| 1 | // Copyright (C) 2020 The Qt Company Ltd. |
| 2 | // Copyright (C) 2020 Klarälvdalens Datakonsult AB, a KDAB Group company, [email protected], author Giuseppe D'Angelo <[email protected]> |
| 3 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 4 | |
| 5 | #ifndef QVECTORND_H |
| 6 | #define QVECTORND_H |
| 7 | |
| 8 | #include <QtGui/qtguiglobal.h> |
| 9 | #include <QtCore/qpoint.h> |
| 10 | #include <QtCore/qrect.h> |
| 11 | #include <QtCore/qmath.h> |
| 12 | |
| 13 | #include <QtCore/q20type_traits.h> |
| 14 | #include <QtCore/q23utility.h> |
| 15 | |
| 16 | QT_BEGIN_NAMESPACE |
| 17 | |
| 18 | // QT_ENABLE_P0846_SEMANTICS_FOR(get) // from qpoint.h |
| 19 | |
| 20 | class QVector2D; |
| 21 | class QVector3D; |
| 22 | class QVector4D; |
| 23 | class QMatrix4x4; |
| 24 | class QVariant; |
| 25 | |
| 26 | /***************************** QVector2D *****************************/ |
| 27 | |
| 28 | #ifndef QT_NO_VECTOR2D |
| 29 | |
| 30 | class QVector2D |
| 31 | { |
| 32 | public: |
| 33 | constexpr QVector2D() noexcept; |
| 34 | explicit QVector2D(Qt::Initialization) noexcept {} |
| 35 | constexpr QVector2D(float xpos, float ypos) noexcept; |
| 36 | constexpr explicit QVector2D(QPoint point) noexcept; |
| 37 | constexpr explicit QVector2D(QPointF point) noexcept; |
| 38 | #ifndef QT_NO_VECTOR3D |
| 39 | constexpr explicit QVector2D(QVector3D vector) noexcept; |
| 40 | #endif |
| 41 | #ifndef QT_NO_VECTOR4D |
| 42 | constexpr explicit QVector2D(QVector4D vector) noexcept; |
| 43 | #endif |
| 44 | |
| 45 | constexpr bool isNull() const noexcept; |
| 46 | |
| 47 | constexpr float x() const noexcept; |
| 48 | constexpr float y() const noexcept; |
| 49 | |
| 50 | constexpr void setX(float x) noexcept; |
| 51 | constexpr void setY(float y) noexcept; |
| 52 | |
| 53 | constexpr float &operator[](int i); |
| 54 | constexpr float operator[](int i) const; |
| 55 | |
| 56 | [[nodiscard]] float length() const noexcept; |
| 57 | [[nodiscard]] constexpr float lengthSquared() const noexcept; |
| 58 | |
| 59 | [[nodiscard]] QVector2D normalized() const noexcept; |
| 60 | void normalize() noexcept; |
| 61 | |
| 62 | [[nodiscard]] float distanceToPoint(QVector2D point) const noexcept; |
| 63 | [[nodiscard]] float distanceToLine(QVector2D point, QVector2D direction) const noexcept; |
| 64 | |
| 65 | constexpr QVector2D &operator+=(QVector2D vector) noexcept; |
| 66 | constexpr QVector2D &operator-=(QVector2D vector) noexcept; |
| 67 | constexpr QVector2D &operator*=(float factor) noexcept; |
| 68 | constexpr QVector2D &operator*=(QVector2D vector) noexcept; |
| 69 | constexpr QVector2D &operator/=(float divisor); |
| 70 | constexpr QVector2D &operator/=(QVector2D vector); |
| 71 | |
| 72 | [[nodiscard]] static constexpr float dotProduct(QVector2D v1, QVector2D v2) noexcept; |
| 73 | |
| 74 | QT_WARNING_PUSH |
| 75 | QT_WARNING_DISABLE_FLOAT_COMPARE |
| 76 | constexpr friend inline bool operator==(QVector2D v1, QVector2D v2) noexcept |
| 77 | { |
| 78 | return v1.v[0] == v2.v[0] && v1.v[1] == v2.v[1]; |
| 79 | } |
| 80 | |
| 81 | constexpr friend inline bool operator!=(QVector2D v1, QVector2D v2) noexcept |
| 82 | { |
| 83 | return v1.v[0] != v2.v[0] || v1.v[1] != v2.v[1]; |
| 84 | } |
| 85 | QT_WARNING_POP |
| 86 | |
| 87 | constexpr friend inline QVector2D operator+(QVector2D v1, QVector2D v2) noexcept |
| 88 | { |
| 89 | return QVector2D(v1.v[0] + v2.v[0], v1.v[1] + v2.v[1]); |
| 90 | } |
| 91 | |
| 92 | constexpr friend inline QVector2D operator-(QVector2D v1, QVector2D v2) noexcept |
| 93 | { |
| 94 | return QVector2D(v1.v[0] - v2.v[0], v1.v[1] - v2.v[1]); |
| 95 | } |
| 96 | |
| 97 | constexpr friend inline QVector2D operator*(float factor, QVector2D vector) noexcept |
| 98 | { |
| 99 | return QVector2D(vector.v[0] * factor, vector.v[1] * factor); |
| 100 | } |
| 101 | |
| 102 | constexpr friend inline QVector2D operator*(QVector2D vector, float factor) noexcept |
| 103 | { |
| 104 | return QVector2D(vector.v[0] * factor, vector.v[1] * factor); |
| 105 | } |
| 106 | |
| 107 | constexpr friend inline QVector2D operator*(QVector2D v1, QVector2D v2) noexcept |
| 108 | { |
| 109 | return QVector2D(v1.v[0] * v2.v[0], v1.v[1] * v2.v[1]); |
| 110 | } |
| 111 | |
| 112 | constexpr friend inline QVector2D operator-(QVector2D vector) noexcept |
| 113 | { |
| 114 | return QVector2D(-vector.v[0], -vector.v[1]); |
| 115 | } |
| 116 | |
| 117 | constexpr friend inline QVector2D operator/(QVector2D vector, float divisor) |
| 118 | { |
| 119 | Q_ASSERT(divisor < 0 || divisor > 0); |
| 120 | return QVector2D(vector.v[0] / divisor, vector.v[1] / divisor); |
| 121 | } |
| 122 | |
| 123 | constexpr friend inline QVector2D operator/(QVector2D vector, QVector2D divisor) |
| 124 | { |
| 125 | Q_ASSERT(divisor.v[0] < 0 || divisor.v[0] > 0); |
| 126 | Q_ASSERT(divisor.v[1] < 0 || divisor.v[1] > 0); |
| 127 | return QVector2D(vector.v[0] / divisor.v[0], vector.v[1] / divisor.v[1]); |
| 128 | } |
| 129 | |
| 130 | friend Q_GUI_EXPORT bool qFuzzyCompare(QVector2D v1, QVector2D v2) noexcept; |
| 131 | |
| 132 | #ifndef QT_NO_VECTOR3D |
| 133 | constexpr QVector3D toVector3D() const noexcept; |
| 134 | #endif |
| 135 | #ifndef QT_NO_VECTOR4D |
