| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2015 The Qt Company Ltd. |
| 4 | ** Contact: http://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the Qt Gamepad module |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL3$ |
| 9 | ** Commercial License Usage |
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in |
| 11 | ** accordance with the commercial license agreement provided with the |
| 12 | ** Software or, alternatively, in accordance with the terms contained in |
| 13 | ** a written agreement between you and The Qt Company. For licensing terms |
| 14 | ** and conditions see http://www.qt.io/terms-conditions. For further |
| 15 | ** information use the contact form at http://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
| 20 | ** Foundation and appearing in the file LICENSE.LGPLv3 included in the |
| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl.html. |
| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or later as published by the Free |
| 28 | ** Software Foundation and appearing in the file LICENSE.GPL included in |
| 29 | ** the packaging of this file. Please review the following information to |
| 30 | ** ensure the GNU General Public License version 2.0 requirements will be |
| 31 | ** met: http://www.gnu.org/licenses/gpl-2.0.html. |
| 32 | ** |
| 33 | ** $QT_END_LICENSE$ |
| 34 | ** |
| 35 | ****************************************************************************/ |
| 36 | |
| 37 | #ifndef QGAMEPADBACKEND_P_H |
| 38 | #define QGAMEPADBACKEND_P_H |
| 39 | |
| 40 | // |
| 41 | // W A R N I N G |
| 42 | // ------------- |
| 43 | // |
| 44 | // This file is not part of the Qt API. It exists purely as an |
| 45 | // implementation detail. This header file may change from version to |
| 46 | // version without notice, or even be removed. |
| 47 | // |
| 48 | // We mean it. |
| 49 | // |
| 50 | |
| 51 | #include <QtGamepad/qtgamepadglobal.h> |
| 52 | |
| 53 | #include <QtCore/QObject> |
| 54 | #include <QtGamepad/QGamepadManager> |
| 55 | |
| 56 | QT_BEGIN_NAMESPACE |
| 57 | |
| 58 | class Q_GAMEPAD_EXPORT QGamepadBackend : public QObject |
| 59 | { |
| 60 | Q_OBJECT |
| 61 | public: |
| 62 | template <typename T> |
| 63 | struct AxisInfo { |
| 64 | AxisInfo(T minValue = 0, T maxValue = 1, QGamepadManager::GamepadAxis gamepadAxis = QGamepadManager::AxisInvalid) |
| 65 | : minValue(minValue) |
| 66 | , maxValue(maxValue) |
| 67 | , gamepadAxis(gamepadAxis) |
| 68 | {} |
| 69 | |
| 70 | virtual double normalized(T value) const |
| 71 | { |
| 72 | if (gamepadAxis == QGamepadManager::AxisInvalid && minValue >= 0) { |
| 73 | //case 0.0 - 1.0 |
| 74 | return double(value - minValue) / double(maxValue - minValue); |
| 75 | } else { |
| 76 | //case -1.0 - 1.0 |
| 77 | return 2.0 * double(value - minValue) / double(maxValue - minValue) - 1.0; |
| 78 | } |
| 79 | } |
| 80 | T minValue; |
| 81 | T maxValue; |
| 82 | QGamepadManager::GamepadAxis gamepadAxis; |
| 83 | }; |
| 84 | |
| 85 | public: |
| 86 | explicit QGamepadBackend(QObject *parent = nullptr); |
| 87 | virtual bool isConfigurationNeeded(int deviceId); |
| 88 | virtual void resetConfiguration(int deviceId); |
| 89 | virtual bool configureButton(int deviceId, QGamepadManager::GamepadButton button); |
| 90 | virtual bool configureAxis(int deviceId, QGamepadManager::GamepadAxis axis); |
| 91 | virtual bool setCancelConfigureButton(int deviceId, QGamepadManager::GamepadButton button); |
| 92 | virtual void setSettingsFile(const QString &file); |
| 93 | virtual void saveSettings(int productId, const QVariant &value); |
| 94 | virtual QVariant readSettings(int productId); |
| 95 | |
| 96 | public Q_SLOTS: |
| 97 | virtual bool start(); |
| 98 | virtual void stop(); |
| 99 | |
| 100 | Q_SIGNALS: |
| 101 | void buttonConfigured(int deviceId, QGamepadManager::GamepadButton button); |
| 102 | void axisConfigured(int deviceId, QGamepadManager::GamepadAxis axis); |
| 103 | void configurationCanceled(int deviceId); |
| 104 | void gamepadAdded(int deviceId); |
| 105 | void gamepadNamed(int deviceId, const QString &name); |
| 106 | void gamepadRemoved(int deviceId); |
| 107 | void gamepadAxisMoved(int deviceId, QGamepadManager::GamepadAxis axis, double value); |
| 108 | void gamepadButtonPressed(int deviceId, QGamepadManager::GamepadButton button, double value); |
| 109 | void gamepadButtonReleased(int deviceId, QGamepadManager::GamepadButton button); |
| 110 | |
| 111 | protected: |
| 112 | QString m_settingsFilePath; |
| 113 | }; |
| 114 | |
| 115 | QT_END_NAMESPACE |
| 116 | |
| 117 | #endif // QGAMEPADBACKEND_P_H |
| 118 | |