| 1 | // Copyright (C) 2019 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #include "qquick3dscenemanager_p.h" |
| 5 | #include "qquick3dobject_p.h" |
| 6 | #include "qquick3dviewport_p.h" |
| 7 | #include "qquick3dmodel_p.h" |
| 8 | |
| 9 | #include <QtQuick/QQuickWindow> |
| 10 | |
| 11 | #include <QtQuick3DRuntimeRender/private/qssgrenderlayer_p.h> |
| 12 | #include <ssg/qssgrendercontextcore.h> |
| 13 | #include <QtQuick3DRuntimeRender/private/qssgrendermodel_p.h> |
| 14 | #include <QtQuick3DRuntimeRender/private/qssgrenderer_p.h> |
| 15 | #include <QtQuick3DRuntimeRender/private/qssgrenderimage_p.h> |
| 16 | |
| 17 | #include <QtQuick3DUtils/private/qssgassert_p.h> |
| 18 | |
| 19 | #include "qquick3drenderextensions.h" |
| 20 | |
| 21 | QT_BEGIN_NAMESPACE |
| 22 | |
| 23 | // NOTE: Another indiraction to try to clean-up resource in a nice way. |
| 24 | QSSGCleanupObject::QSSGCleanupObject(std::shared_ptr<QSSGRenderContextInterface> rci, QList<QSSGRenderGraphObject *> resourceCleanupQueue, QQuickWindow *window) |
| 25 | : QObject(window) |
| 26 | , m_rci(rci) |
| 27 | , m_window(window) |
| 28 | , m_resourceCleanupQueue(resourceCleanupQueue) |
| 29 | { |
| 30 | Q_ASSERT(window != nullptr && rci); // We need a window and a rci for this! |
| 31 | |
| 32 | if (QSGRenderContext *rc = QQuickWindowPrivate::get(c: window)->context) { |
| 33 | connect(sender: rc, signal: &QSGRenderContext::releaseCachedResourcesRequested, context: this, slot: &QSSGCleanupObject::cleanupResources, type: Qt::DirectConnection); |
| 34 | connect(sender: rc, signal: &QSGRenderContext::invalidated, context: this, slot: &QSSGCleanupObject::cleanupResources, type: Qt::DirectConnection); |
| 35 | } else { |
| 36 | qWarning() << "No QSGRenderContext, cannot cleanup resources!" ; |
| 37 | } |
| 38 | } |
| 39 | |
| 40 | QSSGCleanupObject::~QSSGCleanupObject() |
| 41 | { |
| 42 | QSSG_CHECK(QSSG_DEBUG_COND(m_resourceCleanupQueue.isEmpty())); |
| 43 | } |
| 44 | |
| 45 | void QSSGCleanupObject::cleanupResources() |
| 46 | { |
| 47 | m_rci->renderer()->cleanupResources(resources&: m_resourceCleanupQueue); |
| 48 | deleteLater(); |
| 49 | } |
| 50 | |
| 51 | static constexpr char qtQQ3DWAPropName[] { "_qtquick3dWindowAttachment" }; |
| 52 | |
| 53 | QQuick3DSceneManager::QQuick3DSceneManager(QObject *parent) |
| 54 | : QObject(parent) |
| 55 | { |
| 56 | } |
| 57 | |
| 58 | // Should be deleted by QQuick3DWindowAttachment to ensure it's done |
| 59 | // on the render thread. |
| 60 | QQuick3DSceneManager::~QQuick3DSceneManager() |
| 61 | { |
| 62 | cleanupNodes(); |
| 63 | if (wattached) |
| 64 | wattached->unregisterSceneManager(manager&: *this); |
| 65 | } |
| 66 | |
| 67 | void QQuick3DSceneManager::setWindow(QQuickWindow *window) |
| 68 | { |
| 69 | if (window == m_window) |
| 70 | return; |
| 71 | |
| 72 | if (window != m_window) { |
| 73 | if (wattached) { |
| 74 | // Unregister from old windows attached object |
| 75 | wattached->unregisterSceneManager(manager&: *this); |
| 76 | wattached = nullptr; |
| 77 | } |
| 78 | m_window = window; |
| 79 | if (m_window) { |
| 80 | wattached = getOrSetWindowAttachment(window&: *m_window); |
| 81 | if (wattached) |
| 82 | wattached->registerSceneManager(manager&: *this); |
| 83 | } |
| 84 | |
| 85 | emit windowChanged(); |
| 86 | } |
| 87 | } |
| 88 | |
| 89 | QQuickWindow *QQuick3DSceneManager::window() |
| 90 | { |
| 91 | return m_window; |
| 92 | } |
| 93 | |
| 94 | void QQuick3DSceneManager::dirtyItem(QQuick3DObject *item) |
| 95 | { |
| 96 | Q_UNUSED(item); |
| 97 | emit needsUpdate(); |
| 98 | } |
| 99 | |
| 100 | void QQuick3DSceneManager::requestUpdate() |
| 101 | { |
| 102 | emit needsUpdate(); |
| 103 | } |
| 104 | |
| 105 | void QQuick3DSceneManager::cleanup(QSSGRenderGraphObject *item) |
| 106 | { |
| 107 | cleanupNodeList.insert(value: item); |
| 108 | |
| 109 | if (auto front = m_nodeMap[item]) { |
| 110 | auto *po = QQuick3DObjectPrivate::get(item: front); |
| 111 | sharedResourceRemoved |= po->sharedResource; |
| 112 | po->spatialNode = nullptr; |
| 113 | |