| 136 | constexpr QVector4D toVector4D() const noexcept; |
| 137 | #endif |
| 138 | |
| 139 | constexpr QPoint toPoint() const noexcept; |
| 140 | constexpr QPointF toPointF() const noexcept; |
| 141 | |
| 142 | Q_GUI_EXPORT operator QVariant() const; |
| 143 | |
| 144 | private: |
| 145 | float v[2]; |
| 146 | |
| 147 | friend class QVector3D; |
| 148 | friend class QVector4D; |
| 149 | |
| 150 | template <std::size_t I, |
| 151 | typename V, |
| 152 | std::enable_if_t<(I < 2), bool> = true, |
| 153 | std::enable_if_t<std::is_same_v<q20::remove_cvref_t<V>, QVector2D>, bool> = true> |
| 154 | friend constexpr decltype(auto) get(V &&vec) noexcept |
| 155 | { |
| 156 | return q23::forward_like<V>(vec.v[I]); |
| 157 | } |
| 158 | }; |
| 159 | |
| 160 | Q_DECLARE_TYPEINFO(QVector2D, Q_PRIMITIVE_TYPE); |
| 161 | |
| 162 | #endif // QT_NO_VECTOR2D |
| 163 | |
| 164 | |
| 165 | |
| 166 | /***************************** QVector3D *****************************/ |
| 167 | |
| 168 | #ifndef QT_NO_VECTOR3D |
| 169 | |
| 170 | class QVector3D |
| 171 | { |
| 172 | public: |
| 173 | constexpr QVector3D() noexcept; |
| 174 | explicit QVector3D(Qt::Initialization) noexcept {} |
| 175 | constexpr QVector3D(float xpos, float ypos, float zpos) noexcept : v{xpos, ypos, zpos} {} |
| 176 | |
| 177 | constexpr explicit QVector3D(QPoint point) noexcept; |
| 178 | constexpr explicit QVector3D(QPointF point) noexcept; |
| 179 | #ifndef QT_NO_VECTOR2D |
| 180 | constexpr explicit QVector3D(QVector2D vector) noexcept; |
| 181 | constexpr QVector3D(QVector2D vector, float zpos) noexcept; |
| 182 | #endif |
| 183 | #ifndef QT_NO_VECTOR4D |
| 184 | constexpr explicit QVector3D(QVector4D vector) noexcept; |
| 185 | #endif |
| 186 | |
| 187 | constexpr bool isNull() const noexcept; |
| 188 | |
| 189 | constexpr float x() const noexcept; |
| 190 | constexpr float y() const noexcept; |
| 191 | constexpr float z() const noexcept; |
| 192 | |
| 193 | constexpr void setX(float x) noexcept; |
| 194 | constexpr void setY(float y) noexcept; |
| 195 | constexpr void setZ(float z) noexcept; |
| 196 | |
| 197 | constexpr float &operator[](int i); |
| 198 | constexpr float operator[](int i) const; |
| 199 | |
| 200 | [[nodiscard]] float length() const noexcept; |
| 201 | [[nodiscard]] constexpr float lengthSquared() const noexcept; |
| 202 | |
| 203 | [[nodiscard]] QVector3D normalized() const noexcept; |
| 204 | void normalize() noexcept; |
| 205 | |
| 206 | constexpr QVector3D &operator+=(QVector3D vector) noexcept; |
| 207 | constexpr QVector3D &operator-=(QVector3D vector) noexcept; |
| 208 | constexpr QVector3D &operator*=(float factor) noexcept; |
| 209 | constexpr QVector3D &operator*=(QVector3D vector) noexcept; |
| 210 | constexpr QVector3D &operator/=(float divisor); |
| 211 | constexpr QVector3D &operator/=(QVector3D vector); |
| 212 | |
| 213 | [[nodiscard]] static constexpr float dotProduct(QVector3D v1, QVector3D v2) noexcept; |
| 214 | [[nodiscard]] static constexpr QVector3D crossProduct(QVector3D v1, QVector3D v2) noexcept; |
| 215 | |
| 216 | [[nodiscard]] static QVector3D normal(QVector3D v1, QVector3D v2) noexcept; |
| 217 | [[nodiscard]] static QVector3D normal(QVector3D v1, QVector3D v2, QVector3D v3) noexcept; |
| 218 | |
| 219 | Q_GUI_EXPORT QVector3D project(const QMatrix4x4 &modelView, const QMatrix4x4 &projection, const QRect &viewport) const; |
| 220 | Q_GUI_EXPORT QVector3D unproject(const QMatrix4x4 &modelView, const QMatrix4x4 &projection, const QRect &viewport) const; |
| 221 | |
| 222 | QT_WARNING_PUSH |
| 223 | QT_WARNING_DISABLE_FLOAT_COMPARE |
| 224 | constexpr friend inline bool operator==(QVector3D v1, QVector3D v2) noexcept |
| 225 | { |
| 226 | return v1.v[0] == v2.v[0] && v1.v[1] == v2.v[1] && v1.v[2] == v2.v[2]; |
| 227 | } |
| 228 | |
| 229 | constexpr friend inline bool operator!=(QVector3D v1, QVector3D v2) noexcept |
| 230 | { |
| 231 | return v1.v[0] != v2.v[0] || v1.v[1] != v2.v[1] || v1.v[2] != v2.v[2]; |
| 232 | } |
| 233 | QT_WARNING_POP |
| 234 | float distanceToPoint(QVector3D point) const noexcept; |
| 235 | constexpr float distanceToPlane(QVector3D plane, QVector3D normal) const noexcept; |
| 236 | float distanceToPlane(QVector3D plane1, QVector3D plane2, QVector3D plane3) const noexcept; |
| 237 | float distanceToLine(QVector3D point, QVector3D direction) const noexcept; |
| 238 | |
| 239 | |
| 240 | constexpr friend inline QVector3D operator+(QVector3D v1, QVector3D v2) noexcept |
| 241 | { |
| 242 | return QVector3D(v1.v[0] + v2.v[0], v1.v[1] + v2.v[1], v1.v[2] + v2.v[2]); |
| 243 | } |
| 244 | |
| 245 | constexpr friend inline QVector3D operator-(QVector3D v1, QVector3D v2) noexcept |
| 246 | { |
| 247 | return QVector3D(v1.v[0] - v2.v[0], v1.v[1] - v2.v[1], v1.v[2] - v2.v[2]); |
| 248 | } |
| 249 | |
| 250 | constexpr friend inline QVector3D operator*(float factor, QVector3D vector) noexcept |
| 251 | { |
| 252 | return QVector3D(vector.v[0] * factor, vector.v[1] * factor, vector.v[2] * factor); |
| 253 | } |
| 254 | |
| 255 | constexpr friend inline QVector3D operator*(QVector3D vector, float factor) noexcept |
| 256 | { |
| 257 | return QVector3D(vector.v[0] * factor, vector.v[1] * factor, vector.v[2] * factor); |
