| 1 | // Copyright (C) 2008-2012 NVIDIA Corporation. |
| 2 | // Copyright (C) 2019 The Qt Company Ltd. |
| 3 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 4 | |
| 5 | #ifndef QSSG_RENDER_BUFFER_MANAGER_H |
| 6 | #define QSSG_RENDER_BUFFER_MANAGER_H |
| 7 | |
| 8 | // |
| 9 | // W A R N I N G |
| 10 | // ------------- |
| 11 | // |
| 12 | // This file is not part of the Qt API. It exists purely as an |
| 13 | // implementation detail. This header file may change from version to |
| 14 | // version without notice, or even be removed. |
| 15 | // |
| 16 | // We mean it. |
| 17 | // |
| 18 | |
| 19 | #include <QtQuick3DRuntimeRender/private/qtquick3druntimerenderglobal_p.h> |
| 20 | #include <QtQuick3DRuntimeRender/private/qssgrenderimagetexture_p.h> |
| 21 | #include <QtQuick3DRuntimeRender/private/qssgrendermesh_p.h> |
| 22 | #include <QtQuick3DRuntimeRender/private/qssgrendererutil_p.h> |
| 23 | #include <QtQuick3DRuntimeRender/private/qssgrendershadercache_p.h> |
| 24 | #include <QtQuick3DUtils/private/qssgmesh_p.h> |
| 25 | |
| 26 | #include <QtQuick3DUtils/private/qquick3dprofiler_p.h> |
| 27 | |
| 28 | #include <QtCore/QMutex> |
| 29 | #include <QtCore/qhash.h> |
| 30 | #include <QtCore/qsize.h> |
| 31 | |
| 32 | QT_BEGIN_NAMESPACE |
| 33 | |
| 34 | struct QSSGRenderMesh; |
| 35 | struct QSSGLoadedTexture; |
| 36 | class QSSGRhiContext; |
| 37 | class QSSGMeshBVH; |
| 38 | class QSGTexture; |
| 39 | class QSSGRenderGeometry; |
| 40 | class QSSGRenderTextureData; |
| 41 | struct QSSGRenderModel; |
| 42 | struct QSSGRenderImage; |
| 43 | struct QSSGRenderResourceLoader; |
| 44 | struct QSSGRenderLayer; |
| 45 | struct QSSGRenderSkin; |
| 46 | |
| 47 | // There is one QSSGBufferManager per QSSGRenderContextInterface, and so per |
| 48 | // QQuickWindow, and by extension, per scenegraph render thread. This is |
| 49 | // essential here because graphics resources (vertex/index buffers, textures) |
| 50 | // are always specific to one render thread, they cannot be used and shared |
| 51 | // between different threads (and so windows). This is ensured by design, by |
| 52 | // having a dedicated BufferManager for each render thread (window). |
| 53 | |
| 54 | class QSSGRenderContextInterface; |
| 55 | class QQuick3DRenderExtension; |
| 56 | |
| 57 | struct QSSGMeshProcessingOptions |
| 58 | { |
| 59 | bool wantsLightmapUVs = false; |
| 60 | uint lightmapBaseResolution = 0; |
| 61 | QString meshFileOverride; |
| 62 | |
| 63 | inline bool isCompatible(const QSSGMeshProcessingOptions &other) const |
| 64 | { |
| 65 | // a mesh postprocessing request with no-lightmap-UVs is compatible |
| 66 | // with a previously processed mesh regardless of having generated |
| 67 | // lightmap UVs or not |
| 68 | if (!wantsLightmapUVs) |
| 69 | return true; |
| 70 | |
| 71 | // if lightmap UVs are wanted, the request can only use other's data |
| 72 | // if that generated lightmap UVs with the matching resolution |
| 73 | return other.wantsLightmapUVs && lightmapBaseResolution == other.lightmapBaseResolution; |
| 74 | |
| 75 | // meshFileOverride plays no role here |
| 76 | } |
| 77 | }; |
| 78 | |
| 79 | class Q_QUICK3DRUNTIMERENDER_EXPORT QSSGBufferManager |
| 80 | { |
| 81 | Q_DISABLE_COPY(QSSGBufferManager) |
| 82 | public: |
| 83 | enum MipMode : quint8 { |
| 84 | MipModeFollowRenderImage, |
| 85 | MipModeEnable, |
| 86 | MipModeDisable, |
| 87 | MipModeBsdf |
| 88 | }; |
| 89 | |
| 90 | enum LoadRenderImageFlag { |
| 91 | LoadWithFlippedY = 0x01 |
| 92 | }; |
| 93 | Q_DECLARE_FLAGS(LoadRenderImageFlags, LoadRenderImageFlag) |
| 94 | |
| 95 | struct ImageCacheKey { |
| 96 | QSSGRenderPath path; |
| 97 | int mipMode; |
| 98 | int type; |
| 99 | }; |
| 100 | |
