| 1 | // Copyright (C) 2019 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #ifndef QSSGMODEL_H |
| 5 | #define QSSGMODEL_H |
| 6 | |
| 7 | // |
| 8 | // W A R N I N G |
| 9 | // ------------- |
| 10 | // |
| 11 | // This file is not part of the Qt API. It exists purely as an |
| 12 | // implementation detail. This header file may change from version to |
| 13 | // version without notice, or even be removed. |
| 14 | // |
| 15 | // We mean it. |
| 16 | // |
| 17 | |
| 18 | #include <QtQuick3D/private/qquick3dnode_p.h> |
| 19 | #include <QtQuick3D/private/qquick3dmaterial_p.h> |
| 20 | #include <QtQuick3D/private/qquick3dgeometry_p.h> |
| 21 | #include <QtQuick3D/private/qquick3dinstancing_p.h> |
| 22 | #include <QtQuick3D/private/qquick3dskeleton_p.h> |
| 23 | #include <QtQuick3D/private/qquick3dskin_p.h> |
| 24 | #include <QtQuick3D/private/qquick3dbakedlightmap_p.h> |
| 25 | #include <QtQuick3D/private/qquick3dmorphtarget_p.h> |
| 26 | #include <QtQuick3DUtils/private/qssgbounds3_p.h> |
| 27 | |
| 28 | #include <QtQml/QQmlListProperty> |
| 29 | |
| 30 | #include <QtCore/QVector> |
| 31 | #include <QtCore/QList> |
| 32 | #include <QtCore/QUrl> |
| 33 | |
| 34 | #include <QtGui/QVector4D> |
| 35 | |
| 36 | QT_BEGIN_NAMESPACE |
| 37 | |
| 38 | class Q_QUICK3D_EXPORT QQuick3DBounds3 |
| 39 | { |
| 40 | Q_GADGET |
| 41 | Q_PROPERTY(QVector3D minimum READ minimum CONSTANT) |
| 42 | Q_PROPERTY(QVector3D maximum READ maximum CONSTANT) |
| 43 | QML_VALUE_TYPE(bounds) |
| 44 | |
| 45 | public: |
| 46 | QVector3D minimum() const |
| 47 | { |
| 48 | return bounds.minimum; |
| 49 | } |
| 50 | |
| 51 | QVector3D maximum() const |
| 52 | { |
| 53 | return bounds.maximum; |
| 54 | } |
| 55 | |
| 56 | // For compatibility we start with zero values. |
| 57 | QSSGBounds3 bounds { QVector3D{}, QVector3D{} }; |
| 58 | }; |
| 59 | |
| 60 | class Q_QUICK3D_EXPORT QQuick3DModel : public QQuick3DNode |
| 61 | { |
| 62 | Q_OBJECT |
| 63 | Q_PROPERTY(QUrl source READ source WRITE setSource NOTIFY sourceChanged) |
| 64 | Q_PROPERTY(bool castsShadows READ castsShadows WRITE setCastsShadows NOTIFY castsShadowsChanged) |
| 65 | Q_PROPERTY(bool receivesShadows READ receivesShadows WRITE setReceivesShadows NOTIFY receivesShadowsChanged) |
| 66 | Q_PROPERTY(QQmlListProperty<QQuick3DMaterial> materials READ materials) |
| 67 | Q_PROPERTY(QQmlListProperty<QQuick3DMorphTarget> morphTargets READ morphTargets NOTIFY morphTargetsChanged) |
| 68 | Q_PROPERTY(bool pickable READ pickable WRITE setPickable NOTIFY pickableChanged) |
| 69 | Q_PROPERTY(QQuick3DGeometry *geometry READ geometry WRITE setGeometry NOTIFY geometryChanged) |
| 70 | Q_PROPERTY(QQuick3DInstancing *instancing READ instancing WRITE setInstancing NOTIFY instancingChanged) |
| 71 | Q_PROPERTY(QQuick3DNode *instanceRoot READ instanceRoot WRITE setInstanceRoot NOTIFY instanceRootChanged) |
| 72 | Q_PROPERTY(QQuick3DSkeleton *skeleton READ skeleton WRITE setSkeleton NOTIFY skeletonChanged) |