| 258 | } |
| 259 | |
| 260 | constexpr friend inline QVector3D operator*(QVector3D v1, QVector3D v2) noexcept |
| 261 | { |
| 262 | return QVector3D(v1.v[0] * v2.v[0], v1.v[1] * v2.v[1], v1.v[2] * v2.v[2]); |
| 263 | } |
| 264 | |
| 265 | constexpr friend inline QVector3D operator-(QVector3D vector) noexcept |
| 266 | { |
| 267 | return QVector3D(-vector.v[0], -vector.v[1], -vector.v[2]); |
| 268 | } |
| 269 | |
| 270 | constexpr friend inline QVector3D operator/(QVector3D vector, float divisor) |
| 271 | { |
| 272 | Q_ASSERT(divisor < 0 || divisor > 0); |
| 273 | return QVector3D(vector.v[0] / divisor, vector.v[1] / divisor, vector.v[2] / divisor); |
| 274 | } |
| 275 | |
| 276 | constexpr friend inline QVector3D operator/(QVector3D vector, QVector3D divisor) |
| 277 | { |
| 278 | Q_ASSERT(divisor.v[0] > 0 || divisor.v[0] < 0); |
| 279 | Q_ASSERT(divisor.v[1] > 0 || divisor.v[1] < 0); |
| 280 | Q_ASSERT(divisor.v[2] > 0 || divisor.v[2] < 0); |
| 281 | return QVector3D(vector.v[0] / divisor.v[0], vector.v[1] / divisor.v[1], |
| 282 | vector.v[2] / divisor.v[2]); |
| 283 | } |
| 284 | |
| 285 | friend Q_GUI_EXPORT bool qFuzzyCompare(QVector3D v1, QVector3D v2) noexcept; |
| 286 | |
| 287 | #ifndef QT_NO_VECTOR2D |
| 288 | constexpr QVector2D toVector2D() const noexcept; |
| 289 | #endif |
| 290 | #ifndef QT_NO_VECTOR4D |
| 291 | constexpr QVector4D toVector4D() const noexcept; |
| 292 | #endif |
| 293 | |
| 294 | constexpr QPoint toPoint() const noexcept; |
| 295 | constexpr QPointF toPointF() const noexcept; |
| 296 | |
| 297 | Q_GUI_EXPORT operator QVariant() const; |
| 298 | |
| 299 | private: |
| 300 | float v[3]; |
| 301 | |
| 302 | friend class QVector2D; |
| 303 | friend class QVector4D; |
| 304 | #ifndef QT_NO_MATRIX4X4 |
| 305 | friend QVector3D operator*(const QVector3D& vector, const QMatrix4x4& matrix); |
| 306 | friend QVector3D operator*(const QMatrix4x4& matrix, const QVector3D& vector); |
| 307 | #endif |
| 308 | |
| 309 | template <std::size_t I, |
| 310 | typename V, |
| 311 | std::enable_if_t<(I < 3), bool> = true, |
| 312 | std::enable_if_t<std::is_same_v<q20::remove_cvref_t<V>, QVector3D>, bool> = true> |
| 313 | friend constexpr decltype(auto) get(V &&vec) noexcept |
| 314 | { |
| 315 | return q23::forward_like<V>(vec.v[I]); |
| 316 | } |
| 317 | }; |
| 318 | |
| 319 | Q_DECLARE_TYPEINFO(QVector3D, Q_PRIMITIVE_TYPE); |
| 320 | |
| 321 | #endif // QT_NO_VECTOR3D |
| 322 | |
| 323 | |
| 324 | |
| 325 | /***************************** QVector4D *****************************/ |
| 326 | |
| 327 | #ifndef QT_NO_VECTOR4D |
| 328 | |
| 329 | class QVector4D |
| 330 | { |
| 331 | public: |
| 332 | constexpr QVector4D() noexcept; |
| 333 | explicit QVector4D(Qt::Initialization) noexcept {} |
| 334 | constexpr QVector4D(float xpos, float ypos, float zpos, float wpos) noexcept; |
| 335 | constexpr explicit QVector4D(QPoint point) noexcept; |
| 336 | constexpr explicit QVector4D(QPointF point) noexcept; |
| 337 | #ifndef QT_NO_VECTOR2D |
| 338 | constexpr explicit QVector4D(QVector2D vector) noexcept; |
| 339 | constexpr QVector4D(QVector2D vector, float zpos, float wpos) noexcept; |
| 340 | #endif |
| 341 | #ifndef QT_NO_VECTOR3D |
| 342 | constexpr explicit QVector4D(QVector3D vector) noexcept; |
| 343 | constexpr QVector4D(QVector3D vector, float wpos) noexcept; |
| 344 | #endif |
| 345 | |
| 346 | constexpr bool isNull() const noexcept; |
| 347 | |
| 348 | constexpr float x() const noexcept; |
| 349 | constexpr float y() const noexcept; |
| 350 | constexpr float z() const noexcept; |
| 351 | constexpr float w() const noexcept; |
| 352 | |
| 353 | constexpr void setX(float x) noexcept; |
| 354 | constexpr void setY(float y) noexcept; |
| 355 | constexpr void setZ(float z) noexcept; |
| 356 | constexpr void setW(float w) noexcept; |
| 357 | |
| 358 | constexpr float &operator[](int i); |
| 359 | constexpr float operator[](int i) const; |
| 360 | |
| 361 | [[nodiscard]] float length() const noexcept; |
| 362 | [[nodiscard]] constexpr float lengthSquared() const noexcept; |
| 363 | |
| 364 | [[nodiscard]] QVector4D normalized() const noexcept; |
| 365 | void normalize() noexcept; |
| 366 | |
| 367 | constexpr QVector4D &operator+=(QVector4D vector) noexcept; |
| 368 | constexpr QVector4D &operator-=(QVector4D vector) noexcept; |
| 369 | constexpr QVector4D &operator*=(float factor) noexcept; |
| 370 | constexpr QVector4D &operator*=(QVector4D vector) noexcept; |
| 371 | constexpr QVector4D &operator/=(float divisor); |
| 372 | constexpr inline QVector4D &operator/=(QVector4D vector); |
| 373 | |
| 374 | [[nodiscard]] static constexpr float dotProduct(QVector4D v1, QVector4D v2) noexcept; |
| 375 | |
| 376 | QT_WARNING_PUSH |
| 377 | QT_WARNING_DISABLE_FLOAT_COMPARE |
| 378 | constexpr friend inline bool operator==(QVector4D v1, QVector4D v2) noexcept |
| 379 | { |
| 380 | return v1.v[0] == v2.v[0] && v1.v[1] == v2.v[1] && v1.v[2] == v2.v[2] && v1.v[3] == v2.v[3]; |
| 381 | } |
| 382 | |
| 383 | constexpr friend inline bool operator!=(QVector4D v1, QVector4D v2) noexcept |
| 384 | { |
| 385 | return v1.v[0] != v2.v[0] || v1.v[1] != v2.v[1] || v1.v[2] != v2.v[2] || v1.v[3] != v2.v[3]; |
