| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2015 The Qt Company Ltd. |
| 4 | ** Contact: http://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the Qt Gamepad module |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL3$ |
| 9 | ** Commercial License Usage |
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in |
| 11 | ** accordance with the commercial license agreement provided with the |
| 12 | ** Software or, alternatively, in accordance with the terms contained in |
| 13 | ** a written agreement between you and The Qt Company. For licensing terms |
| 14 | ** and conditions see http://www.qt.io/terms-conditions. For further |
| 15 | ** information use the contact form at http://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
| 20 | ** Foundation and appearing in the file LICENSE.LGPLv3 included in the |
| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl.html. |
| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or later as published by the Free |
| 28 | ** Software Foundation and appearing in the file LICENSE.GPL included in |
| 29 | ** the packaging of this file. Please review the following information to |
| 30 | ** ensure the GNU General Public License version 2.0 requirements will be |
| 31 | ** met: http://www.gnu.org/licenses/gpl-2.0.html. |
| 32 | ** |
| 33 | ** $QT_END_LICENSE$ |
| 34 | ** |
| 35 | ****************************************************************************/ |
| 36 | |
| 37 | #include <QtCore/qglobal.h> |
| 38 | QT_WARNING_DISABLE_GCC("-Wmaybe-uninitialized" ) // GCC warnings don't make sense, so disable |
| 39 | |
| 40 | #include "qevdevgamepadbackend_p.h" |
| 41 | #include <QtCore/QSocketNotifier> |
| 42 | #include <QtCore/QLoggingCategory> |
| 43 | #include <QtDeviceDiscoverySupport/private/qdevicediscovery_p.h> |
| 44 | #include <QtCore/private/qcore_unix_p.h> |
| 45 | #include <linux/input.h> |
| 46 | |
| 47 | #include <cmath> |
| 48 | |
| 49 | QT_BEGIN_NAMESPACE |
| 50 | |
| 51 | Q_LOGGING_CATEGORY(lcEGB, "qt.gamepad" ) |
| 52 | |
| 53 | #ifndef BTN_TRIGGER_HAPPY1 |
| 54 | # define BTN_TRIGGER_HAPPY1 0x2c0 |
| 55 | #endif |
| 56 | #ifndef BTN_TRIGGER_HAPPY2 |
| 57 | # define BTN_TRIGGER_HAPPY2 0x2c1 |
| 58 | #endif |
| 59 | #ifndef BTN_TRIGGER_HAPPY3 |
| 60 | # define BTN_TRIGGER_HAPPY3 0x2c2 |
| 61 | #endif |
| 62 | #ifndef BTN_TRIGGER_HAPPY4 |
| 63 | # define BTN_TRIGGER_HAPPY4 0x2c3 |
| 64 | #endif |
| 65 | |
| 66 | QEvdevGamepadDevice::EvdevAxisInfo::EvdevAxisInfo() |
| 67 | : QGamepadBackend::AxisInfo<int>(0, 1, QGamepadManager::AxisInvalid) |
| 68 | { |
| 69 | } |
| 70 | |
| 71 | QEvdevGamepadDevice::EvdevAxisInfo::EvdevAxisInfo(int fd, quint16 abs, int min, int max, QGamepadManager::GamepadAxis gamepadAxis) |
| 72 | : QGamepadBackend::AxisInfo<int>(min, max, gamepadAxis) |
| 73 | , flat(0) |
