| 1 | // Copyright (C) 2021 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #ifndef QSSG_RENDER_PARTICLES_H |
| 5 | #define QSSG_RENDER_PARTICLES_H |
| 6 | |
| 7 | // |
| 8 | // W A R N I N G |
| 9 | // ------------- |
| 10 | // |
| 11 | // This file is not part of the Qt API. It exists purely as an |
| 12 | // implementation detail. This header file may change from version to |
| 13 | // version without notice, or even be removed. |
| 14 | // |
| 15 | // We mean it. |
| 16 | // |
| 17 | |
| 18 | #include <QtQuick3DRuntimeRender/private/qssgrendernode_p.h> |
| 19 | #include <QtQuick3DRuntimeRender/private/qssgrendercustommaterial_p.h> |
| 20 | #include <QtQuick3DRuntimeRender/private/qssgrenderlight_p.h> |
| 21 | #include <QtQuick3DUtils/private/qssgrenderbasetypes_p.h> |
| 22 | |
| 23 | QT_BEGIN_NAMESPACE |
| 24 | |
| 25 | struct QSSGRenderImage; |
| 26 | struct QSSGShaderMaterialAdapter; |
| 27 | |
| 28 | struct Q_QUICK3DRUNTIMERENDER_EXPORT QSSGParticleSimple |
| 29 | { |
| 30 | QVector3D position; |
| 31 | float size; |
| 32 | QVector3D rotation; |
| 33 | float age; |
| 34 | QVector4D color; |
| 35 | // total 48 bytes |
| 36 | }; |
| 37 | |
| 38 | Q_STATIC_ASSERT_X(sizeof(QSSGParticleSimple) == 48, "size of QSSGParticleSimple must be 48" ); |
| 39 | |
| 40 | struct Q_QUICK3DRUNTIMERENDER_EXPORT QSSGParticleAnimated |
| 41 | { |
| 42 | QVector3D position; |
| 43 | float size; |
| 44 | QVector3D rotation; |
| 45 | float age; |
| 46 | QVector4D color; |
| 47 | float animationFrame; |
| 48 | // Padding for full 4 * 16 bytes, take into use as needed. |
| 49 | // See particleSize in vertex shader |
| 50 | QVector3D unusedPadding; |
| 51 | // total 64 bytes |
| 52 | }; |
| 53 | |
| 54 | Q_STATIC_ASSERT_X(sizeof(QSSGParticleAnimated) == 64, "size of QSSGParticleAnimated must be 64" ); |
| 55 | |
| 56 | struct Q_QUICK3DRUNTIMERENDER_EXPORT QSSGTriangleParticle |
| 57 | { |
| 58 | QVector3D position; // particle position |
| 59 | float size; |
| 60 | QVector3D rotation; |
| 61 | float age; |
| 62 | QVector4D color; |
| 63 | QVector3D center; // center of the origin triangle |
| 64 | float fill; |
| 65 | // total 64 bytes |
| 66 | }; |
| 67 | |
| 68 | Q_STATIC_ASSERT_X(sizeof(QSSGTriangleParticle) == 64, "size of QSSGTriangleParticle must be 64" ); |
| 69 | |
| 70 | struct Q_QUICK3DRUNTIMERENDER_EXPORT QSSGLineParticle |
| 71 | { |
| 72 | QVector3D position; |
| 73 | float size; |
| 74 | QVector4D color; |
| 75 | QVector3D binormal; |
| 76 | float animationFrame; |
| 77 | float age; |
| 78 | float length; |
| 79 | QVector2D fill; |
| 80 | // total 64 bytes |
| 81 | }; |
| 82 | |
| 83 | Q_STATIC_ASSERT_X(sizeof(QSSGLineParticle) == 64, "size of QSSGLineParticle must be 64" ); |
| 84 | |
| 85 | struct Q_QUICK3DRUNTIMERENDER_EXPORT QSSGParticleBuffer |
| 86 | { |
| 87 | void resize(int particleCount, int particleSize = sizeof(QSSGParticleSimple)); |
| 88 | void resizeLine(int particleCount, int segmentCount); |
| 89 | void setBounds(const QSSGBounds3& bounds); |
| 90 | |
| 91 | char *pointer(); |
| 92 | const char *pointer() const; |
| 93 | int particlesPerSlice() const; |
| 94 | int sliceStride() const; |
| 95 | int particleCount() const; |
| 96 | int sliceCount() const; |
| 97 | QSize size() const; |
| 98 | QByteArray data() const; |
| 99 | QSSGBounds3 bounds() const; |
| 100 | int bufferSize() const; |
| 101 | int serial() const; |
| 102 | int segments() const; |
| 103 | |
| 104 | private: |
| 105 | int m_particlesPerSlice = 0; |
| 106 | int m_sliceStride = 0; |
| 107 | int m_particleCount = 0; |
| 108 | int m_serial = 0; |
| 109 | int m_segments = 0; |
| 110 | QSize m_size; |
| 111 | QByteArray m_particleBuffer; |
| 112 | QSSGBounds3 m_bounds; |
| 113 | }; |
| 114 | |
| 115 | struct Q_QUICK3DRUNTIMERENDER_EXPORT QSSGRenderParticles : public QSSGRenderNode |
| 116 | { |
| 117 | enum class BlendMode : quint8 |
| 118 | { |
| 119 | SourceOver = 0, |
| 120 | Screen, |
| 121 | Multiply |
| 122 | }; |
| 123 | enum class FeatureLevel : quint8 |
| 124 | { |
| 125 | Simple = 0, |
| 126 | Mapped, |
| 127 | Animated, |
| 128 | SimpleVLight, |
| 129 | MappedVLight, |
| 130 | AnimatedVLight, |
| 131 | Line, |
| 132 | LineMapped, |
| 133 | LineAnimated, |
| 134 | LineVLight, |
| 135 | LineMappedVLight, |
| 136 | LineAnimatedVLight, |
| 137 | }; |
| 138 | |
| 139 | Q_DISABLE_COPY(QSSGRenderParticles) |
| 140 | |
| 141 | QSSGParticleBuffer m_particleBuffer; |
| 142 | |
| 143 | QVarLengthArray<QSSGRenderLight *, 4> m_lights; |
| 144 | |
| 145 | QSSGRenderParticles::BlendMode m_blendMode = BlendMode::SourceOver; |
| 146 | QSSGRenderImage *m_sprite = nullptr; |
| 147 | int m_spriteImageCount = 1; |
| 148 | float m_depthBiasSq = 0.0f; // Squared as our sorting is based on the squared distance! |
| 149 | float m_sizeModifier = 0.0f; |
| 150 | float m_alphaFade = 0.0f; |
| 151 | float m_texcoordScale = 1.0f; |
| 152 | bool m_blendImages = true; |
| 153 | bool m_billboard = true; |
| 154 | bool m_hasTransparency = true; |
| 155 | bool m_depthSorting = false; |
| 156 | QSSGRenderImage *m_colorTable = nullptr; |
| 157 | QSSGRenderParticles::FeatureLevel m_featureLevel = FeatureLevel::Simple; |
| 158 | bool m_castsReflections = true; |
| 159 | |
| 160 | QSSGRenderParticles(); |
| 161 | ~QSSGRenderParticles() = default; |
| 162 | }; |
| 163 | |
| 164 | |
| 165 | QT_END_NAMESPACE |
| 166 | |
| 167 | #endif |
| 168 | |