| 73 | Q_PROPERTY(QQuick3DSkin *skin READ skin WRITE setSkin NOTIFY skinChanged REVISION(6, 4)) |
| 74 | Q_PROPERTY(QList<QMatrix4x4> inverseBindPoses READ inverseBindPoses WRITE setInverseBindPoses NOTIFY inverseBindPosesChanged) |
| 75 | Q_PROPERTY(QQuick3DBounds3 bounds READ bounds NOTIFY boundsChanged) |
| 76 | Q_PROPERTY(float depthBias READ depthBias WRITE setDepthBias NOTIFY depthBiasChanged) |
| 77 | Q_PROPERTY(bool receivesReflections READ receivesReflections WRITE setReceivesReflections NOTIFY receivesReflectionsChanged REVISION(6, 3)) |
| 78 | Q_PROPERTY(bool castsReflections READ castsReflections WRITE setCastsReflections NOTIFY castsReflectionsChanged REVISION(6, 4)) |
| 79 | Q_PROPERTY(bool usedInBakedLighting READ isUsedInBakedLighting WRITE setUsedInBakedLighting NOTIFY usedInBakedLightingChanged REVISION(6, 4)) |
| 80 | Q_PROPERTY(int lightmapBaseResolution READ lightmapBaseResolution WRITE setLightmapBaseResolution NOTIFY lightmapBaseResolutionChanged REVISION(6, 4)) |
| 81 | Q_PROPERTY(QQuick3DBakedLightmap *bakedLightmap READ bakedLightmap WRITE setBakedLightmap NOTIFY bakedLightmapChanged REVISION(6, 4)) |
| 82 | Q_PROPERTY(float instancingLodMin READ instancingLodMin WRITE setInstancingLodMin NOTIFY instancingLodMinChanged REVISION(6, 5)) |
| 83 | Q_PROPERTY(float instancingLodMax READ instancingLodMax WRITE setInstancingLodMax NOTIFY instancingLodMaxChanged REVISION(6, 5)) |
| 84 | Q_PROPERTY(float levelOfDetailBias READ levelOfDetailBias WRITE setLevelOfDetailBias NOTIFY levelOfDetailBiasChanged REVISION(6, 5)) |
| 85 | |
| 86 | QML_NAMED_ELEMENT(Model) |
| 87 | |
| 88 | public: |
| 89 | explicit QQuick3DModel(QQuick3DNode *parent = nullptr); |
| 90 | ~QQuick3DModel() override; |
| 91 | |
| 92 | QUrl source() const; |
| 93 | bool castsShadows() const; |
| 94 | bool receivesShadows() const; |
| 95 | bool pickable() const; |
| 96 | QQuick3DGeometry *geometry() const; |
| 97 | QQuick3DSkeleton *skeleton() const; |
| 98 | QList<QMatrix4x4> inverseBindPoses() const; |
| 99 | QQuick3DBounds3 bounds() const; |
| 100 | float depthBias() const; |
| 101 | |
| 102 | QQmlListProperty<QQuick3DMaterial> materials(); |
| 103 | QQmlListProperty<QQuick3DMorphTarget> morphTargets(); |
| 104 | |
| 105 | QQuick3DInstancing *instancing() const; |
| 106 | QQuick3DNode *instanceRoot() const; |
| 107 | |
| 108 | Q_REVISION(6, 3) bool receivesReflections() const; |
| 109 | Q_REVISION(6, 4) bool castsReflections() const; |
| 110 | Q_REVISION(6, 4) QQuick3DSkin *skin() const; |
| 111 | |
| 112 | static QString translateMeshSource(const QUrl &source, QObject *contextObject); |
| 113 | |
| 114 | Q_REVISION(6, 4) bool isUsedInBakedLighting() const; |
| 115 | Q_REVISION(6, 4) int lightmapBaseResolution() const; |
| 116 | Q_REVISION(6, 4) QQuick3DBakedLightmap *bakedLightmap() const; |
| 117 | |
| 118 | Q_REVISION(6, 5) float instancingLodMin() const; |
| 119 | Q_REVISION(6, 5) float instancingLodMax() const; |