| 101 | struct CustomImageCacheKey { |
| 102 | QSSGRenderTextureData *data; |
| 103 | QSize pixelSize; |
| 104 | MipMode mipMode; |
| 105 | }; |
| 106 | |
| 107 | struct ImageData { |
| 108 | QSSGRenderImageTexture renderImageTexture; |
| 109 | QHash<QSSGRenderLayer*, uint32_t> usageCounts; |
| 110 | uint32_t version = 0; |
| 111 | }; |
| 112 | |
| 113 | struct MeshData { |
| 114 | QSSGRenderMesh *mesh = nullptr; |
| 115 | QHash<QSSGRenderLayer*, uint32_t> usageCounts; |
| 116 | uint32_t generationId = 0; |
| 117 | QSSGMeshProcessingOptions options; |
| 118 | }; |
| 119 | |
| 120 | struct MemoryStats { |
| 121 | quint64 meshDataSize = 0; |
| 122 | quint64 imageDataSize = 0; |
| 123 | }; |
| 124 | |
| 125 | QSSGBufferManager(); |
| 126 | ~QSSGBufferManager(); |
| 127 | |
| 128 | void setRenderContextInterface(QSSGRenderContextInterface *ctx); |
| 129 | |
| 130 | void releaseCachedResources(); |
| 131 | // called on the destuction of a layer to release its referenced resources |
| 132 | void releaseResourcesForLayer(QSSGRenderLayer *layer); |
| 133 | |
| 134 | QSSGRenderImageTexture loadRenderImage(const QSSGRenderImage *image, |
| 135 | MipMode inMipMode = MipModeFollowRenderImage, |
| 136 | LoadRenderImageFlags flags = LoadWithFlippedY); |
| 137 | QSSGRenderImageTexture loadLightmap(const QSSGRenderModel &model); |
| 138 | QSSGRenderImageTexture loadSkinmap(QSSGRenderTextureData *skin); |
| 139 | |
| 140 | QSSGRenderMesh *getMeshForPicking(const QSSGRenderModel &model) const; |
| 141 | QSSGBounds3 getModelBounds(const QSSGRenderModel *model) const; |
| 142 | |
| 143 | QSSGRenderMesh *loadMesh(const QSSGRenderModel *model); |
| 144 | |
| 145 | // Called at the end of the frame to release unreferenced geometry and textures |
| 146 | void cleanupUnreferencedBuffers(quint32 frameId, QSSGRenderLayer *layer); |
| 147 | void resetUsageCounters(quint32 frameId, QSSGRenderLayer *layer); |
| 148 | |
| 149 | void releaseGeometry(QSSGRenderGeometry *geometry); |
| 150 | void releaseTextureData(const QSSGRenderTextureData *data); |
| 151 | void releaseTextureData(const CustomImageCacheKey &key); |
| 152 | void releaseExtensionResult(const QSSGRenderExtension &rext); |
| 153 | |
| 154 | void commitBufferResourceUpdates(); |
| 155 | |
| 156 | void processResourceLoader(const QSSGRenderResourceLoader *loader); |
| 157 | |
| 158 | static std::unique_ptr<QSSGMeshBVH> loadMeshBVH(const QSSGRenderPath &inSourcePath); |
| 159 | static std::unique_ptr<QSSGMeshBVH> loadMeshBVH(QSSGRenderGeometry *geometry); |
| 160 | |
| 161 | static QSSGMesh::Mesh loadMeshData(const QSSGRenderPath &inSourcePath); |
| 162 | QSSGMesh::Mesh loadMeshData(const QSSGRenderGeometry *geometry); |
| 163 | |
| 164 | void registerExtensionResult(const QSSGRenderExtension &extensions, QRhiTexture *texture); |
| 165 | |
| 166 | static QRhiTexture::Format toRhiFormat(const QSSGRenderTextureFormat format); |
| 167 | |
| 168 | static void registerMeshData(const QString &assetId, const QVector<QSSGMesh::Mesh> &meshData); |
| 169 | static void unregisterMeshData(const QString &assetId); |
| 170 | static QString runtimeMeshSourceName(const QString &assetId, qsizetype meshId); |
| 171 | static QString primitivePath(const QString &primitive); |
| 172 | |
| 173 | QMutex *meshUpdateMutex(); |
| 174 | |
| 175 | void increaseMemoryStat(QRhiTexture *texture); |
| 176 | void decreaseMemoryStat(QRhiTexture *texture); |
| 177 | void increaseMemoryStat(QSSGRenderMesh *mesh); |
| 178 | void decreaseMemoryStat(QSSGRenderMesh *mesh); |
| 179 | |
| 180 | // Views for testing |
| 181 | const QHash<ImageCacheKey, ImageData> &getImageMap() const { return imageMap; } |
| 182 | const QHash<CustomImageCacheKey, ImageData> &getCustomTextureMap() const { return customTextureMap; } |
