| 1 | // Copyright (C) 2024 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #include "qquick3dxrcontroller_p.h" |
| 5 | |
| 6 | #include "qquick3dxrinputmanager_p.h" |
| 7 | |
| 8 | #if !defined(Q_OS_VISIONOS) |
| 9 | # include "openxr/qopenxrinputmanager_p.h" |
| 10 | #endif |
| 11 | |
| 12 | #include "qquick3dxrview_p.h" |
| 13 | #include "qquick3dxractionmapper_p.h" |
| 14 | |
| 15 | QT_BEGIN_NAMESPACE |
| 16 | |
| 17 | /*! |
| 18 | \qmltype XrController |
| 19 | \inherits Node |
| 20 | \inqmlmodule QtQuick3D.Xr |
| 21 | \brief A tracked spatial node that tracks the position and orientation of an input controller. |
| 22 | |
| 23 | The XrController is a tracked spatial node that tracks the position and orientation of an input controller. |
| 24 | |
| 25 | Since this is a tracked node, its spatial properties should be considered read-only. |
| 26 | |
| 27 | \sa XrInputAction |
| 28 | */ |
| 29 | |
| 30 | QQuick3DXrController::QQuick3DXrController() |
| 31 | { |
| 32 | m_inputManager = QQuick3DXrInputManager::instance(); |
| 33 | } |
| 34 | |
| 35 | /*! |
| 36 | \qmlproperty enumeration QtQuick3D.Xr::XrController::controller |
| 37 | |
| 38 | Specifies the controller to track. |
| 39 | |
| 40 | It can be one of: |
| 41 | \value XrController.ControllerNone |
| 42 | \value XrController.ControllerLeft |
| 43 | \value XrController.ControllerRight |
| 44 | */ |
| 45 | |
| 46 | QQuick3DXrController::Controller QQuick3DXrController::controller() const |
| 47 | { |
| 48 | return m_controller; |
| 49 | } |
| 50 | |
| 51 | void QQuick3DXrController::setController(QQuick3DXrController::Controller newController) |
| 52 | { |
| 53 | if (m_controller == newController) |
| 54 | return; |
| 55 | m_controller = newController; |
| 56 | emit controllerChanged(); |
| 57 | |
| 58 | disconnect(m_isActiveConnection); |
| 59 | |
| 60 | QQuick3DXrInputManager::instance()->registerController(controller: this); |
| 61 | auto *input = handInput(); |
| 62 | if (input) { |
| 63 | setVisible(input->isActive()); // ### position not set yet, so might show up briefly in wrong location |
| 64 | |
| 65 | m_isActiveConnection = connect(sender: input, signal: &QQuick3DXrHandInput::isActiveChanged, context: this, slot: [this, input]{ |
| 66 | setVisible(input->isActive()); |
| 67 | }); |
| 68 | |
| 69 | connect(sender: input, signal: &QQuick3DXrHandInput::pokePositionChanged, context: this, slot: &QQuick3DXrController::pokePositionChanged); |
| 70 | connect(sender: input, signal: &QQuick3DXrHandInput::jointPositionsChanged, context: this, slot: &QQuick3DXrController::jointPositionsChanged); |
| 71 | connect(sender: input, signal: &QQuick3DXrHandInput::jointRotationsChanged, context: this, slot: &QQuick3DXrController::jointRotationsChanged); |
| 72 | connect(sender: input, signal: &QQuick3DXrHandInput::jointDataUpdated, context: this, slot: &QQuick3DXrController::jointDataUpdated); |
| 73 | } else { |
| 74 | setVisible(false); |
| 75 | } |
| 76 | } |
| 77 | |
| 78 | QQuick3DXrHandInput *QQuick3DXrController::handInput() const |
| 79 | { |
| 80 | if (m_inputManager && m_inputManager->isValid()) { |
| 81 | if (m_controller == ControllerRight) |
| 82 | return m_inputManager->rightHandInput(); |
| 83 | else if (m_controller == ControllerLeft) |
| 84 | return m_inputManager->leftHandInput(); |
| 85 | } |
| 86 | |
| 87 | return nullptr; |
| 88 | } |
| 89 | |
| 90 | /*! |
| 91 | \qmlproperty enumeration XrController::poseSpace |
| 92 | |
| 93 | Specifies the pose of the controller to track, that is, the orientation and |
| 94 | position relative to the physical controller. |
| 95 | |