| 120 | Q_REVISION(6, 5) float levelOfDetailBias() const; |
| 121 | |
| 122 | public Q_SLOTS: |
| 123 | void setSource(const QUrl &source); |
| 124 | void setCastsShadows(bool castsShadows); |
| 125 | void setReceivesShadows(bool receivesShadows); |
| 126 | void setPickable(bool pickable); |
| 127 | void setGeometry(QQuick3DGeometry *geometry); |
| 128 | void setSkeleton(QQuick3DSkeleton *skeleton); |
| 129 | void setInverseBindPoses(const QList<QMatrix4x4> &poses); |
| 130 | void setBounds(const QVector3D &min, const QVector3D &max); |
| 131 | void setInstancing(QQuick3DInstancing *instancing); |
| 132 | void setInstanceRoot(QQuick3DNode *instanceRoot); |
| 133 | void setDepthBias(float bias); |
| 134 | Q_REVISION(6, 3) void setReceivesReflections(bool receivesReflections); |
| 135 | Q_REVISION(6, 4) void setCastsReflections(bool castsReflections); |
| 136 | Q_REVISION(6, 4) void setSkin(QQuick3DSkin *skin); |
| 137 | Q_REVISION(6, 4) void setUsedInBakedLighting(bool enable); |
| 138 | Q_REVISION(6, 4) void setLightmapBaseResolution(int resolution); |
| 139 | Q_REVISION(6, 4) void setBakedLightmap(QQuick3DBakedLightmap *bakedLightmap); |
| 140 | |
| 141 | Q_REVISION(6, 5) void setInstancingLodMin(float minDistance); |
| 142 | Q_REVISION(6, 5) void setInstancingLodMax(float maxDistance); |
| 143 | Q_REVISION(6, 5) void setLevelOfDetailBias(float newLevelOfDetailBias); |
| 144 | |
| 145 | Q_SIGNALS: |
| 146 | void sourceChanged(); |
| 147 | void castsShadowsChanged(); |
| 148 | void receivesShadowsChanged(); |
| 149 | void pickableChanged(); |
| 150 | void geometryChanged(); |
| 151 | void skeletonChanged(); |
| 152 | void inverseBindPosesChanged(); |
| 153 | void boundsChanged(); |
| 154 | void instancingChanged(); |
| 155 | void instanceRootChanged(); |
| 156 | void morphTargetsChanged(); |
| 157 | void depthBiasChanged(); |
| 158 | Q_REVISION(6, 3) void receivesReflectionsChanged(); |
| 159 | Q_REVISION(6, 4) void castsReflectionsChanged(); |
| 160 | Q_REVISION(6, 4) void skinChanged(); |
| 161 | Q_REVISION(6, 4) void usedInBakedLightingChanged(); |
| 162 | Q_REVISION(6, 4) void lightmapBaseResolutionChanged(); |
| 163 | Q_REVISION(6, 4) void bakedLightmapChanged(); |
| 164 | |
| 165 | Q_REVISION(6, 5) void instancingLodMinChanged(); |
| 166 | Q_REVISION(6, 5) void instancingLodMaxChanged(); |
| 167 | Q_REVISION(6, 5) void levelOfDetailBiasChanged(); |
| 168 | |
| 169 | protected: |
| 170 | QSSGRenderGraphObject *updateSpatialNode(QSSGRenderGraphObject *node) override; |
| 171 | void markAllDirty() override; |
| 172 | void itemChange(ItemChange, const ItemChangeData &) override; |
| 173 | |
| 174 | private Q_SLOTS: |
| 175 | void onMaterialDestroyed(QObject *object); |
| 176 | void onMorphTargetDestroyed(QObject *object); |
| 177 | |
| 178 | private: |
| 179 | enum QSSGModelDirtyType { |
| 180 | SourceDirty = 0x00000001, |
| 181 | MaterialsDirty = 0x00000002, |
| 182 | ShadowsDirty = 0x00000004, |