| 114 | // The front-end object is no longer reachable (destroyed) so make sure we don't return it |
| 115 | // when doing a node look-up. |
| 116 | m_nodeMap[item] = nullptr; |
| 117 | } |
| 118 | } |
| 119 | |
| 120 | void QQuick3DSceneManager::polishItems() |
| 121 | { |
| 122 | |
| 123 | } |
| 124 | |
| 125 | void QQuick3DSceneManager::forcePolish() |
| 126 | { |
| 127 | |
| 128 | } |
| 129 | |
| 130 | void QQuick3DSceneManager::sync() |
| 131 | { |
| 132 | |
| 133 | } |
| 134 | |
| 135 | void QQuick3DSceneManager::updateBoundingBoxes(QSSGBufferManager &mgr) |
| 136 | { |
| 137 | const QList<QQuick3DObject *> dirtyList = dirtyBoundingBoxList; |
| 138 | for (auto object : dirtyList) { |
| 139 | QQuick3DObjectPrivate *itemPriv = QQuick3DObjectPrivate::get(item: object); |
| 140 | if (itemPriv->sceneManager == nullptr) |
| 141 | continue; |
| 142 | auto model = static_cast<QSSGRenderModel *>(itemPriv->spatialNode); |
| 143 | if (model) { |
| 144 | QSSGBounds3 bounds = mgr.getModelBounds(model); |
| 145 | static_cast<QQuick3DModel *>(object)->setBounds(min: bounds.minimum, max: bounds.maximum); |
| 146 | } |
| 147 | dirtyBoundingBoxList.removeOne(t: object); |
| 148 | } |
| 149 | } |
| 150 | |
| 151 | QQuick3DSceneManager::SyncResult QQuick3DSceneManager::updateDirtyResourceNodes() |
| 152 | { |
| 153 | SyncResult ret = SyncResultFlag::None; |
| 154 | |
| 155 | auto it = std::begin(arr&: dirtyResources); |
| 156 | const auto end = std::end(arr&: dirtyResources); |
| 157 | for (; it != end; ++it) |
| 158 | ret |= updateResources(listHead: it); |
| 159 | |
| 160 | return ret; |
| 161 | } |
| 162 | |
| 163 | void QQuick3DSceneManager::updateDirtySpatialNodes() |
| 164 | { |
| 165 | auto it = std::begin(arr&: dirtyNodes); |
| 166 | const auto end = std::end(arr&: dirtyNodes); |
| 167 | for (; it != end; ++it) |
| 168 | updateNodes(listHead: it); |
| 169 | } |
| 170 | |
| 171 | QQuick3DSceneManager::SyncResult QQuick3DSceneManager::updateDiryExtensions() |
| 172 | { |
| 173 | SyncResult ret = SyncResultFlag::None; |
| 174 | |
| 175 | auto it = std::begin(arr&: dirtyExtensions); |
| 176 | const auto end = std::end(arr&: dirtyExtensions); |
| 177 | for (; it != end; ++it) |
| 178 | ret |= updateExtensions(listHead: it); |
| 179 | |
| 180 | return ret; |
| 181 | } |
| 182 | |
| 183 | QQuick3DSceneManager::SyncResult QQuick3DSceneManager::updateDirtyResourceSecondPass() |
| 184 | { |
| 185 | const auto updateDirtyResourceNode = [this](QQuick3DObject *resource) { |
| 186 | QQuick3DObjectPrivate *po = QQuick3DObjectPrivate::get(item: resource); |
| 187 | po->dirtyAttributes = 0; // Not used, but we should still reset it. |
| 188 | QSSGRenderGraphObject *node = po->spatialNode; |
| 189 | po->spatialNode = resource->updateSpatialNode(node); |
| 190 | if (po->spatialNode) |
| 191 | m_nodeMap.insert(key: po->spatialNode, value: resource); |
| 192 | return po->sharedResource ? SyncResultFlag::SharedResourcesDirty : SyncResultFlag::None; |
| 193 | }; |
| 194 | |
| 195 | SyncResult res = SyncResultFlag::None; |
| 196 | auto it = dirtySecondPassResources.constBegin(); |
| 197 | const auto end = dirtySecondPassResources.constEnd(); |
| 198 | for (; it != end; ++it) |
| 199 | res |= updateDirtyResourceNode(*it); |
| 200 | |
| 201 | // Expectation is that we won't get here often, for other updates the |
| 202 | // backend nodes should have been realized and we won't get here, so |
| 203 | // just release space used by the set. |
| 204 | dirtySecondPassResources = {}; |
| 205 | |
| 206 | return res; |
| 207 | } |
| 208 | |
| 209 | void QQuick3DSceneManager::updateDirtyResource(QQuick3DObject *resourceObject) |
| 210 | { |
| 211 | QQuick3DObjectPrivate *itemPriv = QQuick3DObjectPrivate::get(item: resourceObject); |
| 212 | quint32 dirty = itemPriv->dirtyAttributes; |
| 213 | Q_UNUSED(dirty); |
| 214 | itemPriv->dirtyAttributes = 0; |
| 215 | QSSGRenderGraphObject *oldNode = itemPriv->spatialNode; |
| 216 | QSSGRenderGraphObject *newNode = resourceObject->updateSpatialNode(node: itemPriv->spatialNode); |
| 217 | |