| 74 | , gamepadMinButton(QGamepadManager::ButtonInvalid) |
| 75 | , gamepadMaxButton(QGamepadManager::ButtonInvalid) |
| 76 | , gamepadLastButton(QGamepadManager::ButtonInvalid) |
| 77 | { |
| 78 | setAbsInfo(fd, abs); |
| 79 | } |
| 80 | |
| 81 | double QEvdevGamepadDevice::EvdevAxisInfo::normalized(int value) const |
| 82 | { |
| 83 | double val = AxisInfo::normalized(value); |
| 84 | if (qAbs(t: val) <= flat) |
| 85 | val = 0; |
| 86 | return val; |
| 87 | } |
| 88 | |
| 89 | void QEvdevGamepadDevice::EvdevAxisInfo::setAbsInfo(int fd, int abs) |
| 90 | { |
| 91 | input_absinfo absInfo; |
| 92 | memset(s: &absInfo, c: 0, n: sizeof(input_absinfo)); |
| 93 | if (ioctl(fd: fd, EVIOCGABS(abs), &absInfo) >= 0) { |
| 94 | minValue = absInfo.minimum; |
| 95 | maxValue = absInfo.maximum; |
| 96 | if (maxValue - minValue) |
| 97 | flat = std::abs(x: absInfo.flat / double(maxValue - minValue)); |
| 98 | } |
| 99 | } |
| 100 | |
| 101 | void QEvdevGamepadDevice::EvdevAxisInfo::restoreSavedData(int fd, int abs, const QVariantMap &value) |
| 102 | { |
| 103 | gamepadAxis = QGamepadManager::GamepadAxis(value[QLatin1String("axis" )].toInt()); |
| 104 | gamepadMinButton = QGamepadManager::GamepadButton(value[QLatin1String("minButton" )].toInt()); |
| 105 | gamepadMaxButton = QGamepadManager::GamepadButton(value[QLatin1String("maxButton" )].toInt()); |
| 106 | setAbsInfo(fd, abs); |
| 107 | } |
| 108 | |
| 109 | QVariantMap QEvdevGamepadDevice::EvdevAxisInfo::dataToSave() const |
| 110 | { |
| 111 | QVariantMap data; |
| 112 | data[QLatin1String("axis" )] = gamepadAxis; |
| 113 | data[QLatin1String("minButton" )] = gamepadMinButton; |
| 114 | data[QLatin1String("maxButton" )] = gamepadMaxButton; |
| 115 | return data; |
| 116 | } |
| 117 | |
| 118 | QEvdevGamepadBackend::QEvdevGamepadBackend() |
| 119 | { |
| 120 | } |
| 121 | |
| 122 | bool QEvdevGamepadBackend::start() |
| 123 | { |
| 124 | qCDebug(lcEGB) << "start" ; |
| 125 | QByteArray device = qgetenv(varName: "QT_GAMEPAD_DEVICE" ); |
| 126 | if (device.isEmpty()) { |
| 127 | qCDebug(lcEGB) << "Using device discovery" ; |
| 128 | m_discovery = QDeviceDiscovery::create(type: QDeviceDiscovery::Device_Joystick, parent: this); |
| 129 | if (m_discovery) { |
| 130 | const QStringList devices = m_discovery->scanConnectedDevices(); |
| 131 | for (const QString &devStr : devices) { |
| 132 | device = devStr.toUtf8(); |
| 133 | m_devices.append(t: newDevice(device)); |
| 134 | } |
| 135 | connect(sender: m_discovery, SIGNAL(deviceDetected(QString)), receiver: this, SLOT(handleAddedDevice(QString))); |
| 136 | connect(sender: m_discovery, SIGNAL(deviceRemoved(QString)), receiver: this, SLOT(handleRemovedDevice(QString))); |
| 137 | } else { |
| 138 | qWarning(msg: "No device specified, set QT_GAMEPAD_DEVICE" ); |
| 139 | return false; |
| 140 | } |
| 141 | } else { |