| 96 | It can be one of: |
| 97 | \value XrController.AimPose Used when aiming at something, such as with \l XrVirtualMouse. |
| 98 | \value XrController.GripPose Used when grabbing something, such as when holding an object in the hand. |
| 99 | \default XrController.AimPose |
| 100 | */ |
| 101 | |
| 102 | QQuick3DXrController::HandPoseSpace QQuick3DXrController::poseSpace() const |
| 103 | { |
| 104 | return m_poseSpace; |
| 105 | } |
| 106 | |
| 107 | void QQuick3DXrController::setPoseSpace(HandPoseSpace newPoseSpace) |
| 108 | { |
| 109 | if (m_poseSpace == newPoseSpace) |
| 110 | return; |
| 111 | m_poseSpace = newPoseSpace; |
| 112 | QQuick3DXrInputManager::instance()->registerController(controller: this); |
| 113 | emit poseSpaceChanged(); |
| 114 | } |
| 115 | |
| 116 | /*! |
| 117 | \qmlproperty vector3d XrController::pokePosition |
| 118 | |
| 119 | \readonly |
| 120 | This property holds the position to be used for touch interactions. |
| 121 | Typically, it will be the tip of the index finger when tracking a hand. |
| 122 | |
| 123 | \sa XrView::processTouch, XrView::setTouchpoint |
| 124 | */ |
| 125 | |
| 126 | QVector3D QQuick3DXrController::pokePosition() const |
| 127 | { |
| 128 | auto *input = handInput(); |
| 129 | if (input) |
| 130 | return input->pokePosition(); |
| 131 | return {}; |
| 132 | } |
| 133 | |
| 134 | /*! |
| 135 | \qmlproperty list<vector3d> XrController::jointPositions |
| 136 | |
| 137 | \readonly |
| 138 | When using hand tracking, this property holds the positions of all the bones in the hand. |
| 139 | |
| 140 | \sa jointRotations, XrHandModel |
| 141 | */ |
| 142 | QList<QVector3D> QQuick3DXrController::jointPositions() const |
| 143 | { |
| 144 | auto *input = handInput(); |
| 145 | if (input) |
| 146 | return input->jointPositions(); |
| 147 | return {}; |
| 148 | } |
| 149 | |
| 150 | /*! |
| 151 | \qmlproperty list<quaternion> XrController::jointRotations |
| 152 | |
| 153 | \readonly |
| 154 | When using hand tracking, this property holds the orientation of all the bones in the hand. |
| 155 | |
| 156 | \sa jointPositions, XrHandModel |
| 157 | */ |
| 158 | QList<QQuaternion> QQuick3DXrController::jointRotations() const |
| 159 | { |
| 160 | auto *input = handInput(); |
| 161 | if (input) |
| 162 | return input->jointRotations(); |
| 163 | return {}; |
| 164 | } |
| 165 | |
| 166 | /*! |
| 167 | \qmlproperty bool XrController::isActive |
| 168 | \brief Indicates whether the controller is providing input. |
| 169 | |
| 170 | \readonly |
| 171 | This property is true if the corresponding physical controller is present |
| 172 | and tracking. |
| 173 | */ |
| 174 | |
| 175 | bool QQuick3DXrController::isActive() const |
| 176 | { |
| 177 | return m_isActive; |
| 178 | } |
| 179 | |
| 180 | QtQuick3DXr::Hand QtQuick3DXr::handForController(QQuick3DXrController::Controller controller) |
| 181 | { |
| 182 | QSSG_ASSERT(controller != QQuick3DXrController::ControllerNone, return QQuick3DXrInputManager::Hand::RightHand); |
| 183 | switch (controller) { |
| 184 | case QQuick3DXrController::ControllerLeft: |
| 185 | return QQuick3DXrInputManager::Hand::LeftHand; |
| 186 | case QQuick3DXrController::ControllerRight: |
| 187 | return QQuick3DXrInputManager::Hand::RightHand; |
| 188 | default: |
| 189 | Q_UNREACHABLE(); |
| 190 | } |
| 191 | } |
| 192 | |
| 193 | QtQuick3DXr::HandPoseSpace QtQuick3DXr::pose_cast(QQuick3DXrController::HandPoseSpace poseSpace) |
| 194 | { |
| 195 | return static_cast<QtQuick3DXr::HandPoseSpace>(poseSpace); |
| 196 | } |
| 197 | |
| 198 | QT_END_NAMESPACE |
| 199 | |
| 200 | |
| 201 | |