| 218 | const bool backendNodeChanged = oldNode != newNode; |
| 219 | |
| 220 | // If the backend resource object changed, we need to clean up the old one. |
| 221 | if (oldNode && backendNodeChanged) |
| 222 | cleanup(item: oldNode); |
| 223 | |
| 224 | // NOTE: cleanup() will remove the item from the node map and set the spatial node to nullptr. |
| 225 | // so we need to set it here. |
| 226 | itemPriv->spatialNode = newNode; |
| 227 | |
| 228 | if (itemPriv->spatialNode) { |
| 229 | m_nodeMap.insert(key: itemPriv->spatialNode, value: resourceObject); |
| 230 | if (itemPriv->spatialNode->type == QSSGRenderGraphObject::Type::ResourceLoader) { |
| 231 | resourceLoaders.insert(value: itemPriv->spatialNode); |
| 232 | } else if (itemPriv->spatialNode->type == QQuick3DObjectPrivate::Type::Image2D && backendNodeChanged) { |
| 233 | ++inputHandlingEnabled; |
| 234 | } |
| 235 | } |
| 236 | |
| 237 | if (QSSGRenderGraphObject::isTexture(type: itemPriv->type) && qobject_cast<QQuick3DTexture *>(object: resourceObject)->extensionDirty()) |
| 238 | dirtySecondPassResources.insert(value: resourceObject); |
| 239 | |
| 240 | // resource nodes dont go in the tree, so we dont need to parent them |
| 241 | } |
| 242 | |
| 243 | void QQuick3DSceneManager::updateDirtySpatialNode(QQuick3DNode *spatialNode) |
| 244 | { |
| 245 | QQuick3DObjectPrivate *itemPriv = QQuick3DObjectPrivate::get(item: spatialNode); |
| 246 | quint32 dirty = itemPriv->dirtyAttributes; |
| 247 | itemPriv->dirtyAttributes = 0; |
| 248 | QSSGRenderGraphObject *oldNode = itemPriv->spatialNode; |
| 249 | QSSGRenderGraphObject *newNode = spatialNode->updateSpatialNode(node: oldNode); |
| 250 | |
| 251 | const bool backendNodeChanged = oldNode != newNode; |
| 252 | |
| 253 | // If the backend node changed, we need to clean up the old one. |
| 254 | if (oldNode && backendNodeChanged) |
| 255 | cleanup(item: oldNode); |
| 256 | |
| 257 | // NOTE: cleanup() will remove the item from the node map and set the spatial node to nullptr. |
| 258 | // so we need to set it here. |
| 259 | itemPriv->spatialNode = newNode; |
| 260 | |
| 261 | // NOTE: We always update the node map, as we can end-up with the a node map where the mapping |
| 262 | // has been 'disconnected', e.g., the front-end object removed from the scene only to be later |
| 263 | // re-used. |
| 264 | if (itemPriv->spatialNode) { |
| 265 | m_nodeMap.insert(key: itemPriv->spatialNode, value: spatialNode); |
| 266 | if (itemPriv->type == QQuick3DObjectPrivate::Type::Item2D && itemPriv->spatialNode != oldNode) |
| 267 | ++inputHandlingEnabled; |
| 268 | } |
| 269 | |
| 270 | QSSGRenderNode *graphNode = static_cast<QSSGRenderNode *>(itemPriv->spatialNode); |
| 271 | |
| 272 | if (graphNode && graphNode->parent && dirty & QQuick3DObjectPrivate::ParentChanged) { |
| 273 | QQuick3DNode *nodeParent = qobject_cast<QQuick3DNode *>(object: spatialNode->parentItem()); |
| 274 | if (nodeParent) { |
| 275 | QSSGRenderNode *parentGraphNode = static_cast<QSSGRenderNode *>( |
| 276 | QQuick3DObjectPrivate::get(item: nodeParent)->spatialNode); |
| 277 | if (parentGraphNode) { |
| 278 | graphNode->parent->removeChild(inChild&: *graphNode); |
| 279 | parentGraphNode->addChild(inChild&: *graphNode); |
| 280 | } |
| 281 | } |
| 282 | } |
| 283 | |
| 284 | if (graphNode && graphNode->parent == nullptr) { |
| 285 | QQuick3DNode *nodeParent = qobject_cast<QQuick3DNode *>(object: spatialNode->parentItem()); |
| 286 | if (nodeParent) { |
| 287 | QSSGRenderNode *parentGraphNode = static_cast<QSSGRenderNode *>(QQuick3DObjectPrivate::get(item: nodeParent)->spatialNode); |
| 288 | if (!parentGraphNode) { |
| 289 | // The parent spatial node hasn't been created yet |
| 290 | auto parentNode = QQuick3DObjectPrivate::get(item: nodeParent); |
| 291 | parentNode->spatialNode = nodeParent->updateSpatialNode(node: parentNode->spatialNode); |
| 292 | if (parentNode->spatialNode) |
| 293 | m_nodeMap.insert(key: parentNode->spatialNode, value: nodeParent); |
| 294 | parentGraphNode = static_cast<QSSGRenderNode *>(parentNode->spatialNode); |