| 183 | const QHash<QSGTexture *, ImageData> &getSGImageMap() const { return qsgImageMap; } |
| 184 | const QHash<QSSGRenderPath, MeshData> &getMeshMap() const { return meshMap; } |
| 185 | const QHash<QSSGRenderGeometry *, MeshData> &getCustomMeshMap() const { return customMeshMap; } |
| 186 | |
| 187 | private: |
| 188 | void clear(); |
| 189 | QRhiResourceUpdateBatch *meshBufferUpdateBatch(); |
| 190 | |
| 191 | static QSSGMesh::Mesh loadPrimitive(const QString &inRelativePath); |
| 192 | enum CreateRhiTextureFlag { |
| 193 | ScanForTransparency = 0x01, |
| 194 | CubeMap = 0x02, |
| 195 | Texture3D = 0x04 |
| 196 | }; |
| 197 | Q_DECLARE_FLAGS(CreateRhiTextureFlags, CreateRhiTextureFlag) |
| 198 | bool setRhiTexture(QSSGRenderImageTexture &texture, |
| 199 | const QSSGLoadedTexture *inTexture, |
| 200 | MipMode inMipMode, |
| 201 | CreateRhiTextureFlags inFlags, |
| 202 | const QString &debugObjectName, |
| 203 | bool *wasTextureCreated = nullptr); |
| 204 | |
| 205 | QSSGRenderMesh *loadRenderMesh(const QSSGRenderPath &inSourcePath, QSSGMeshProcessingOptions options); |
| 206 | QSSGRenderMesh *loadRenderMesh(QSSGRenderGeometry *geometry, QSSGMeshProcessingOptions options); |
| 207 | |
| 208 | QSSGRenderMesh *createRenderMesh(const QSSGMesh::Mesh &mesh, const QString &debugObjectName = {}); |
| 209 | QSSGRenderImageTexture loadTextureData(QSSGRenderTextureData *data, MipMode inMipMode); |
| 210 | bool createEnvironmentMap(const QSSGLoadedTexture *inImage, QSSGRenderImageTexture *outTexture, const QString &debugObjectName); |
| 211 | |
| 212 | void releaseMesh(const QSSGRenderPath &inSourcePath); |
| 213 | void releaseImage(const ImageCacheKey &key); |
| 214 | |
| 215 | QSSGRenderContextInterface *m_contextInterface = nullptr; // ContextInterfaces owns BufferManager |
| 216 | |
| 217 | // These store the actual buffer handles |
| 218 | QHash<ImageCacheKey, ImageData> imageMap; // Textures (specificed by path) |
| 219 | QHash<CustomImageCacheKey, ImageData> customTextureMap; // Textures (QQuick3DTextureData) |
| 220 | QHash<QSGTexture *, ImageData> qsgImageMap; // Textures (from Qt Quick) |
| 221 | QHash<const QSSGRenderExtension *, ImageData> renderExtensionTexture; // Textures (from QQuick3DRenderExtension) |
| 222 | QHash<QSSGRenderPath, MeshData> meshMap; // Meshes (specififed by path) |
| 223 | QHash<QSSGRenderGeometry *, MeshData> customMeshMap; // Meshes (QQuick3DGeometry) |
| 224 | |
| 225 | QRhiResourceUpdateBatch *meshBufferUpdates = nullptr; |
| 226 | QMutex meshBufferMutex; |
| 227 | |
| 228 | quint32 frameCleanupIndex = 0; |
| 229 | quint32 frameResetIndex = 0; |
| 230 | QSSGRenderLayer *currentLayer = nullptr; |
| 231 | MemoryStats stats; |
| 232 | }; |
| 233 | |
| 234 | Q_DECLARE_OPERATORS_FOR_FLAGS(QSSGBufferManager::LoadRenderImageFlags) |
| 235 | |
| 236 | inline size_t qHash(const QSSGBufferManager::ImageCacheKey &k, size_t seed) Q_DECL_NOTHROW |
| 237 | { |
| 238 | return qHash(path: k.path, seed) ^ k.mipMode ^ k.type; |
| 239 | } |
| 240 | |
| 241 | inline bool operator==(const QSSGBufferManager::ImageCacheKey &a, const QSSGBufferManager::ImageCacheKey &b) Q_DECL_NOTHROW |
| 242 | { |
| 243 | return a.path == b.path && a.mipMode == b.mipMode && a.type == b.type; |
| 244 | } |
| 245 | |
| 246 | size_t qHash(const QSSGBufferManager::CustomImageCacheKey &k, size_t seed) noexcept; |
| 247 | |
| 248 | inline bool operator==(const QSSGBufferManager::CustomImageCacheKey &a, const QSSGBufferManager::CustomImageCacheKey &b) Q_DECL_NOTHROW |
| 249 | { |
| 250 | return a.data == b.data && a.pixelSize == b.pixelSize && a.mipMode == b.mipMode; |
| 251 | } |
| 252 | |
| 253 | QT_END_NAMESPACE |
| 254 | |
| 255 | #endif |
| 256 | |