; |
| 278 | } |
| 279 | |
| 280 | inline QQuaternion &QQuaternion::operator/=(float divisor) |
| 281 | { |
| 282 | wp /= divisor; |
| 283 | xp /= divisor; |
| 284 | yp /= divisor; |
| 285 | zp /= divisor; |
| 286 | return *this; |
| 287 | } |
| 288 | |
| 289 | inline bool operator!=(const QQuaternion &q1, const QQuaternion &q2) |
| 290 | { |
| 291 | return !operator==(q1, q2); |
| 292 | } |
| 293 | |
| 294 | inline const QQuaternion operator+(const QQuaternion &q1, const QQuaternion &q2) |
| 295 | { |
| 296 | return QQuaternion(q1.wp + q2.wp, q1.xp + q2.xp, q1.yp + q2.yp, q1.zp + q2.zp); |
| 297 | } |
| 298 | |
| 299 | inline const QQuaternion operator-(const QQuaternion &q1, const QQuaternion &q2) |
| 300 | { |
| 301 | return QQuaternion(q1.wp - q2.wp, q1.xp - q2.xp, q1.yp - q2.yp, q1.zp - q2.zp); |
| 302 | } |
| 303 | |
| 304 | inline const QQuaternion operator*(float factor, const QQuaternion &quaternion) |
| 305 | { |
| 306 | return QQuaternion(quaternion.wp * factor, quaternion.xp * factor, quaternion.yp * factor, quaternion.zp * factor); |
| 307 | } |
| 308 | |
| 309 | inline const QQuaternion operator*(const QQuaternion &quaternion, float factor) |
| 310 | { |
| 311 | return QQuaternion(quaternion.wp * factor, quaternion.xp * factor, quaternion.yp * factor, quaternion.zp * factor); |
| 312 | } |
| 313 | |
| 314 | inline const QQuaternion operator-(const QQuaternion &quaternion) |
| 315 | { |
| 316 | return QQuaternion(-quaternion.wp, -quaternion.xp, -quaternion.yp, -quaternion.zp); |
| 317 | } |
| 318 | |
| 319 | inline const QQuaternion operator/(const QQuaternion &quaternion, float divisor) |
| 320 | { |
| 321 | return QQuaternion(quaternion.wp / divisor, quaternion.xp / divisor, quaternion.yp / divisor, quaternion.zp / divisor); |
| 322 | } |
| 323 | |
| 324 | inline bool qFuzzyCompare(const QQuaternion& q1, const QQuaternion& q2) |
| 325 | { |
| 326 | return qFuzzyCompare(p1: q1.wp, p2: q2.wp) && |
| 327 | qFuzzyCompare(p1: q1.xp, p2: q2.xp) && |
| 328 | qFuzzyCompare(p1: q1.yp, p2: q2.yp) && |
| 329 | qFuzzyCompare(p1: q1.zp, p2: q2.zp); |
| 330 | } |
| 331 | |
| 332 | #ifndef QT_NO_VECTOR3D |
| 333 | |
| 334 | inline QQuaternion::QQuaternion(float aScalar, const QVector3D& aVector) |
| 335 | : wp(aScalar), xp(aVector.x()), yp(aVector.y()), zp(aVector.z()) {} |
| 336 | |
| 337 | inline void QQuaternion::setVector(const QVector3D& aVector) |
| 338 | { |
| 339 | xp = aVector.x(); |
| 340 | yp = aVector.y(); |
| 341 | zp = aVector.z(); |
| 342 | } |
| 343 | |
| 344 | inline QVector3D QQuaternion::vector() const |
| 345 | { |
| 346 | return QVector3D(xp, yp, zp); |
| 347 | } |
| 348 | |
| 349 | inline QVector3D operator*(const QQuaternion &quaternion, const QVector3D &vec) |
| 350 | { |
| 351 | return quaternion.rotatedVector(vector: vec); |
| 352 | } |
| 353 | |
| 354 | inline void QQuaternion::getAxisAndAngle(QVector3D *axis, float *angle) const |
| 355 | { |
| 356 | float aX, aY, aZ; |
| 357 | getAxisAndAngle(x: &aX, y: &aY, z: &aZ, angle); |
| 358 | *axis = QVector3D(aX, aY, aZ); |
| 359 | } |
| 360 | |
| 361 | inline QVector3D QQuaternion::toEulerAngles() const |
| 362 | { |
| 363 | float pitch, yaw, roll; |
| 364 | getEulerAngles(pitch: &pitch, yaw: &yaw, roll: &roll); |
| 365 | return QVector3D(pitch, yaw, roll); |
| 366 | } |
| 367 | |
| 368 | inline QQuaternion QQuaternion::fromEulerAngles(const QVector3D &eulerAngles) |
| 369 | { |
| 370 | return QQuaternion::fromEulerAngles(pitch: eulerAngles.x(), yaw: eulerAngles.y(), roll: eulerAngles.z()); |
| 371 | } |
| 372 | |
| 373 | #endif |
| 374 | |
| 375 | inline void QQuaternion::setVector(float aX, float aY, float aZ) |
| 376 | { |
| 377 | xp = aX; |
| 378 | yp = aY; |
| 379 | zp = aZ; |
| 380 | } |
| 381 | |
| 382 | #ifndef QT_NO_VECTOR4D |
| 383 | |
| 384 | inline QQuaternion::QQuaternion(const QVector4D& aVector) |
| 385 | : wp(aVector.w()), xp(aVector.x()), yp(aVector.y()), zp(aVector.z()) {} |
| 386 | |
| 387 | inline QVector4D QQuaternion::toVector4D() const |
| 388 | { |
| 389 | return QVector4D(xp, yp, zp, wp); |
| 390 | } |
| 391 | |
| 392 | #endif |
| 393 | |
| 394 | #ifndef QT_NO_DEBUG_STREAM |
| 395 | Q_GUI_EXPORT QDebug operator<<(QDebug dbg, const QQuaternion &q); |
| 396 | #endif |
| 397 | |
| 398 | #ifndef QT_NO_DATASTREAM |
| 399 | Q_GUI_EXPORT QDataStream &operator<<(QDataStream &, const QQuaternion &); |
| 400 | Q_GUI_EXPORT QDataStream &operator>>(QDataStream &, QQuaternion &); |
| 401 | #endif |
| 402 | |
| 403 | #endif |
| 404 | |
| 405 | QT_END_NAMESPACE |
| 406 | |
| 407 | #endif |
| 408 | |