| 295 | } |
| 296 | if (parentGraphNode) |
| 297 | parentGraphNode->addChild(inChild&: *graphNode); |
| 298 | } else { |
| 299 | QQuick3DViewport *viewParent = qobject_cast<QQuick3DViewport *>(object: spatialNode->parent()); |
| 300 | if (viewParent) { |
| 301 | auto sceneRoot = QQuick3DObjectPrivate::get(item: viewParent->scene()); |
| 302 | if (!sceneRoot->spatialNode) // must have a scene root spatial node first |
| 303 | sceneRoot->spatialNode = viewParent->scene()->updateSpatialNode(node: sceneRoot->spatialNode); |
| 304 | if (sceneRoot->spatialNode) { |
| 305 | m_nodeMap.insert(key: sceneRoot->spatialNode, value: viewParent->scene()); |
| 306 | static_cast<QSSGRenderNode *>(sceneRoot->spatialNode)->addChild(inChild&: *graphNode); |
| 307 | } |
| 308 | } |
| 309 | } |
| 310 | } |
| 311 | } |
| 312 | |
| 313 | QQuick3DObject *QQuick3DSceneManager::lookUpNode(const QSSGRenderGraphObject *node) const |
| 314 | { |
| 315 | return m_nodeMap[const_cast<QSSGRenderGraphObject *>(node)]; |
| 316 | } |
| 317 | |
| 318 | QQuick3DWindowAttachment *QQuick3DSceneManager::getOrSetWindowAttachment(QQuickWindow &window) |
| 319 | { |
| 320 | |
| 321 | QQuick3DWindowAttachment *wa = nullptr; |
| 322 | if (auto aProperty = window.property(name: qtQQ3DWAPropName); aProperty.isValid()) |
| 323 | wa = aProperty.value<QQuick3DWindowAttachment *>(); |
| 324 | |
| 325 | if (!wa) { |
| 326 | // WindowAttachment will not be created under 'window'. |
| 327 | // It should be deleted after all the cleanups related with 'window', |
| 328 | // otherwise some resourses deleted after it, will not be cleaned correctly. |
| 329 | wa = new QQuick3DWindowAttachment(&window); |
| 330 | window.setProperty(name: qtQQ3DWAPropName, value: QVariant::fromValue(value: wa)); |
| 331 | } |
| 332 | |
| 333 | return wa; |
| 334 | } |
| 335 | |
| 336 | QQuick3DSceneManager::SyncResult QQuick3DSceneManager::cleanupNodes() |
| 337 | { |
| 338 | SyncResult res = sharedResourceRemoved ? SyncResultFlag::SharedResourcesDirty : SyncResultFlag::None; |
| 339 | // Reset the shared resource removed value. |
| 340 | sharedResourceRemoved = false; |
| 341 | for (auto node : std::as_const(t&: cleanupNodeList)) { |
| 342 | // Remove "spatial" nodes from scenegraph |
| 343 | if (QSSGRenderGraphObject::isNodeType(type: node->type)) { |
| 344 | QSSGRenderNode *spatialNode = static_cast<QSSGRenderNode *>(node); |
| 345 | spatialNode->removeFromGraph(); |
| 346 | } |
| 347 | |
| 348 | if (node->type == QQuick3DObjectPrivate::Type::Item2D) { |
| 349 | --inputHandlingEnabled; |
| 350 | } else if (node->type == QQuick3DObjectPrivate::Type::Image2D) { |
| 351 | auto image = static_cast<QSSGRenderImage *>(node); |
| 352 | if (image && image->m_qsgTexture != nullptr ) { |
| 353 | --inputHandlingEnabled; |
| 354 | } |
| 355 | } |
| 356 | |
| 357 | // Remove all nodes from the node map because they will no |
| 358 | // longer be usable from this point from the frontend |
| 359 | m_nodeMap.remove(key: node); |
| 360 | |
| 361 | // Some nodes will trigger resource cleanups that need to |
| 362 | // happen at a specified time (when graphics backend is active) |
| 363 | // So build another queue for graphics assets marked for removal |
| 364 | if (node->hasGraphicsResources()) { |
| 365 | wattached->queueForCleanup(obj: node); |
| 366 | if (node->type == QSSGRenderGraphObject::Type::ResourceLoader) |
| 367 | resourceLoaders.remove(value: node); |
| 368 | } else { |
| 369 | delete node; |
| 370 | } |
| 371 | } |
| 372 | |
| 373 | // Nodes are now "cleaned up" so clear the cleanup list |
| 374 | cleanupNodeList.clear(); |
| 375 | |
| 376 | return res; |
| 377 | } |
| 378 | |
| 379 | QQuick3DSceneManager::SyncResult QQuick3DSceneManager::updateResources(QQuick3DObject **listHead) |
| 380 | { |
| 381 | SyncResult res = SyncResultFlag::None; |
| 382 | |
| 383 | // Detach the current list head first, and consume all reachable entries. |
| 384 | // New entries may be added to the new list while traversing, which will be |
| 385 | // visited on the next updateDirtyNodes() call. |