| 386 | } |
| 387 | QT_WARNING_POP |
| 388 | constexpr friend inline QVector4D operator+(QVector4D v1, QVector4D v2) noexcept |
| 389 | { |
| 390 | return QVector4D(v1.v[0] + v2.v[0], v1.v[1] + v2.v[1], v1.v[2] + v2.v[2], v1.v[3] + v2.v[3]); |
| 391 | } |
| 392 | |
| 393 | constexpr friend inline QVector4D operator-(QVector4D v1, QVector4D v2) noexcept |
| 394 | { |
| 395 | return QVector4D(v1.v[0] - v2.v[0], v1.v[1] - v2.v[1], v1.v[2] - v2.v[2], v1.v[3] - v2.v[3]); |
| 396 | } |
| 397 | |
| 398 | constexpr friend inline QVector4D operator*(float factor, QVector4D vector) noexcept |
| 399 | { |
| 400 | return QVector4D(vector.v[0] * factor, vector.v[1] * factor, vector.v[2] * factor, vector.v[3] * factor); |
| 401 | } |
| 402 | |
| 403 | constexpr friend inline QVector4D operator*(QVector4D vector, float factor) noexcept |
| 404 | { |
| 405 | return QVector4D(vector.v[0] * factor, vector.v[1] * factor, vector.v[2] * factor, vector.v[3] * factor); |
| 406 | } |
| 407 | |
| 408 | constexpr friend inline QVector4D operator*(QVector4D v1, QVector4D v2) noexcept |
| 409 | { |
| 410 | return QVector4D(v1.v[0] * v2.v[0], v1.v[1] * v2.v[1], v1.v[2] * v2.v[2], v1.v[3] * v2.v[3]); |
| 411 | } |
| 412 | |
| 413 | constexpr friend inline QVector4D operator-(QVector4D vector) noexcept |
| 414 | { |
| 415 | return QVector4D(-vector.v[0], -vector.v[1], -vector.v[2], -vector.v[3]); |
| 416 | } |
| 417 | |
| 418 | constexpr friend inline QVector4D operator/(QVector4D vector, float divisor) |
| 419 | { |
| 420 | Q_ASSERT(divisor < 0 || divisor > 0); |
| 421 | return QVector4D(vector.v[0] / divisor, vector.v[1] / divisor, vector.v[2] / divisor, vector.v[3] / divisor); |
| 422 | } |
| 423 | |
| 424 | constexpr friend inline QVector4D operator/(QVector4D vector, QVector4D divisor) |
| 425 | { |
| 426 | Q_ASSERT(divisor.v[0] > 0 || divisor.v[0] < 0); |
| 427 | Q_ASSERT(divisor.v[1] > 0 || divisor.v[1] < 0); |
| 428 | Q_ASSERT(divisor.v[2] > 0 || divisor.v[2] < 0); |
| 429 | Q_ASSERT(divisor.v[3] > 0 || divisor.v[3] < 0); |
| 430 | return QVector4D(vector.v[0] / divisor.v[0], vector.v[1] / divisor.v[1], |
| 431 | vector.v[2] / divisor.v[2], vector.v[3] / divisor.v[3]); |
| 432 | } |
| 433 | |
| 434 | friend Q_GUI_EXPORT bool qFuzzyCompare(QVector4D v1, QVector4D v2) noexcept; |
| 435 | |
| 436 | #ifndef QT_NO_VECTOR2D |
| 437 | constexpr QVector2D toVector2D() const noexcept; |
| 438 | constexpr QVector2D toVector2DAffine() const noexcept; |
| 439 | #endif |
| 440 | #ifndef QT_NO_VECTOR3D |
| 441 | constexpr QVector3D toVector3D() const noexcept; |
| 442 | constexpr QVector3D toVector3DAffine() const noexcept; |
| 443 | #endif |
| 444 | |
| 445 | constexpr QPoint toPoint() const noexcept; |
| 446 | constexpr QPointF toPointF() const noexcept; |
| 447 | |
| 448 | Q_GUI_EXPORT operator QVariant() const; |
| 449 | |
| 450 | private: |
| 451 | float v[4]; |
| 452 | |
| 453 | friend class QVector2D; |
| 454 | friend class QVector3D; |
| 455 | friend class QMatrix4x4; |
| 456 | #ifndef QT_NO_MATRIX4X4 |
| 457 | friend QVector4D operator*(const QVector4D& vector, const QMatrix4x4& matrix); |
| 458 | friend QVector4D operator*(const QMatrix4x4& matrix, const QVector4D& vector); |
| 459 | #endif |
| 460 | |
| 461 | template <std::size_t I, |
| 462 | typename V, |
| 463 | std::enable_if_t<(I < 4), bool> = true, |
| 464 | std::enable_if_t<std::is_same_v<q20::remove_cvref_t<V>, QVector4D>, bool> = true> |
| 465 | friend constexpr decltype(auto) get(V &&vec) noexcept |
| 466 | { |
| 467 | return q23::forward_like<V>(vec.v[I]); |
| 468 | } |
| 469 | }; |
| 470 | |
| 471 | Q_DECLARE_TYPEINFO(QVector4D, Q_PRIMITIVE_TYPE); |
| 472 | |
| 473 | #endif // QT_NO_VECTOR4D |
| 474 | |
| 475 | |
| 476 | |
| 477 | /***************************** QVector2D *****************************/ |
| 478 | |
| 479 | #ifndef QT_NO_VECTOR2D |
| 480 | |
| 481 | constexpr inline QVector2D::QVector2D() noexcept : v{0.0f, 0.0f} {} |
| 482 | |
| 483 | constexpr inline QVector2D::QVector2D(float xpos, float ypos) noexcept : v{xpos, ypos} {} |
| 484 | |
| 485 | constexpr inline QVector2D::QVector2D(QPoint point) noexcept : v{float(point.x()), float(point.y())} {} |
| 486 | |
| 487 | constexpr inline QVector2D::QVector2D(QPointF point) noexcept : v{float(point.x()), float(point.y())} {} |
| 488 | |
| 489 | #ifndef QT_NO_VECTOR3D |
| 490 | constexpr inline QVector2D::QVector2D(QVector3D vector) noexcept : v{vector[0], vector[1]} {} |
| 491 | #endif |
| 492 | #ifndef QT_NO_VECTOR4D |
| 493 | constexpr inline QVector2D::QVector2D(QVector4D vector) noexcept : v{vector[0], vector[1]} {} |
| 494 | #endif |
| 495 | |
| 496 | constexpr inline bool QVector2D::isNull() const noexcept |
| 497 | { |
| 498 | return qIsNull(f: v[0]) && qIsNull(f: v[1]); |
| 499 | } |
| 500 | |
| 501 | constexpr inline float QVector2D::x() const noexcept { return v[0]; } |
| 502 | constexpr inline float QVector2D::y() const noexcept { return v[1]; } |
| 503 | |
| 504 | constexpr inline void QVector2D::setX(float aX) noexcept { v[0] = aX; } |
| 505 | constexpr inline void QVector2D::setY(float aY) noexcept { v[1] = aY; } |
| 506 | |
| 507 | constexpr inline float &QVector2D::operator[](int i) |