| 142 | qCDebug(lcEGB) << "Using device" << device; |
| 143 | m_devices.append(t: newDevice(device)); |
| 144 | } |
| 145 | |
| 146 | return true; |
| 147 | } |
| 148 | |
| 149 | QEvdevGamepadDevice *QEvdevGamepadBackend::newDevice(const QByteArray &device) |
| 150 | { |
| 151 | qCDebug(lcEGB) << "Opening device" << device; |
| 152 | return new QEvdevGamepadDevice(device, this); |
| 153 | } |
| 154 | |
| 155 | QEvdevGamepadDevice *QEvdevGamepadBackend::device(int deviceId) |
| 156 | { |
| 157 | for (QEvdevGamepadDevice *device : qAsConst(t&: m_devices)) |
| 158 | if (device->deviceId() == deviceId) |
| 159 | return device; |
| 160 | return nullptr; |
| 161 | } |
| 162 | |
| 163 | void QEvdevGamepadBackend::resetConfiguration(int deviceId) |
| 164 | { |
| 165 | if (QEvdevGamepadDevice *dev = device(deviceId)) |
| 166 | return dev->resetConfiguration(); |
| 167 | } |
| 168 | |
| 169 | bool QEvdevGamepadBackend::isConfigurationNeeded(int deviceId) |
| 170 | { |
| 171 | if (QEvdevGamepadDevice *dev = device(deviceId)) |
| 172 | return dev->isConfigurationNeeded(); |
| 173 | return false; |
| 174 | } |
| 175 | |
| 176 | bool QEvdevGamepadBackend::configureButton(int deviceId, QGamepadManager::GamepadButton button) |
| 177 | { |
| 178 | if (QEvdevGamepadDevice *dev = device(deviceId)) |
| 179 | return dev->configureButton(button); |
| 180 | return false; |
| 181 | } |
| 182 | |
| 183 | bool QEvdevGamepadBackend::configureAxis(int deviceId, QGamepadManager::GamepadAxis axis) |
| 184 | { |
| 185 | if (QEvdevGamepadDevice *dev = device(deviceId)) |
| 186 | return dev->configureAxis(axis); |
| 187 | return false; |
| 188 | } |
| 189 | |
| 190 | bool QEvdevGamepadBackend::setCancelConfigureButton(int deviceId, QGamepadManager::GamepadButton button) |
| 191 | { |
| 192 | if (QEvdevGamepadDevice *dev = device(deviceId)) |
| 193 | return dev->setCancelConfigureButton(button); |
| 194 | return false; |
| 195 | } |
| 196 | |
| 197 | void QEvdevGamepadBackend::stop() |
| 198 | { |
| 199 | qCDebug(lcEGB) << "stop" ; |
| 200 | qDeleteAll(c: m_devices); |
| 201 | m_devices.clear(); |
| 202 | } |
| 203 | |
| 204 | void QEvdevGamepadBackend::handleAddedDevice(const QString &device) |
| 205 | { |
| 206 | // This does not imply that an actual controller is connected. |
| 207 | // When connecting the wireless receiver 4 devices will show up right away. |
| 208 | // Therefore gamepadAdded() will be emitted only later, when something is read. |
| 209 | qCDebug(lcEGB) << "Connected device" << device; |
| 210 | m_devices.append(t: newDevice(device: device.toUtf8())); |
| 211 | } |
| 212 | |
| 213 | void QEvdevGamepadBackend::handleRemovedDevice(const QString &device) |
| 214 | { |
| 215 | qCDebug(lcEGB) << "Disconnected device" << device; |
| 216 | QByteArray dev = device.toUtf8(); |
| 217 | for (int i = 0; i < m_devices.count(); ++i) { |