| 386 | bool hasSharedResources = false; |
| 387 | QQuick3DObject *updateList = *listHead; |
| 388 | *listHead = nullptr; |
| 389 | if (updateList) |
| 390 | QQuick3DObjectPrivate::get(item: updateList)->prevDirtyItem = &updateList; |
| 391 | |
| 392 | QQuick3DObject *item = updateList; |
| 393 | while (item) { |
| 394 | // Different processing for resource nodes vs hierarchical nodes etc. |
| 395 | Q_ASSERT(!QSSGRenderGraphObject::isNodeType(QQuick3DObjectPrivate::get(item)->type) || !QSSGRenderGraphObject::isExtension(QQuick3DObjectPrivate::get(item)->type)); |
| 396 | // handle hierarchical nodes |
| 397 | updateDirtyResource(resourceObject: item); |
| 398 | auto *po = QQuick3DObjectPrivate::get(item); |
| 399 | hasSharedResources |= po->sharedResource; |
| 400 | po->removeFromDirtyList(); |
| 401 | item = updateList; |
| 402 | } |
| 403 | |
| 404 | if (hasSharedResources) |
| 405 | res |= SyncResultFlag::SharedResourcesDirty; |
| 406 | |
| 407 | return res; |
| 408 | } |
| 409 | |
| 410 | void QQuick3DSceneManager::updateNodes(QQuick3DObject **listHead) |
| 411 | { |
| 412 | // Detach the current list head first, and consume all reachable entries. |
| 413 | // New entries may be added to the new list while traversing, which will be |
| 414 | // visited on the next updateDirtyNodes() call. |
| 415 | QQuick3DObject *updateList = *listHead; |
| 416 | *listHead = nullptr; |
| 417 | if (updateList) |
| 418 | QQuick3DObjectPrivate::get(item: updateList)->prevDirtyItem = &updateList; |
| 419 | |
| 420 | QQuick3DObject *item = updateList; |
| 421 | while (item) { |
| 422 | // Different processing for resource nodes vs hierarchical nodes (anything that's _not_ a resource) |
| 423 | Q_ASSERT(QSSGRenderGraphObject::isNodeType(QQuick3DObjectPrivate::get(item)->type)); |
| 424 | // handle hierarchical nodes |
| 425 | updateDirtySpatialNode(spatialNode: static_cast<QQuick3DNode *>(item)); |
| 426 | QQuick3DObjectPrivate::get(item)->removeFromDirtyList(); |
| 427 | item = updateList; |
| 428 | } |
| 429 | } |
| 430 | |
| 431 | QQuick3DSceneManager::SyncResult QQuick3DSceneManager::updateExtensions(QQuick3DObject **listHead) |
| 432 | { |
| 433 | SyncResult ret = SyncResultFlag::None; |
| 434 | |
| 435 | const auto updateDirtyExtensionNode = [this, &ret](QQuick3DObject *extension) { |
| 436 | QQuick3DObjectPrivate *po = QQuick3DObjectPrivate::get(item: extension); |
| 437 | po->dirtyAttributes = 0; // Not used, but we should still reset it. |
| 438 | QSSGRenderGraphObject *oldNode = po->spatialNode; |
| 439 | QSSGRenderGraphObject *newNode = extension->updateSpatialNode(node: oldNode); |
| 440 | |
| 441 | const bool backendNodeChanged = oldNode != newNode; |
| 442 | |
| 443 | if (backendNodeChanged) |
| 444 | ret |= SyncResultFlag::ExtensionsDiry; |
| 445 | |
| 446 | // If the backend node changed, we need to clean up the old one. |
| 447 | if (oldNode && backendNodeChanged) |
| 448 | cleanup(item: oldNode); |
| 449 | |
| 450 | // NOTE: cleanup() will remove the item from the node map and set the spatial node to nullptr. |
| 451 | // so we need to set it here. |
| 452 | po->spatialNode = newNode; |
| 453 | |
| 454 | if (po->spatialNode) |
| 455 | m_nodeMap.insert(key: po->spatialNode, value: extension); |
| 456 | }; |
| 457 | |
| 458 | // Detach the current list head first, and consume all reachable entries. |
| 459 | // New entries may be added to the new list while traversing, which will be |
| 460 | // visited on the next updateDirtyNodes() call. |
| 461 | QQuick3DObject *updateList = *listHead; |
| 462 | *listHead = nullptr; |
| 463 | if (updateList) |
| 464 | QQuick3DObjectPrivate::get(item: updateList)->prevDirtyItem = &updateList; |
| 465 | |
| 466 | QQuick3DObject *item = updateList; |
| 467 | while (item) { |
| 468 | // Different processing for resource nodes vs hierarchical nodes (anything that's _not_ a resource) |
| 469 | Q_ASSERT(QSSGRenderGraphObject::isExtension(QQuick3DObjectPrivate::get(item)->type)); |
| 470 | // handle hierarchical nodes |
| 471 | updateDirtyExtensionNode(item); |