| 508 | { |
| 509 | Q_ASSERT(uint(i) < 2u); |
| 510 | return v[i]; |
| 511 | } |
| 512 | |
| 513 | constexpr inline float QVector2D::operator[](int i) const |
| 514 | { |
| 515 | Q_ASSERT(uint(i) < 2u); |
| 516 | return v[i]; |
| 517 | } |
| 518 | |
| 519 | inline float QVector2D::length() const noexcept |
| 520 | { |
| 521 | return qHypot(x: v[0], y: v[1]); |
| 522 | } |
| 523 | |
| 524 | constexpr inline float QVector2D::lengthSquared() const noexcept |
| 525 | { |
| 526 | return v[0] * v[0] + v[1] * v[1]; |
| 527 | } |
| 528 | |
| 529 | inline QVector2D QVector2D::normalized() const noexcept |
| 530 | { |
| 531 | const float len = length(); |
| 532 | return qFuzzyIsNull(f: len - 1.0f) ? *this : qFuzzyIsNull(f: len) ? QVector2D() |
| 533 | : QVector2D(v[0] / len, v[1] / len); |
| 534 | } |
| 535 | |
| 536 | inline void QVector2D::normalize() noexcept |
| 537 | { |
| 538 | const float len = length(); |
| 539 | if (qFuzzyIsNull(f: len - 1.0f) || qFuzzyIsNull(f: len)) |
| 540 | return; |
| 541 | |
| 542 | v[0] /= len; |
| 543 | v[1] /= len; |
| 544 | } |
| 545 | |
| 546 | inline float QVector2D::distanceToPoint(QVector2D point) const noexcept |
| 547 | { |
| 548 | return (*this - point).length(); |
| 549 | } |
| 550 | |
| 551 | inline float QVector2D::distanceToLine(QVector2D point, QVector2D direction) const noexcept |
| 552 | { |
| 553 | if (direction.isNull()) |
| 554 | return (*this - point).length(); |
| 555 | QVector2D p = point + dotProduct(v1: *this - point, v2: direction) * direction; |
| 556 | return (*this - p).length(); |
| 557 | } |
| 558 | |
| 559 | constexpr inline QVector2D &QVector2D::operator+=(QVector2D vector) noexcept |
| 560 | { |
| 561 | v[0] += vector.v[0]; |
| 562 | v[1] += vector.v[1]; |
| 563 | return *this; |
| 564 | } |
| 565 | |
| 566 | constexpr inline QVector2D &QVector2D::operator-=(QVector2D vector) noexcept |
| 567 | { |
| 568 | v[0] -= vector.v[0]; |
| 569 | v[1] -= vector.v[1]; |
| 570 | return *this; |
| 571 | } |
| 572 | |
| 573 | constexpr inline QVector2D &QVector2D::operator*=(float factor) noexcept |
| 574 | { |
| 575 | v[0] *= factor; |
| 576 | v[1] *= factor; |
| 577 | return *this; |
| 578 | } |
| 579 | |
| 580 | constexpr inline QVector2D &QVector2D::operator*=(QVector2D vector) noexcept |
| 581 | { |
| 582 | v[0] *= vector.v[0]; |
| 583 | v[1] *= vector.v[1]; |
| 584 | return *this; |
| 585 | } |
| 586 | |
| 587 | constexpr inline QVector2D &QVector2D::operator/=(float divisor) |
| 588 | { |
| 589 | Q_ASSERT(divisor < 0 || divisor > 0); |
| 590 | v[0] /= divisor; |
| 591 | v[1] /= divisor; |
| 592 | return *this; |
| 593 | } |
| 594 | |
| 595 | constexpr inline QVector2D &QVector2D::operator/=(QVector2D vector) |
| 596 | { |
| 597 | Q_ASSERT(vector.v[0] > 0 || vector.v[0] < 0); |
| 598 | Q_ASSERT(vector.v[1] > 0 || vector.v[1] < 0); |
| 599 | v[0] /= vector.v[0]; |
| 600 | v[1] /= vector.v[1]; |
| 601 | return *this; |
| 602 | } |
| 603 | |
| 604 | constexpr inline float QVector2D::dotProduct(QVector2D v1, QVector2D v2) noexcept |
| 605 | { |
| 606 | return v1.v[0] * v2.v[0] + v1.v[1] * v2.v[1]; |
| 607 | } |
| 608 | |
| 609 | #ifndef QT_NO_VECTOR3D |
| 610 | constexpr inline QVector3D QVector2D::toVector3D() const noexcept |
| 611 | { |
| 612 | return QVector3D(v[0], v[1], 0.0f); |
| 613 | } |
| 614 | #endif |
| 615 | #ifndef QT_NO_VECTOR4D |
| 616 | constexpr inline QVector4D QVector2D::toVector4D() const noexcept |
| 617 | { |
| 618 | return QVector4D(v[0], v[1], 0.0f, 0.0f); |
| 619 | } |
| 620 | #endif |
| 621 | |
| 622 | |
| 623 | constexpr inline QPoint QVector2D::toPoint() const noexcept |
| 624 | { |
| 625 | return QPoint(qRound(f: v[0]), qRound(f: v[1])); |
| 626 | } |
| 627 | |
| 628 | constexpr inline QPointF QVector2D::toPointF() const noexcept |
| 629 | { |
| 630 | return QPointF(qreal(v[0]), qreal(v[1])); |
| 631 | } |
| 632 | |
| 633 | #ifndef QT_NO_DEBUG_STREAM |
| 634 | Q_GUI_EXPORT QDebug operator<<(QDebug dbg, QVector2D vector); |
| 635 | #endif |
| 636 | |
| 637 | #ifndef QT_NO_DATASTREAM |
| 638 | Q_GUI_EXPORT QDataStream &operator<<(QDataStream &, QVector2D ); |
| 639 | Q_GUI_EXPORT QDataStream &operator>>(QDataStream &, QVector2D &); |
| 640 | #endif |
| 641 | |
| 642 | #endif // QT_NO_VECTOR2D |
| 643 | |
| 644 | |
| 645 | |
| 646 | /***************************** QVector3D *****************************/ |
| 647 | |
| 648 | #ifndef QT_NO_VECTOR3D |
| 649 | |
| 650 | constexpr inline QVector3D::QVector3D() noexcept : v{0.0f, 0.0f, 0.0f} {} |
| 651 | |
| 652 | constexpr inline QVector3D::QVector3D(QPoint point) noexcept : v{float(point.x()), float(point.y()), 0.0f} {} |
| 653 | |
| 654 | constexpr inline QVector3D::QVector3D(QPointF point) noexcept : v{float(point.x()), float(point.y()), 0.0f} {} |
| 655 | |
| 656 | #ifndef QT_NO_VECTOR2D |
| 657 | constexpr inline QVector3D::QVector3D(QVector2D vector) noexcept : v{vector[0], vector[1], 0.0f} {} |
| 658 | constexpr inline QVector3D::QVector3D(QVector2D vector, float zpos) noexcept : v{vector[0], vector[1], zpos} {} |
| 659 | #endif |
| 660 | |
| 661 | #ifndef QT_NO_VECTOR4D |
| 662 | constexpr inline QVector3D::QVector3D(QVector4D vector) noexcept : v{vector[0], vector[1], vector[2]} {} |