| 218 | if (m_devices[i]->deviceName() == dev) { |
| 219 | delete m_devices[i]; |
| 220 | m_devices.removeAt(i); |
| 221 | break; |
| 222 | } |
| 223 | } |
| 224 | } |
| 225 | |
| 226 | QEvdevGamepadDevice::QEvdevGamepadDevice(const QByteArray &dev, QEvdevGamepadBackend *backend) |
| 227 | : m_dev(dev), |
| 228 | m_backend(backend), |
| 229 | m_fd(-1), |
| 230 | m_productId(0), |
| 231 | m_needsConfigure(true), |
| 232 | m_notifier(0), |
| 233 | m_configureButton(QGamepadManager::ButtonInvalid), |
| 234 | m_configureAxis(QGamepadManager::AxisInvalid) |
| 235 | { |
| 236 | openDevice(dev); |
| 237 | } |
| 238 | |
| 239 | QEvdevGamepadDevice::~QEvdevGamepadDevice() |
| 240 | { |
| 241 | if (m_fd != -1) |
| 242 | QT_CLOSE(fd: m_fd); |
| 243 | |
| 244 | if (m_productId) |
| 245 | emit m_backend->gamepadRemoved(deviceId: m_productId); |
| 246 | } |
| 247 | |
| 248 | void QEvdevGamepadDevice::resetConfiguration() |
| 249 | { |
| 250 | m_axisMap.insert(ABS_X, avalue: EvdevAxisInfo(m_fd, ABS_X, -32768, 32767, QGamepadManager::AxisLeftX)); |
| 251 | m_axisMap.insert(ABS_Y, avalue: EvdevAxisInfo(m_fd, ABS_Y, -32768, 32767, QGamepadManager::AxisLeftY)); |
| 252 | m_axisMap.insert(ABS_RX, avalue: EvdevAxisInfo(m_fd, ABS_RX, -32768, 32767, QGamepadManager::AxisRightX)); |
| 253 | m_axisMap.insert(ABS_RY, avalue: EvdevAxisInfo(m_fd, ABS_RY, -32768, 32767, QGamepadManager::AxisRightY)); |
| 254 | m_axisMap.insert(ABS_Z, avalue: EvdevAxisInfo(m_fd, ABS_Z, 0, 255)); |
| 255 | m_axisMap[ABS_Z].gamepadMinButton = QGamepadManager::ButtonL2; |
| 256 | m_axisMap[ABS_Z].gamepadMaxButton = QGamepadManager::ButtonL2; |
| 257 | |
| 258 | m_axisMap.insert(ABS_RZ, avalue: EvdevAxisInfo(m_fd, ABS_RZ, 0, 255)); |
| 259 | m_axisMap[ABS_RZ].gamepadMinButton = QGamepadManager::ButtonR2; |
| 260 | m_axisMap[ABS_RZ].gamepadMaxButton = QGamepadManager::ButtonR2; |
| 261 | |
| 262 | m_axisMap.insert(ABS_HAT0X, avalue: EvdevAxisInfo(m_fd, ABS_HAT0X, -1, 1)); |
| 263 | m_axisMap[ABS_HAT0X].gamepadMinButton = QGamepadManager::ButtonLeft; |
| 264 | m_axisMap[ABS_HAT0X].gamepadMaxButton = QGamepadManager::ButtonRight; |
| 265 | |
| 266 | m_axisMap.insert(ABS_HAT0Y, avalue: EvdevAxisInfo(m_fd, ABS_HAT0Y, -1, 1)); |
| 267 | m_axisMap[ABS_HAT0Y].gamepadMinButton = QGamepadManager::ButtonUp; |
| 268 | m_axisMap[ABS_HAT0Y].gamepadMaxButton = QGamepadManager::ButtonDown; |
| 269 | |
| 270 | m_buttonsMap[BTN_START] = QGamepadManager::ButtonStart; |
| 271 | m_buttonsMap[BTN_SELECT] = QGamepadManager::ButtonSelect; |
| 272 | m_buttonsMap[BTN_MODE] = QGamepadManager::ButtonGuide; |
| 273 | m_buttonsMap[BTN_X] = QGamepadManager::ButtonX; |
| 274 | m_buttonsMap[BTN_Y] = QGamepadManager::ButtonY; |
| 275 | m_buttonsMap[BTN_A] = QGamepadManager::ButtonA; |
| 276 | m_buttonsMap[BTN_B] = QGamepadManager::ButtonB; |