| 472 | QQuick3DObjectPrivate::get(item)->removeFromDirtyList(); |
| 473 | item = updateList; |
| 474 | } |
| 475 | |
| 476 | return ret; |
| 477 | } |
| 478 | |
| 479 | void QQuick3DSceneManager::preSync() |
| 480 | { |
| 481 | for (auto it = std::begin(arr&: dirtyResources), end = std::end(arr&: dirtyResources); it != end; ++it) { |
| 482 | QQuick3DObject *next = *it; |
| 483 | while (next) { |
| 484 | next->preSync(); |
| 485 | next = QQuick3DObjectPrivate::get(item: next)->nextDirtyItem; |
| 486 | } |
| 487 | } |
| 488 | |
| 489 | for (auto it = std::begin(arr&: dirtyNodes), end = std::end(arr&: dirtyNodes); it != end; ++it) { |
| 490 | QQuick3DObject *next = *it; |
| 491 | while (next) { |
| 492 | next->preSync(); |
| 493 | next = QQuick3DObjectPrivate::get(item: next)->nextDirtyItem; |
| 494 | } |
| 495 | } |
| 496 | |
| 497 | for (auto it = std::begin(arr&: dirtyExtensions), end = std::end(arr&: dirtyExtensions); it != end; ++it) { |
| 498 | QQuick3DObject *next = *it; |
| 499 | while (next) { |
| 500 | next->preSync(); |
| 501 | next = QQuick3DObjectPrivate::get(item: next)->nextDirtyItem; |
| 502 | } |
| 503 | } |
| 504 | } |
| 505 | |
| 506 | //////// |
| 507 | /// QQuick3DWindowAttachment |
| 508 | //////// |
| 509 | |
| 510 | QQuick3DWindowAttachment::QQuick3DWindowAttachment(QQuickWindow *window) |
| 511 | : m_window(window) |
| 512 | { |
| 513 | if (window) { |
| 514 | // Act when the application calls window->releaseResources() and the |
| 515 | // render loop emits the corresponding signal in order to forward the |
| 516 | // event to us as well. (do not confuse with other release-resources |
| 517 | // type of functions, this is about dropping pipeline and other resource |
| 518 | // caches than can be automatically recreated if needed on the next frame) |
| 519 | QQuickWindowPrivate *wd = QQuickWindowPrivate::get(c: window); |
| 520 | QSGRenderContext *rc = wd->context; |
| 521 | if (QSSG_GUARD_X(rc, "QQuickWindow has no QSGRenderContext, this should not happen" )) { |
| 522 | // QSGRenderContext signals are emitted on the render thread, if there is one; use DirectConnection |
| 523 | connect(sender: rc, signal: &QSGRenderContext::releaseCachedResourcesRequested, context: this, slot: &QQuick3DWindowAttachment::onReleaseCachedResources, type: Qt::DirectConnection); |
| 524 | connect(sender: rc, signal: &QSGRenderContext::invalidated, context: this, slot: &QQuick3DWindowAttachment::onInvalidated, type: Qt::DirectConnection); |
| 525 | } |
| 526 | |
| 527 | // We put this in the back of the queue to allow any clean-up of resources to happen first. |
| 528 | connect(sender: window, signal: &QQuickWindow::destroyed, context: this, slot: &QObject::deleteLater); |
| 529 | // afterAnimating is emitted on the main thread. |
| 530 | connect(sender: window, signal: &QQuickWindow::afterAnimating, context: this, slot: &QQuick3DWindowAttachment::preSync); |
| 531 | // afterFrameEnd is emitted on render thread. |
| 532 | connect(sender: window, signal: &QQuickWindow::afterFrameEnd, context: this, slot: &QQuick3DWindowAttachment::cleanupResources, type: Qt::DirectConnection); |
| 533 | } |
| 534 | } |
| 535 | |
| 536 | QQuick3DWindowAttachment::~QQuick3DWindowAttachment() |
| 537 | { |
| 538 | for (auto manager: sceneManagerCleanupQueue) { |
| 539 | sceneManagers.removeOne(t: manager); |
| 540 | delete manager; |
| 541 | } |
| 542 | // remaining sceneManagers should also be removed |
| 543 | qDeleteAll(c: sceneManagers); |
| 544 | QSSG_CHECK(QSSG_DEBUG_COND(resourceCleanupQueue.isEmpty())); |
| 545 | |
| 546 | if (!pendingResourceCleanupQueue.isEmpty()) { |
| 547 | // Let's try to recover from this situation. Most likely this is some loader usage |
| 548 | // situation, where all View3Ds have been destroyed while the window still lives and might |
| 549 | // eventually just create a new View3D. We cannot release the resources here, as we'll need |
| 550 | // to do that on the render thread. Instaed we'll transform the pendingResourceCleanupQueue |