| 183 | PickingDirty = 0x00000008, |
| 184 | GeometryDirty = 0x00000010, |
| 185 | SkeletonDirty = 0x00000020, |
| 186 | PoseDirty = 0x00000040, |
| 187 | InstancesDirty = 0x00000080, |
| 188 | MorphTargetsDirty = 0x00000100, |
| 189 | PropertyDirty = 0x00000200, |
| 190 | ReflectionDirty = 0x00000400, |
| 191 | SkinDirty = 0x00000800, |
| 192 | LodDirty = 0x00001000, |
| 193 | InstanceRootDirty = 0x00002000, |
| 194 | }; |
| 195 | |
| 196 | QUrl m_source; |
| 197 | |
| 198 | quint32 m_dirtyAttributes = 0xffffffff; // all dirty by default |
| 199 | void markDirty(QSSGModelDirtyType type); |
| 200 | void updateSceneManager(QQuick3DSceneManager *sceneManager); |
| 201 | |
| 202 | static void qmlAppendMaterial(QQmlListProperty<QQuick3DMaterial> *list, QQuick3DMaterial *material); |
| 203 | static QQuick3DMaterial *qmlMaterialAt(QQmlListProperty<QQuick3DMaterial> *list, qsizetype index); |
| 204 | static qsizetype qmlMaterialsCount(QQmlListProperty<QQuick3DMaterial> *list); |
| 205 | static void qmlClearMaterials(QQmlListProperty<QQuick3DMaterial> *list); |
| 206 | |
| 207 | struct Material { |
| 208 | QQuick3DMaterial *material; |
| 209 | bool refed; |
| 210 | }; |
| 211 | QVector<Material> m_materials; |
| 212 | |
| 213 | static void qmlAppendMorphTarget(QQmlListProperty<QQuick3DMorphTarget> *list, QQuick3DMorphTarget *morphTarget); |
| 214 | static QQuick3DMorphTarget *qmlMorphTargetAt(QQmlListProperty<QQuick3DMorphTarget> *list, qsizetype index); |
| 215 | static qsizetype qmlMorphTargetsCount(QQmlListProperty<QQuick3DMorphTarget> *list); |
| 216 | static void qmlClearMorphTargets(QQmlListProperty<QQuick3DMorphTarget> *list); |
| 217 | QVector<QQuick3DMorphTarget *> m_morphTargets; |
| 218 | size_t m_numMorphAttribs = 0; |
| 219 | QQuick3DGeometry *m_geometry = nullptr; |
| 220 | QQuick3DBounds3 m_bounds; |
| 221 | QQuick3DSkeleton *m_skeleton = nullptr; |
| 222 | QList<QMatrix4x4> m_inverseBindPoses; |
| 223 | QQuick3DInstancing *m_instancing = nullptr; |
| 224 | QQuick3DNode *m_instanceRoot = nullptr; |
| 225 | QMetaObject::Connection m_geometryConnection; |
| 226 | QMetaObject::Connection m_instancingConnection; |
| 227 | float m_depthBias = 0.0f; |
| 228 | bool m_castsShadows = true; |
| 229 | bool m_receivesShadows = true; |
| 230 | bool m_pickable = false; |
| 231 | bool m_receivesReflections = false; |
| 232 | bool m_castsReflections = true; |
| 233 | bool m_usedInBakedLighting = false; |
| 234 | int m_lightmapBaseResolution = 1024; |
| 235 | QQuick3DBakedLightmap *m_bakedLightmap = nullptr; |
| 236 | QMetaObject::Connection m_bakedLightmapSignalConnection; |
| 237 | QQuick3DSkin *m_skin = nullptr; |
| 238 | float m_instancingLodMin = -1; |
| 239 | float m_instancingLodMax = -1; |
| 240 | float m_levelOfDetailBias = 1.0f; |
| 241 | }; |
| 242 | |
| 243 | QT_END_NAMESPACE |
| 244 | |
| 245 | Q_DECLARE_METATYPE(QQuick3DBounds3) |
| 246 | |
| 247 | #endif // QSSGMODEL_H |
| 248 | |