| 277 | m_buttonsMap[BTN_TL] = QGamepadManager::ButtonL1; |
| 278 | m_buttonsMap[BTN_TR] = QGamepadManager::ButtonR1; |
| 279 | m_buttonsMap[BTN_TL2] = QGamepadManager::ButtonL2; |
| 280 | m_buttonsMap[BTN_TR2] = QGamepadManager::ButtonR2; |
| 281 | m_buttonsMap[BTN_THUMB] = m_buttonsMap[BTN_THUMBL] = QGamepadManager::ButtonL3; |
| 282 | m_buttonsMap[BTN_THUMBR] = QGamepadManager::ButtonR3; |
| 283 | m_buttonsMap[BTN_TRIGGER_HAPPY1] = QGamepadManager::ButtonLeft; |
| 284 | m_buttonsMap[BTN_TRIGGER_HAPPY2] = QGamepadManager::ButtonRight; |
| 285 | m_buttonsMap[BTN_TRIGGER_HAPPY3] = QGamepadManager::ButtonUp; |
| 286 | m_buttonsMap[BTN_TRIGGER_HAPPY4] = QGamepadManager::ButtonDown; |
| 287 | |
| 288 | if (m_productId) |
| 289 | m_backend->saveSettings(productId: m_productId, value: QVariant()); |
| 290 | } |
| 291 | |
| 292 | bool QEvdevGamepadDevice::isConfigurationNeeded() |
| 293 | { |
| 294 | return m_needsConfigure; |
| 295 | } |
| 296 | |
| 297 | bool QEvdevGamepadDevice::configureButton(QGamepadManager::GamepadButton button) |
| 298 | { |
| 299 | m_configureButton = button; |
| 300 | return true; |
| 301 | } |
| 302 | |
| 303 | bool QEvdevGamepadDevice::configureAxis(QGamepadManager::GamepadAxis axis) |
| 304 | { |
| 305 | m_configureAxis = axis; |
| 306 | return true; |
| 307 | } |
| 308 | |
| 309 | bool QEvdevGamepadDevice::setCancelConfigureButton(QGamepadManager::GamepadButton button) |
| 310 | { |
| 311 | m_configureCancelButton = button; |
| 312 | return true; |
| 313 | } |
| 314 | |
| 315 | bool QEvdevGamepadDevice::openDevice(const QByteArray &dev) |
| 316 | { |
| 317 | m_fd = QT_OPEN(pathname: dev.constData(), O_RDONLY | O_NDELAY, mode: 0); |
| 318 | |
| 319 | if (m_fd >= 0) { |
| 320 | m_notifier = new QSocketNotifier(m_fd, QSocketNotifier::Read, this); |
| 321 | connect(sender: m_notifier, SIGNAL(activated(int)), receiver: this, SLOT(readData())); |
| 322 | qCDebug(lcEGB) << "Successfully opened" << dev; |
| 323 | } else { |
| 324 | qErrnoWarning(errno, msg: "Gamepad: Cannot open input device %s" , qPrintable(dev)); |
| 325 | return false; |
| 326 | } |
| 327 | |
| 328 | input_id id; |
| 329 | if (ioctl(fd: m_fd, EVIOCGID, &id) >= 0) { |
| 330 | m_productId = id.product; |
| 331 | |
| 332 | QVariant settings = m_backend->readSettings(productId: m_productId); |
| 333 | if (!settings.isNull()) { |
| 334 | m_needsConfigure = false; |
| 335 | QVariantMap data = settings.toMap()[QLatin1String("axes" )].toMap(); |
| 336 | for (QVariantMap::const_iterator it = data.begin(); it != data.end(); ++it) { |
| 337 | const int key = it.key().toInt(); |
| 338 | m_axisMap[key].restoreSavedData(fd: m_fd, abs: key, value: it.value().toMap()); |
| 339 | } |
| 340 | |
| 341 | data = settings.toMap()[QLatin1String("buttons" )].toMap(); |
| 342 | for (QVariantMap::const_iterator it = data.begin(); it != data.end(); ++it) |