| 551 | // to a cleanup object that can be called on the render thread. |
| 552 | if (m_rci && m_window) { |
| 553 | new QSSGCleanupObject(m_rci, std::move(pendingResourceCleanupQueue), m_window); |
| 554 | QMetaObject::invokeMethod(object: m_window, function: &QQuickWindow::releaseResources, type: Qt::QueuedConnection); |
| 555 | } else { |
| 556 | qWarning() << "Pending resource cleanup queue not empty, but no RCI or window to clean it up!" ; |
| 557 | } |
| 558 | } |
| 559 | |
| 560 | if (m_window) |
| 561 | m_window->setProperty(name: qtQQ3DWAPropName, value: QVariant()); |
| 562 | } |
| 563 | |
| 564 | void QQuick3DWindowAttachment::preSync() |
| 565 | { |
| 566 | for (auto &sceneManager : std::as_const(t&: sceneManagers)) |
| 567 | sceneManager->preSync(); |
| 568 | } |
| 569 | |
| 570 | // Called from the render thread |
| 571 | void QQuick3DWindowAttachment::cleanupResources() |
| 572 | { |
| 573 | // Pass the scene managers list of resources marked for |
| 574 | // removal to the render context for deletion |
| 575 | // The render context will take ownership of the nodes |
| 576 | // and clear the list |
| 577 | |
| 578 | // In special cases there is no rci because synchronize() is never called. |
| 579 | // This can happen when running with the software backend of Qt Quick. |
| 580 | // Handle this gracefully. |
| 581 | if (!m_rci) |
| 582 | return; |
| 583 | |
| 584 | // Check if there's orphaned resources that needs to be |
| 585 | // cleaned out first. |
| 586 | if (resourceCleanupQueue.size() != 0) |
| 587 | m_rci->renderer()->cleanupResources(resources&: resourceCleanupQueue); |
| 588 | } |
| 589 | |
| 590 | // Called on the render thread, if there is one |
| 591 | void QQuick3DWindowAttachment::onReleaseCachedResources() |
| 592 | { |
| 593 | if (m_rci) |
| 594 | m_rci->releaseCachedResources(); |
| 595 | Q_EMIT releaseCachedResources(); |
| 596 | } |
| 597 | |
| 598 | void QQuick3DWindowAttachment::onInvalidated() |
| 599 | { |
| 600 | // Find all objects that have graphics resources and queue them |
| 601 | // for cleanup. |
| 602 | // 1. We'll need to manually go through the nodes of each scene manager and mark |
| 603 | // objects with graphics resources for deletion. |
| 604 | // The scene graph is invalidated so we need to release graphics resources now, on the render thread. |
| 605 | for (auto &sceneManager : std::as_const(t&: sceneManagers)) { |
| 606 | const auto objects = sceneManager->m_nodeMap.keys(); |
| 607 | for (QSSGRenderGraphObject *obj : objects) { |
| 608 | if (obj->hasGraphicsResources()) |
| 609 | sceneManager->cleanup(item: obj); |
| 610 | } |
| 611 | } |
| 612 | |
| 613 | // Start: follow the normal clean-up procedure |
| 614 | for (auto &sceneManager : std::as_const(t&: sceneManagers)) |
| 615 | sceneManager->cleanupNodes(); |
| 616 | |
| 617 | for (const auto &pr : std::as_const(t&: pendingResourceCleanupQueue)) |
| 618 | resourceCleanupQueue.insert(value: pr); |
| 619 | pendingResourceCleanupQueue.clear(); |
| 620 | |
| 621 | // NOTE!: It's essential that we release the cached resources before we |
| 622 | // call cleanupResources(), to avoid the expensive bookkeeping code involved |
| 623 | // for models. This is achieved by dropping the data to avoid expensive look-ups; it's going away anyways. |
| 624 | // (In the future, if/when cleanupDrawCallData() is improved, then this step might not be necessary). |
| 625 | onReleaseCachedResources(); |
| 626 | |
| 627 | cleanupResources(); |
| 628 | // end |
| 629 | |
| 630 | // If the SG RenderContex is invalidated and we're the only one holding onto the SSG |
| 631 | // RenderContextInterface then just release it. If the application is not going down |
| 632 | // a new RCI will be created/set during the next sync. |
| 633 | if (m_rci.use_count() == 1) { |
| 634 | m_rci.reset(); |
| 635 | emit renderContextInterfaceChanged(); |
| 636 | } |
| 637 | } |
| 638 | |
| 639 | QQuick3DWindowAttachment::SyncResult QQuick3DWindowAttachment::synchronize(QSet<QSSGRenderGraphObject *> &resourceLoaders) |
| 640 | { |
| 641 | // Terminate old scene managers |
