| 1 | // Copyright (C) 2020 The Qt Company Ltd. |
|---|---|
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #ifndef QQUICK3DEFFECT_H |
| 5 | #define QQUICK3DEFFECT_H |
| 6 | |
| 7 | // |
| 8 | // W A R N I N G |
| 9 | // ------------- |
| 10 | // |
| 11 | // This file is not part of the Qt API. It exists purely as an |
| 12 | // implementation detail. This header file may change from version to |
| 13 | // version without notice, or even be removed. |
| 14 | // |
| 15 | // We mean it. |
| 16 | // |
| 17 | |
| 18 | #include <QtQuick3D/qtquick3dglobal.h> |
| 19 | #include <QtQuick3D/private/qquick3dobject_p.h> |
| 20 | #include <QtQuick3D/private/qquick3dtexture_p.h> |
| 21 | |
| 22 | #include <QtQuick3DUtils/private/qssgrenderbasetypes_p.h> |
| 23 | |
| 24 | #include <QtQuick3DRuntimeRender/private/qssgrendercommands_p.h> |
| 25 | |
| 26 | #include <QtCore/qvector.h> |
| 27 | |
| 28 | #include <QtQuick3D/private/qquick3dshaderutils_p.h> |
| 29 | |
| 30 | QT_BEGIN_NAMESPACE |
| 31 | |
| 32 | class Q_QUICK3D_EXPORT QQuick3DEffect : public QQuick3DObject |
| 33 | { |
| 34 | Q_OBJECT |
| 35 | Q_PROPERTY(QQmlListProperty<QQuick3DShaderUtilsRenderPass> passes READ passes) |
| 36 | |
| 37 | QML_NAMED_ELEMENT(Effect) |
| 38 | public: |
| 39 | explicit QQuick3DEffect(QQuick3DObject *parent = nullptr); |
| 40 | |
| 41 | QQmlListProperty<QQuick3DShaderUtilsRenderPass> passes(); |
| 42 | |
| 43 | // Passes |
| 44 | static void qmlAppendPass(QQmlListProperty<QQuick3DShaderUtilsRenderPass> *list, |
| 45 | QQuick3DShaderUtilsRenderPass *pass); |
| 46 | static QQuick3DShaderUtilsRenderPass *qmlPassAt(QQmlListProperty<QQuick3DShaderUtilsRenderPass> *list, |
| 47 | qsizetype index); |
| 48 | static qsizetype qmlPassCount(QQmlListProperty<QQuick3DShaderUtilsRenderPass> *list); |
| 49 | static void qmlPassClear(QQmlListProperty<QQuick3DShaderUtilsRenderPass> *list); |
| 50 | |
| 51 | void effectChainDirty(); |
| 52 | |
| 53 | protected: |
| 54 | QSSGRenderGraphObject *updateSpatialNode(QSSGRenderGraphObject *node) override; |
| 55 | void itemChange(QQuick3DObject::ItemChange , const QQuick3DObject::ItemChangeData &) override; |
| 56 | |
| 57 | private Q_SLOTS: |
| 58 | void onPropertyDirty(); |
| 59 | void onTextureDirty(); |
| 60 | void onPassDirty(); |
| 61 | |
| 62 | private: |
| 63 | friend class QQuick3DShaderUtilsTextureInput; |
| 64 | friend class QQuick3DSceneRenderer; |
| 65 | |
| 66 | enum Dirty { |
| 67 | TextureDirty = 0x1, |
| 68 | PropertyDirty = 0x2, |
| 69 | EffectChainDirty = 0x4 |
| 70 | }; |
| 71 | |
| 72 | void setDynamicTextureMap(QQuick3DShaderUtilsTextureInput *textureMap); |
| 73 | void markDirty(QQuick3DEffect::Dirty type); |
| 74 | |
| 75 | quint32 m_dirtyAttributes = 0xffffffff; |
| 76 | |
| 77 | void updateSceneManager(QQuick3DSceneManager *sceneManager); |
| 78 | |
| 79 | QVector<QQuick3DShaderUtilsRenderPass *> m_passes; |
| 80 | QSet<QQuick3DShaderUtilsTextureInput *> m_dynamicTextureMaps; |
| 81 | }; |
| 82 | |
| 83 | QT_END_NAMESPACE |
| 84 | |
| 85 | #endif // QQUICK3DEFFECT_H |
| 86 |