| 343 | m_buttonsMap[it.key().toInt()] = QGamepadManager::GamepadButton(it.value().toInt()); |
| 344 | } |
| 345 | |
| 346 | emit m_backend->gamepadAdded(deviceId: m_productId); |
| 347 | |
| 348 | // same as libevdev::libevdev_set_fd() in libevdev.c |
| 349 | char buffer[256]; |
| 350 | memset(s: buffer, c: 0, n: sizeof(buffer)); |
| 351 | if (ioctl(fd: m_fd, EVIOCGNAME(sizeof(buffer) - 1), buffer) >= 0) |
| 352 | emit m_backend->gamepadNamed(deviceId: m_productId, name: QString::fromUtf8(str: buffer)); |
| 353 | |
| 354 | } else { |
| 355 | QT_CLOSE(fd: m_fd); |
| 356 | m_fd = -1; |
| 357 | return false; |
| 358 | } |
| 359 | |
| 360 | if (m_needsConfigure) |
| 361 | resetConfiguration(); |
| 362 | |
| 363 | qCDebug(lcEGB) << "Axis limits:" << m_axisMap; |
| 364 | |
| 365 | return true; |
| 366 | } |
| 367 | |
| 368 | QDebug operator<<(QDebug dbg, const QEvdevGamepadDevice::EvdevAxisInfo &axisInfo) |
| 369 | { |
| 370 | dbg.nospace() << "AxisInfo(min=" << axisInfo.minValue << ", max=" << axisInfo.maxValue << ")" ; |
| 371 | return dbg.space(); |
| 372 | } |
| 373 | |
| 374 | void QEvdevGamepadDevice::readData() |
| 375 | { |
| 376 | input_event buffer[32]; |
| 377 | int events = 0, n = 0; |
| 378 | for (; ;) { |
| 379 | events = QT_READ(fd: m_fd, data: reinterpret_cast<char*>(buffer) + n, maxlen: sizeof(buffer) - n); |
| 380 | if (events <= 0) |
| 381 | goto err; |
| 382 | n += events; |
| 383 | if (n % sizeof(::input_event) == 0) |
| 384 | break; |
| 385 | } |
| 386 | |
| 387 | n /= sizeof(::input_event); |
| 388 | |
| 389 | for (int i = 0; i < n; ++i) |
| 390 | processInputEvent(e: &buffer[i]); |
| 391 | |
| 392 | return; |
| 393 | |
| 394 | err: |
| 395 | if (!events) { |
| 396 | qWarning(msg: "Gamepad: Got EOF from input device" ); |
| 397 | return; |
| 398 | } else if (events < 0) { |
| 399 | if (errno != EINTR && errno != EAGAIN) { |
| 400 | qErrnoWarning(errno, msg: "Gamepad: Could not read from input device" ); |
| 401 | if (errno == ENODEV) { // device got disconnected -> stop reading |
| 402 | delete m_notifier; |
| 403 | m_notifier = 0; |
| 404 | QT_CLOSE(fd: m_fd); |
| 405 | m_fd = -1; |
| 406 | } |
| 407 | } |
| 408 | } |
| 409 | } |
| 410 | |
| 411 | void QEvdevGamepadDevice::saveData() |
| 412 | { |
| 413 | if (!m_productId) |
| 414 | return ; |
| 415 | |
| 416 | QVariantMap settings, data; |
| 417 | for (AxisMap::const_iterator it = m_axisMap.begin(); it != m_axisMap.end(); ++it) |
| 418 | data[QString::number(it.key())] = it.value().dataToSave(); |
| 419 | settings[QLatin1String("axes" )] = data; |
| 420 | |
| 421 | data.clear(); |
| 422 | for (ButtonsMap::const_iterator it = m_buttonsMap.begin(); it != m_buttonsMap.end(); ++it) |
| 423 | data[QString::number(it.key())] = it.value(); |
| 424 | |
| 425 | settings[QLatin1String("buttons" )] = data; |
| 426 | |