| 663 | #endif |
| 664 | |
| 665 | constexpr inline bool QVector3D::isNull() const noexcept |
| 666 | { |
| 667 | return qIsNull(f: v[0]) && qIsNull(f: v[1]) && qIsNull(f: v[2]); |
| 668 | } |
| 669 | |
| 670 | constexpr inline float QVector3D::x() const noexcept { return v[0]; } |
| 671 | constexpr inline float QVector3D::y() const noexcept { return v[1]; } |
| 672 | constexpr inline float QVector3D::z() const noexcept { return v[2]; } |
| 673 | |
| 674 | constexpr inline void QVector3D::setX(float aX) noexcept { v[0] = aX; } |
| 675 | constexpr inline void QVector3D::setY(float aY) noexcept { v[1] = aY; } |
| 676 | constexpr inline void QVector3D::setZ(float aZ) noexcept { v[2] = aZ; } |
| 677 | |
| 678 | constexpr inline float &QVector3D::operator[](int i) |
| 679 | { |
| 680 | Q_ASSERT(uint(i) < 3u); |
| 681 | return v[i]; |
| 682 | } |
| 683 | |
| 684 | constexpr inline float QVector3D::operator[](int i) const |
| 685 | { |
| 686 | Q_ASSERT(uint(i) < 3u); |
| 687 | return v[i]; |
| 688 | } |
| 689 | |
| 690 | inline float QVector3D::length() const noexcept |
| 691 | { |
| 692 | return qHypot(x: v[0], y: v[1], z: v[2]); |
| 693 | } |
| 694 | |
| 695 | inline QVector3D QVector3D::normalized() const noexcept |
| 696 | { |
| 697 | const float len = length(); |
| 698 | return qFuzzyIsNull(f: len - 1.0f) ? *this : qFuzzyIsNull(f: len) ? QVector3D() |
| 699 | : QVector3D(v[0] / len, v[1] / len, v[2] / len); |
| 700 | } |
| 701 | |
| 702 | inline void QVector3D::normalize() noexcept |
| 703 | { |
| 704 | const float len = length(); |
| 705 | if (qFuzzyIsNull(f: len - 1.0f) || qFuzzyIsNull(f: len)) |
| 706 | return; |
| 707 | |
| 708 | v[0] /= len; |
| 709 | v[1] /= len; |
| 710 | v[2] /= len; |
| 711 | } |
| 712 | |
| 713 | constexpr inline float QVector3D::lengthSquared() const noexcept |
| 714 | { |
| 715 | return v[0] * v[0] + v[1] * v[1] + v[2] * v[2]; |
| 716 | } |
| 717 | |
| 718 | constexpr inline QVector3D &QVector3D::operator+=(QVector3D vector) noexcept |
| 719 | { |
| 720 | v[0] += vector.v[0]; |
| 721 | v[1] += vector.v[1]; |
| 722 | v[2] += vector.v[2]; |
| 723 | return *this; |
| 724 | } |
| 725 | |
| 726 | constexpr inline QVector3D &QVector3D::operator-=(QVector3D vector) noexcept |
| 727 | { |
| 728 | v[0] -= vector.v[0]; |
| 729 | v[1] -= vector.v[1]; |
| 730 | v[2] -= vector.v[2]; |
| 731 | return *this; |
| 732 | } |
| 733 | |
| 734 | constexpr inline QVector3D &QVector3D::operator*=(float factor) noexcept |
| 735 | { |
| 736 | v[0] *= factor; |
| 737 | v[1] *= factor; |
| 738 | v[2] *= factor; |
| 739 | return *this; |
| 740 | } |
| 741 | |
| 742 | constexpr inline QVector3D &QVector3D::operator*=(QVector3D vector) noexcept |
| 743 | { |
| 744 | v[0] *= vector.v[0]; |
| 745 | v[1] *= vector.v[1]; |
| 746 | v[2] *= vector.v[2]; |
| 747 | return *this; |
| 748 | } |
| 749 | |
| 750 | constexpr inline QVector3D &QVector3D::operator/=(float divisor) |
| 751 | { |
| 752 | Q_ASSERT(divisor < 0 || divisor > 0); |
| 753 | v[0] /= divisor; |
| 754 | v[1] /= divisor; |
| 755 | v[2] /= divisor; |
| 756 | return *this; |
| 757 | } |
| 758 | |
| 759 | constexpr inline QVector3D &QVector3D::operator/=(QVector3D vector) |
| 760 | { |
| 761 | Q_ASSERT(vector.v[0] > 0 || vector.v[0] < 0); |
| 762 | Q_ASSERT(vector.v[1] > 0 || vector.v[1] < 0); |
| 763 | Q_ASSERT(vector.v[2] > 0 || vector.v[2] < 0); |
| 764 | v[0] /= vector.v[0]; |
| 765 | v[1] /= vector.v[1]; |
| 766 | v[2] /= vector.v[2]; |
| 767 | return *this; |
| 768 | } |
| 769 | |
| 770 | constexpr inline float QVector3D::dotProduct(QVector3D v1, QVector3D v2) noexcept |
| 771 | { |
| 772 | return v1.v[0] * v2.v[0] + v1.v[1] * v2.v[1] + v1.v[2] * v2.v[2]; |
| 773 | } |
| 774 | |
| 775 | constexpr inline QVector3D QVector3D::crossProduct(QVector3D v1, QVector3D v2) noexcept |
| 776 | { |
| 777 | return QVector3D(v1.v[1] * v2.v[2] - v1.v[2] * v2.v[1], |
| 778 | v1.v[2] * v2.v[0] - v1.v[0] * v2.v[2], |
| 779 | v1.v[0] * v2.v[1] - v1.v[1] * v2.v[0]); |
| 780 | } |
| 781 | |
| 782 | inline QVector3D QVector3D::normal(QVector3D v1, QVector3D v2) noexcept |
| 783 | { |
| 784 | return crossProduct(v1, v2).normalized(); |
| 785 | } |
| 786 | |
| 787 | inline QVector3D QVector3D::normal(QVector3D v1, QVector3D v2, QVector3D v3) noexcept |
| 788 | { |
| 789 | return crossProduct(v1: (v2 - v1), v2: (v3 - v1)).normalized(); |
| 790 | } |
| 791 | |
| 792 | inline float QVector3D::distanceToPoint(QVector3D point) const noexcept |
| 793 | { |
| 794 | return (*this - point).length(); |
| 795 | } |
| 796 | |
| 797 | constexpr inline float QVector3D::distanceToPlane(QVector3D plane, QVector3D normal) const noexcept |
| 798 | { |
| 799 | return dotProduct(v1: *this - plane, v2: normal); |
| 800 | } |
| 801 | |
| 802 | inline float QVector3D::distanceToPlane(QVector3D plane1, QVector3D plane2, QVector3D plane3) const noexcept |
| 803 | { |
| 804 | QVector3D n = normal(v1: plane2 - plane1, v2: plane3 - plane1); |
| 805 | return dotProduct(v1: *this - plane1, v2: n); |
| 806 | } |
| 807 | |
| 808 | inline float QVector3D::distanceToLine(QVector3D point, QVector3D direction) const noexcept |
| 809 | { |
| 810 | if (direction.isNull()) |
| 811 | return (*this - point).length(); |