| 642 | for (auto manager: sceneManagerCleanupQueue) { |
| 643 | sceneManagers.removeOne(t: manager); |
| 644 | delete manager; |
| 645 | } |
| 646 | // Terminate old scene managers |
| 647 | sceneManagerCleanupQueue = {}; |
| 648 | |
| 649 | SyncResult syncResult = SyncResultFlag::None; |
| 650 | |
| 651 | // Cleanup |
| 652 | for (auto &sceneManager : std::as_const(t&: sceneManagers)) |
| 653 | syncResult |= sceneManager->cleanupNodes(); |
| 654 | |
| 655 | // Resources |
| 656 | for (auto &sceneManager : std::as_const(t&: sceneManagers)) |
| 657 | syncResult |= sceneManager->updateDirtyResourceNodes(); |
| 658 | // Spatial Nodes |
| 659 | for (auto &sceneManager : std::as_const(t&: sceneManagers)) |
| 660 | sceneManager->updateDirtySpatialNodes(); |
| 661 | for (auto &sceneManager : std::as_const(t&: sceneManagers)) |
| 662 | syncResult |= sceneManager->updateDiryExtensions(); |
| 663 | for (auto &sceneManager : std::as_const(t&: sceneManagers)) |
| 664 | syncResult |= sceneManager->updateDirtyResourceSecondPass(); |
| 665 | // Bounding Boxes |
| 666 | for (auto &sceneManager : std::as_const(t&: sceneManagers)) |
| 667 | sceneManager->updateBoundingBoxes(mgr&: *m_rci->bufferManager()); |
| 668 | // Resource Loaders |
| 669 | for (auto &sceneManager : std::as_const(t&: sceneManagers)) |
| 670 | resourceLoaders.unite(other: sceneManager->resourceLoaders); |
| 671 | |
| 672 | if ((syncResult & SyncResultFlag::SharedResourcesDirty)) { |
| 673 | // We know there are shared resources in the scene, so notify the "world". |
| 674 | // Ideally we should be more targeted, but for now this will do the job. |
| 675 | for (auto &sceneManager : std::as_const(t&: sceneManagers)) |
| 676 | sceneManager->requestUpdate(); |
| 677 | } |
| 678 | |
| 679 | // Prepare pending (adopted) resources for clean-up (will happen as a result of afterFrameEnd()). |
| 680 | for (const auto &pr : std::as_const(t&: pendingResourceCleanupQueue)) |
| 681 | resourceCleanupQueue.insert(value: pr); |
| 682 | pendingResourceCleanupQueue.clear(); |
| 683 | |
| 684 | return syncResult; |
| 685 | } |
| 686 | |
| 687 | void QQuick3DWindowAttachment::requestUpdate() |
| 688 | { |
| 689 | for (const auto &sm : std::as_const(t&: sceneManagers)) |
| 690 | sm->requestUpdate(); |
| 691 | } |
| 692 | |
| 693 | void QQuick3DWindowAttachment::evaluateEol() |
| 694 | { |
| 695 | // NOTE: We'll re-iterate this list either on the next sync or if there's no sceneManagers left. |
| 696 | // See: sync and dtor. |
| 697 | for (QQuick3DSceneManager *manager : std::as_const(t&: sceneManagerCleanupQueue)) |
| 698 | sceneManagers.removeOne(t: manager); |
| 699 | |
| 700 | if (sceneManagers.isEmpty()) |
| 701 | delete this; |
| 702 | } |
| 703 | |
| 704 | QQuickWindow *QQuick3DWindowAttachment::window() const { return m_window; } |
| 705 | |
| 706 | void QQuick3DWindowAttachment::setRci(const std::shared_ptr<QSSGRenderContextInterface> &rciptr) |
| 707 | { |
| 708 | QSSG_CHECK_X(m_rci == nullptr || m_rci.use_count() == 1, "Old render context was not released!" ); |
| 709 | m_rci = rciptr; |
| 710 | emit renderContextInterfaceChanged(); |
| 711 | } |
| 712 | |
| 713 | void QQuick3DWindowAttachment::registerSceneManager(QQuick3DSceneManager &manager) |
| 714 | { |
| 715 | if (!sceneManagers.contains(t: &manager)) |
| 716 | sceneManagers.push_back(t: &manager); |
| 717 | } |
| 718 | |
| 719 | void QQuick3DWindowAttachment::unregisterSceneManager(QQuick3DSceneManager &manager) |
| 720 | { |
| 721 | sceneManagers.removeOne(t: &manager); |
| 722 | } |
| 723 | |
| 724 | void QQuick3DWindowAttachment::queueForCleanup(QSSGRenderGraphObject *obj) |
| 725 | { |
| 726 | Q_ASSERT(obj->hasGraphicsResources()); |
| 727 | pendingResourceCleanupQueue.push_back(t: obj); |
| 728 | } |
| 729 | |
| 730 | void QQuick3DWindowAttachment::queueForCleanup(QQuick3DSceneManager *manager) |
| 731 | { |
| 732 | if (!sceneManagerCleanupQueue.contains(t: manager)) |
| 733 | sceneManagerCleanupQueue.push_back(t: manager); |
| 734 | } |
| 735 | |
| 736 | QT_END_NAMESPACE |
| 737 | |