| 427 | m_backend->saveSettings(productId: m_productId, value: settings); |
| 428 | } |
| 429 | |
| 430 | void QEvdevGamepadDevice::processInputEvent(input_event *e) |
| 431 | { |
| 432 | if (e->type == EV_KEY) { |
| 433 | QGamepadManager::GamepadButton btn = QGamepadManager::ButtonInvalid; |
| 434 | ButtonsMap::const_iterator it = m_buttonsMap.find(akey: e->code); |
| 435 | if (it != m_buttonsMap.end()) |
| 436 | btn = it.value(); |
| 437 | |
| 438 | const bool pressed = e->value; |
| 439 | if (m_configureCancelButton != QGamepadManager::ButtonInvalid && |
| 440 | m_configureCancelButton != m_configureButton && |
| 441 | !pressed && btn == m_configureCancelButton && |
| 442 | (m_configureButton != QGamepadManager::ButtonInvalid || |
| 443 | m_configureAxis != QGamepadManager::AxisInvalid)) { |
| 444 | m_configureButton = QGamepadManager::ButtonInvalid; |
| 445 | m_configureAxis = QGamepadManager::AxisInvalid; |
| 446 | emit m_backend->configurationCanceled(deviceId: m_productId); |
| 447 | return; |
| 448 | } |
| 449 | |
| 450 | if (!pressed && m_configureButton != QGamepadManager::ButtonInvalid) { |
| 451 | m_buttonsMap[e->code] = m_configureButton; |
| 452 | QGamepadManager::GamepadButton but = m_configureButton; |
| 453 | m_configureButton = QGamepadManager::ButtonInvalid; |
| 454 | saveData(); |
| 455 | emit m_backend->buttonConfigured(deviceId: m_productId, button: but); |
| 456 | } |
| 457 | |
| 458 | it = m_buttonsMap.find(akey: e->code); |
| 459 | if (it != m_buttonsMap.end()) |
| 460 | btn = it.value(); |
| 461 | |
| 462 | if (btn != QGamepadManager::ButtonInvalid) { |
| 463 | if (pressed) |
| 464 | emit m_backend->gamepadButtonPressed(deviceId: m_productId, button: btn, value: 1.0); |
| 465 | else |
| 466 | emit m_backend->gamepadButtonReleased(deviceId: m_productId, button: btn); |
| 467 | } |
| 468 | } else if (e->type == EV_ABS) { |
| 469 | if (m_configureAxis != QGamepadManager::AxisInvalid) { |
| 470 | EvdevAxisInfo inf(m_fd, e->code, -32768, 32767, m_configureAxis); |
| 471 | if (std::abs(x: inf.normalized(value: e->value)) == 1) { |
| 472 | m_axisMap.insert(akey: e->code, avalue: EvdevAxisInfo(m_fd, e->code, -32768, 32767, m_configureAxis)); |
| 473 | |
| 474 | QGamepadManager::GamepadAxis axis = m_configureAxis; |
| 475 | m_configureAxis = QGamepadManager::AxisInvalid; |
| 476 | |
| 477 | saveData(); |
| 478 | emit m_backend->axisConfigured(deviceId: m_productId, axis); |
| 479 | } else { |
| 480 | return; |
| 481 | } |
| 482 | } |
| 483 | |
| 484 | AxisMap::iterator it = m_axisMap.find(akey: e->code); |
| 485 | if (m_configureButton != QGamepadManager::ButtonInvalid) { |
| 486 | EvdevAxisInfo axisInfo; |
| 487 | if (it != m_axisMap.end()) |
| 488 | axisInfo = it.value(); |
| 489 | else |
| 490 | axisInfo = EvdevAxisInfo(m_fd, e->code); |
| 491 | |
