| 1 | // Copyright (C) 2021 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #ifndef QQUICK3DPARTICLEDATA_H |
| 5 | #define QQUICK3DPARTICLEDATA_H |
| 6 | |
| 7 | // |
| 8 | // W A R N I N G |
| 9 | // ------------- |
| 10 | // |
| 11 | // This file is not part of the Qt API. It exists purely as an |
| 12 | // implementation detail. This header file may change from version to |
| 13 | // version without notice, or even be removed. |
| 14 | // |
| 15 | // We mean it. |
| 16 | // |
| 17 | |
| 18 | #include <QVector3D> |
| 19 | #include <private/qglobal_p.h> |
| 20 | |
| 21 | QT_BEGIN_NAMESPACE |
| 22 | |
| 23 | struct Color4ub { |
| 24 | uchar r = 255; |
| 25 | uchar g = 255; |
| 26 | uchar b = 255; |
| 27 | uchar a = 255; |
| 28 | }; |
| 29 | |
| 30 | struct Vector3b { |
| 31 | qint8 x = 0; |
| 32 | qint8 y = 0; |
| 33 | qint8 z = 0; |
| 34 | }; |
| 35 | |
| 36 | // Current particle data, only used for currently modified data, so one per system |
| 37 | struct QQuick3DParticleDataCurrent |
| 38 | { |
| 39 | QVector3D position; |
| 40 | QVector3D velocity; |
| 41 | QVector3D rotation; |
| 42 | QVector3D scale; |
| 43 | Color4ub color; |
| 44 | }; |
| 45 | |
| 46 | // Particle data per particle |
| 47 | // Not modified after emits |
| 48 | struct QQuick3DParticleData |
| 49 | { |
| 50 | QVector3D startPosition; |
| 51 | QVector3D startVelocity; |
| 52 | // Use Vector3b to reduce the memory usage, rotations work with less accuracy. |
| 53 | // These need to be qint8 and not quint8 as rotations can go either direction. |
| 54 | Vector3b startRotation; |
| 55 | Vector3b startRotationVelocity; |
| 56 | Color4ub startColor; |
| 57 | // Seconds, system time when this particle was emitted |
| 58 | float startTime = -1.0f; |
| 59 | // Seconds, particle lifetime |
| 60 | float lifetime = 0.0f; |
| 61 | // Unified scaling among axes |
| 62 | float startSize = 1.0f; |
| 63 | float endSize = 1.0f; |
| 64 | // Seconds, sprite sequence animation total time |
| 65 | float animationTime = -1.0f; |
| 66 | // Index/id of the particle. Used to get unique random values. |
| 67 | // Might not be necessary, check later |
| 68 | int index = 0; |
| 69 | // Size: 12+12+3+3+4+4+4+4+4+4 = 54 bytes |
| 70 | }; |
| 71 | |
| 72 | // Data structure for storing bursts |
| 73 | struct QQuick3DParticleEmitBurstData { |
| 74 | int amount = 0; |
| 75 | int time = 0; |
| 76 | int duration = 0; |
| 77 | QVector3D position; |
| 78 | }; |
| 79 | |
| 80 | QT_END_NAMESPACE |
| 81 | |
| 82 | #endif // QQUICK3DPARTICLEDATA_H |
| 83 | |