| 1 | // Copyright (C) 2020 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #ifndef QSSG_RENDER_SKELETON_H |
| 5 | #define QSSG_RENDER_SKELETON_H |
| 6 | |
| 7 | // |
| 8 | // W A R N I N G |
| 9 | // ------------- |
| 10 | // |
| 11 | // This file is not part of the Qt API. It exists purely as an |
| 12 | // implementation detail. This header file may change from version to |
| 13 | // version without notice, or even be removed. |
| 14 | // |
| 15 | // We mean it. |
| 16 | // |
| 17 | |
| 18 | #include <QtQuick3DRuntimeRender/private/qssgrendernode_p.h> |
| 19 | #include <QtQuick3DRuntimeRender/private/qssgrendertexturedata_p.h> |
| 20 | |
| 21 | QT_BEGIN_NAMESPACE |
| 22 | |
| 23 | class QSSGRenderTextureData; |
| 24 | |
| 25 | struct Q_QUICK3DRUNTIMERENDER_EXPORT QSSGRenderSkeleton : public QSSGRenderNode |
| 26 | { |
| 27 | explicit QSSGRenderSkeleton(); |
| 28 | ~QSSGRenderSkeleton(); |
| 29 | Q_DISABLE_COPY(QSSGRenderSkeleton) |
| 30 | |
| 31 | int maxIndex = -1; |
| 32 | |
| 33 | bool boneTransformsDirty = false; |
| 34 | bool skinningDirty = false; |
| 35 | bool containsNonJointNodes = false; |
| 36 | QByteArray boneData; |
| 37 | QSSGRenderTextureData boneTexData; |
| 38 | quint32 boneCount = 0; |
| 39 | }; |
| 40 | QT_END_NAMESPACE |
| 41 | |
| 42 | #endif |
| 43 | |