| 812 | QVector3D p = point + dotProduct(v1: *this - point, v2: direction) * direction; |
| 813 | return (*this - p).length(); |
| 814 | } |
| 815 | |
| 816 | #ifndef QT_NO_VECTOR2D |
| 817 | constexpr inline QVector2D QVector3D::toVector2D() const noexcept |
| 818 | { |
| 819 | return QVector2D(v[0], v[1]); |
| 820 | } |
| 821 | #endif |
| 822 | #ifndef QT_NO_VECTOR4D |
| 823 | constexpr inline QVector4D QVector3D::toVector4D() const noexcept |
| 824 | { |
| 825 | return QVector4D(v[0], v[1], v[2], 0.0f); |
| 826 | } |
| 827 | #endif |
| 828 | |
| 829 | constexpr inline QPoint QVector3D::toPoint() const noexcept |
| 830 | { |
| 831 | return QPoint(qRound(f: v[0]), qRound(f: v[1])); |
| 832 | } |
| 833 | |
| 834 | constexpr inline QPointF QVector3D::toPointF() const noexcept |
| 835 | { |
| 836 | return QPointF(qreal(v[0]), qreal(v[1])); |
| 837 | } |
| 838 | |
| 839 | #ifndef QT_NO_DEBUG_STREAM |
| 840 | Q_GUI_EXPORT QDebug operator<<(QDebug dbg, QVector3D vector); |
| 841 | #endif |
| 842 | |
| 843 | #ifndef QT_NO_DATASTREAM |
| 844 | Q_GUI_EXPORT QDataStream &operator<<(QDataStream &, QVector3D ); |
| 845 | Q_GUI_EXPORT QDataStream &operator>>(QDataStream &, QVector3D &); |
| 846 | #endif |
| 847 | |
| 848 | #endif // QT_NO_VECTOR3D |
| 849 | |
| 850 | |
| 851 | |
| 852 | /***************************** QVector4D *****************************/ |
| 853 | |
| 854 | #ifndef QT_NO_VECTOR4D |
| 855 | |
| 856 | constexpr inline QVector4D::QVector4D() noexcept : v{0.0f, 0.0f, 0.0f, 0.0f} {} |
| 857 | |
| 858 | constexpr inline QVector4D::QVector4D(float xpos, float ypos, float zpos, float wpos) noexcept : v{xpos, ypos, zpos, wpos} {} |
| 859 | |
| 860 | constexpr inline QVector4D::QVector4D(QPoint point) noexcept : v{float(point.x()), float(point.y()), 0.0f, 0.0f} {} |
| 861 | |
| 862 | constexpr inline QVector4D::QVector4D(QPointF point) noexcept : v{float(point.x()), float(point.y()), 0.0f, 0.0f} {} |
| 863 | |
| 864 | #ifndef QT_NO_VECTOR2D |
| 865 | constexpr QVector4D::QVector4D(QVector2D vector) noexcept : v{vector[0], vector[1], 0.0f, 0.0f} {} |
| 866 | constexpr QVector4D::QVector4D(QVector2D vector, float zpos, float wpos) noexcept : v{vector[0], vector[1], zpos, wpos} {} |
| 867 | #endif |
| 868 | #ifndef QT_NO_VECTOR3D |
| 869 | constexpr QVector4D::QVector4D(QVector3D vector) noexcept : v{vector[0], vector[1], vector[2], 0.0f} {} |
| 870 | constexpr QVector4D::QVector4D(QVector3D vector, float wpos) noexcept : v{vector[0], vector[1], vector[2], wpos} {} |
| 871 | #endif |
| 872 | |
| 873 | constexpr inline bool QVector4D::isNull() const noexcept |
| 874 | { |
| 875 | return qIsNull(f: v[0]) && qIsNull(f: v[1]) && qIsNull(f: v[2]) && qIsNull(f: v[3]); |
| 876 | } |
| 877 | |
| 878 | constexpr inline float QVector4D::x() const noexcept { return v[0]; } |
| 879 | constexpr inline float QVector4D::y() const noexcept { return v[1]; } |
| 880 | constexpr inline float QVector4D::z() const noexcept { return v[2]; } |
| 881 | constexpr inline float QVector4D::w() const noexcept { return v[3]; } |
| 882 | |
| 883 | constexpr inline void QVector4D::setX(float aX) noexcept { v[0] = aX; } |
| 884 | constexpr inline void QVector4D::setY(float aY) noexcept { v[1] = aY; } |
| 885 | constexpr inline void QVector4D::setZ(float aZ) noexcept { v[2] = aZ; } |
| 886 | constexpr inline void QVector4D::setW(float aW) noexcept { v[3] = aW; } |
| 887 | |
| 888 | constexpr inline float &QVector4D::operator[](int i) |
| 889 | { |
| 890 | Q_ASSERT(uint(i) < 4u); |
| 891 | return v[i]; |
| 892 | } |
| 893 | |
| 894 | constexpr inline float QVector4D::operator[](int i) const |
| 895 | { |
| 896 | Q_ASSERT(uint(i) < 4u); |
| 897 | return v[i]; |
| 898 | } |
| 899 | |
| 900 | inline float QVector4D::length() const noexcept |
| 901 | { |
| 902 | return qHypot(first: v[0], rest: v[1], rest: v[2], rest: v[3]); |
| 903 | } |
| 904 | |
| 905 | constexpr inline float QVector4D::lengthSquared() const noexcept |
| 906 | { |
| 907 | return v[0] * v[0] + v[1] * v[1] + v[2] * v[2] + v[3] * v[3]; |
| 908 | } |
| 909 | |
| 910 | inline QVector4D QVector4D::normalized() const noexcept |
| 911 | { |
| 912 | const float len = length(); |
| 913 | return qFuzzyIsNull(f: len - 1.0f) ? *this : qFuzzyIsNull(f: len) ? QVector4D() |
| 914 | : QVector4D(v[0] / len, v[1] / len, v[2] / len, v[3] / len); |
| 915 | } |
| 916 | |
| 917 | inline void QVector4D::normalize() noexcept |
| 918 | { |
| 919 | const float len = length(); |
| 920 | if (qFuzzyIsNull(f: len - 1.0f) || qFuzzyIsNull(f: len)) |
| 921 | return; |
| 922 | |
| 923 | v[0] /= len; |
| 924 | v[1] /= len; |
| 925 | v[2] /= len; |
| 926 | v[3] /= len; |
| 927 | } |
| 928 | |
| 929 | constexpr inline QVector4D &QVector4D::operator+=(QVector4D vector) noexcept |
| 930 | { |
| 931 | v[0] += vector.v[0]; |
| 932 | v[1] += vector.v[1]; |
| 933 | v[2] += vector.v[2]; |
| 934 | v[3] += vector.v[3]; |
| 935 | return *this; |
| 936 | } |
| 937 | |
| 938 | constexpr inline QVector4D &QVector4D::operator-=(QVector4D vector) noexcept |
| 939 | { |
| 940 | v[0] -= vector.v[0]; |
| 941 | v[1] -= vector.v[1]; |
| 942 | v[2] -= vector.v[2]; |
| 943 | v[3] -= vector.v[3]; |
| 944 | return *this; |