| 492 | axisInfo.gamepadAxis = QGamepadManager::AxisInvalid; |
| 493 | |
| 494 | bool save = false; |
| 495 | if (e->value == axisInfo.minValue) { |
| 496 | axisInfo.gamepadMinButton = m_configureButton; |
| 497 | if (axisInfo.gamepadMaxButton != QGamepadManager::ButtonInvalid) |
| 498 | axisInfo.gamepadMaxButton = m_configureButton; |
| 499 | save = true; |
| 500 | } else if (e->value == axisInfo.maxValue) { |
| 501 | axisInfo.gamepadMaxButton = m_configureButton; |
| 502 | if (axisInfo.gamepadMinButton != QGamepadManager::ButtonInvalid) |
| 503 | axisInfo.gamepadMinButton = m_configureButton; |
| 504 | save = true; |
| 505 | } |
| 506 | |
| 507 | if (save) { |
| 508 | QGamepadManager::GamepadButton but = m_configureButton; |
| 509 | m_configureButton = QGamepadManager::ButtonInvalid; |
| 510 | if (but == QGamepadManager::ButtonL2 || but == QGamepadManager::ButtonR2) |
| 511 | m_axisMap.insert(akey: e->code, avalue: axisInfo); |
| 512 | saveData(); |
| 513 | emit m_backend->buttonConfigured(deviceId: m_productId, button: but); |
| 514 | } |
| 515 | } |
| 516 | |
| 517 | it = m_axisMap.find(akey: e->code); |
| 518 | if (it == m_axisMap.end()) |
| 519 | return; |
| 520 | |
| 521 | EvdevAxisInfo &info = it.value(); |
| 522 | |
| 523 | double val = info.normalized(value: e->value); |
| 524 | |
| 525 | if (info.gamepadAxis != QGamepadManager::AxisInvalid) |
| 526 | emit m_backend->gamepadAxisMoved(deviceId: m_productId, axis: info.gamepadAxis, value: val); |
| 527 | |
| 528 | if (info.gamepadMaxButton == info.gamepadMinButton && |
| 529 | info.gamepadMaxButton != QGamepadManager::ButtonInvalid) { |
| 530 | if (val) |
| 531 | emit m_backend->gamepadButtonPressed(deviceId: m_productId, button: info.gamepadMaxButton, value: std::abs(x: val)); |
| 532 | else |
| 533 | emit m_backend->gamepadButtonReleased(deviceId: m_productId, button: info.gamepadMaxButton); |
| 534 | } else { |
| 535 | if (info.gamepadMaxButton != QGamepadManager::ButtonInvalid |
| 536 | && val == 1.0) { |
| 537 | info.gamepadLastButton = info.gamepadMaxButton; |
| 538 | emit m_backend->gamepadButtonPressed(deviceId: m_productId, button: info.gamepadMaxButton, value: val); |
| 539 | } else if (info.gamepadMinButton != QGamepadManager::ButtonInvalid |
| 540 | && val == -1.0) { |
| 541 | info.gamepadLastButton = info.gamepadMinButton; |
| 542 | emit m_backend->gamepadButtonPressed(deviceId: m_productId, button: info.gamepadMinButton, value: -val); |
| 543 | } else if (!val && info.gamepadLastButton != QGamepadManager::ButtonInvalid) { |
| 544 | QGamepadManager::GamepadButton but = info.gamepadLastButton; |
| 545 | info.gamepadLastButton = QGamepadManager::ButtonInvalid; |
| 546 | emit m_backend->gamepadButtonReleased(deviceId: m_productId, button: but); |
| 547 | } |
| 548 | } |
| 549 | } |
| 550 | } |
| 551 | |
| 552 | QT_END_NAMESPACE |
| 553 | |