| 945 | } |
| 946 | |
| 947 | constexpr inline QVector4D &QVector4D::operator*=(float factor) noexcept |
| 948 | { |
| 949 | v[0] *= factor; |
| 950 | v[1] *= factor; |
| 951 | v[2] *= factor; |
| 952 | v[3] *= factor; |
| 953 | return *this; |
| 954 | } |
| 955 | |
| 956 | constexpr inline QVector4D &QVector4D::operator*=(QVector4D vector) noexcept |
| 957 | { |
| 958 | v[0] *= vector.v[0]; |
| 959 | v[1] *= vector.v[1]; |
| 960 | v[2] *= vector.v[2]; |
| 961 | v[3] *= vector.v[3]; |
| 962 | return *this; |
| 963 | } |
| 964 | |
| 965 | constexpr inline QVector4D &QVector4D::operator/=(float divisor) |
| 966 | { |
| 967 | Q_ASSERT(divisor < 0 || divisor > 0); |
| 968 | v[0] /= divisor; |
| 969 | v[1] /= divisor; |
| 970 | v[2] /= divisor; |
| 971 | v[3] /= divisor; |
| 972 | return *this; |
| 973 | } |
| 974 | |
| 975 | constexpr inline QVector4D &QVector4D::operator/=(QVector4D vector) |
| 976 | { |
| 977 | Q_ASSERT(vector.v[0] > 0 || vector.v[0] < 0); |
| 978 | Q_ASSERT(vector.v[1] > 0 || vector.v[1] < 0); |
| 979 | Q_ASSERT(vector.v[2] > 0 || vector.v[2] < 0); |
| 980 | Q_ASSERT(vector.v[3] > 0 || vector.v[3] < 0); |
| 981 | v[0] /= vector.v[0]; |
| 982 | v[1] /= vector.v[1]; |
| 983 | v[2] /= vector.v[2]; |
| 984 | v[3] /= vector.v[3]; |
| 985 | return *this; |
| 986 | } |
| 987 | |
| 988 | constexpr float QVector4D::dotProduct(QVector4D v1, QVector4D v2) noexcept |
| 989 | { |
| 990 | return v1.v[0] * v2.v[0] + v1.v[1] * v2.v[1] + v1.v[2] * v2.v[2] + v1.v[3] * v2.v[3]; |
| 991 | } |
| 992 | |
| 993 | #ifndef QT_NO_VECTOR2D |
| 994 | |
| 995 | constexpr inline QVector2D QVector4D::toVector2D() const noexcept |
| 996 | { |
| 997 | return QVector2D(v[0], v[1]); |
| 998 | } |
| 999 | |
| 1000 | constexpr inline QVector2D QVector4D::toVector2DAffine() const noexcept |
| 1001 | { |
| 1002 | if (qIsNull(f: v[3])) |
| 1003 | return QVector2D(); |
| 1004 | return QVector2D(v[0] / v[3], v[1] / v[3]); |
| 1005 | } |
| 1006 | |
| 1007 | #endif // QT_NO_VECTOR2D |
| 1008 | |
| 1009 | #ifndef QT_NO_VECTOR3D |
| 1010 | |
| 1011 | constexpr inline QVector3D QVector4D::toVector3D() const noexcept |
| 1012 | { |
| 1013 | return QVector3D(v[0], v[1], v[2]); |
| 1014 | } |
| 1015 | |
| 1016 | constexpr QVector3D QVector4D::toVector3DAffine() const noexcept |
| 1017 | { |
| 1018 | if (qIsNull(f: v[3])) |
| 1019 | return QVector3D(); |
| 1020 | return QVector3D(v[0] / v[3], v[1] / v[3], v[2] / v[3]); |
| 1021 | } |
| 1022 | |
| 1023 | #endif // QT_NO_VECTOR3D |
| 1024 | |
| 1025 | constexpr inline QPoint QVector4D::toPoint() const noexcept |
| 1026 | { |
| 1027 | return QPoint(qRound(f: v[0]), qRound(f: v[1])); |
| 1028 | } |
| 1029 | |
| 1030 | constexpr inline QPointF QVector4D::toPointF() const noexcept |
| 1031 | { |
| 1032 | return QPointF(qreal(v[0]), qreal(v[1])); |
| 1033 | } |
| 1034 | |
| 1035 | #ifndef QT_NO_DEBUG_STREAM |
| 1036 | Q_GUI_EXPORT QDebug operator<<(QDebug dbg, QVector4D vector); |
| 1037 | #endif |
| 1038 | |
| 1039 | #ifndef QT_NO_DATASTREAM |
| 1040 | Q_GUI_EXPORT QDataStream &operator<<(QDataStream &, QVector4D ); |
| 1041 | Q_GUI_EXPORT QDataStream &operator>>(QDataStream &, QVector4D &); |
| 1042 | #endif |
| 1043 | |
| 1044 | #endif // QT_NO_VECTOR4D |
| 1045 | |
| 1046 | |
| 1047 | QT_END_NAMESPACE |
| 1048 | |
| 1049 | /***************************** Tuple protocol *****************************/ |
| 1050 | |
| 1051 | namespace std { |
| 1052 | #ifndef QT_NO_VECTOR2D |
| 1053 | template <> |
| 1054 | class tuple_size<QT_PREPEND_NAMESPACE(QVector2D)> : public integral_constant<size_t, 2> {}; |
| 1055 | template <> |
| 1056 | class tuple_element<0, QT_PREPEND_NAMESPACE(QVector2D)> { public: using type = float; }; |
| 1057 | template <> |
| 1058 | class tuple_element<1, QT_PREPEND_NAMESPACE(QVector2D)> { public: using type = float; }; |
| 1059 | #endif // QT_NO_VECTOR2D |
| 1060 | |
| 1061 | #ifndef QT_NO_VECTOR3D |
| 1062 | template <> |
| 1063 | class tuple_size<QT_PREPEND_NAMESPACE(QVector3D)> : public integral_constant<size_t, 3> {}; |
| 1064 | template <> |
| 1065 | class tuple_element<0, QT_PREPEND_NAMESPACE(QVector3D)> { public: using type = float; }; |
| 1066 | template <> |
| 1067 | class tuple_element<1, QT_PREPEND_NAMESPACE(QVector3D)> { public: using type = float; }; |
| 1068 | template <> |
| 1069 | class tuple_element<2, QT_PREPEND_NAMESPACE(QVector3D)> { public: using type = float; }; |
| 1070 | #endif // QT_NO_VECTOR3D |
| 1071 | |
| 1072 | #ifndef QT_NO_VECTOR4D |
| 1073 | template <> |
| 1074 | class tuple_size<QT_PREPEND_NAMESPACE(QVector4D)> : public integral_constant<size_t, 4> {}; |
| 1075 | template <> |
| 1076 | class tuple_element<0, QT_PREPEND_NAMESPACE(QVector4D)> { public: using type = float; }; |
| 1077 | template <> |
| 1078 | class tuple_element<1, QT_PREPEND_NAMESPACE(QVector4D)> { public: using type = float; }; |
| 1079 | template <> |
| 1080 | class tuple_element<2, QT_PREPEND_NAMESPACE(QVector4D)> { public: using type = float; }; |
| 1081 | template <> |
| 1082 | class tuple_element<3, QT_PREPEND_NAMESPACE(QVector4D)> { public: using type = float; }; |
| 1083 | #endif // QT_NO_VECTOR4D |
| 1084 | } |
| 1085 | |
| 1086 | #endif // QVECTORND_H |
| 1087 | |