| 1 | // Copyright (C) 2020 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #ifndef QSSGRENDERTEXTUREDATA_H |
| 5 | #define QSSGRENDERTEXTUREDATA_H |
| 6 | |
| 7 | // |
| 8 | // W A R N I N G |
| 9 | // ------------- |
| 10 | // |
| 11 | // This file is not part of the Qt API. It exists purely as an |
| 12 | // implementation detail. This header file may change from version to |
| 13 | // version without notice, or even be removed. |
| 14 | // |
| 15 | // We mean it. |
| 16 | // |
| 17 | |
| 18 | #include <QtQuick3DRuntimeRender/private/qssgrendergraphobject_p.h> |
| 19 | #include <QtQuick3DRuntimeRender/private/qssgrenderimagetexture_p.h> |
| 20 | #include <QtQuick3DRuntimeRender/private/qssgrenderbuffermanager_p.h> |
| 21 | #include <QtQuick3DUtils/private/qssgrenderbasetypes_p.h> |
| 22 | #include <QtCore/qsize.h> |
| 23 | #include <QtCore/qbytearray.h> |
| 24 | |
| 25 | QT_BEGIN_NAMESPACE |
| 26 | |
| 27 | class Q_QUICK3DRUNTIMERENDER_EXPORT QSSGRenderTextureData : public QSSGRenderGraphObject |
| 28 | { |
| 29 | public: |
| 30 | explicit QSSGRenderTextureData(); |
| 31 | virtual ~QSSGRenderTextureData(); |
| 32 | |
| 33 | const QByteArray &textureData() const; |
| 34 | void setTextureData(const QByteArray &data); |
| 35 | |
| 36 | QSize size() const { return m_size; } |
| 37 | void setSize(const QSize &size); |
| 38 | |
| 39 | int depth() const { return m_depth; } |
| 40 | void setDepth(int depth); |
| 41 | |
| 42 | QSSGRenderTextureFormat format() const { return m_format; } |
| 43 | void setFormat(QSSGRenderTextureFormat format); |
| 44 | |
| 45 | bool hasTransparency() const { return m_hasTransparency; } |
| 46 | void setHasTransparency(bool hasTransparency); |
| 47 | |
| 48 | // We use a version number to track changes in the texture data. |
| 49 | [[nodiscard]] quint32 version() const { return m_textureDataVersion; } |
| 50 | |
| 51 | QString debugObjectName; |
| 52 | |
| 53 | protected: |
| 54 | Q_DISABLE_COPY(QSSGRenderTextureData) |
| 55 | |
| 56 | // it's specially used for Type::Skin |
| 57 | explicit QSSGRenderTextureData(QSSGRenderGraphObject::Type inType); |
| 58 | |
| 59 | QByteArray m_textureData; |
| 60 | QSize m_size; |
| 61 | int m_depth = 0; |
| 62 | quint32 m_textureDataVersion = 0; |
| 63 | QSSGRenderTextureFormat m_format = QSSGRenderTextureFormat::Unknown; |
| 64 | bool m_hasTransparency = false; |
| 65 | }; |
| 66 | |
| 67 | // NOTE: We only hash the size, depth, format and hasTransparency here, not the actual data. |
| 68 | // This is because we want to be able to quickly check if a texture has changed, without needing |
| 69 | // to inspect the data content. If only the version changes we'll try to recycle the existing |
| 70 | // texture resource, if the size, depth, format or hasTransparency changes we'll need to create a |
| 71 | // new texture resource (See: QSSGBufferManager::loadTextureData). |
| 72 | inline size_t qHash(const QSSGRenderTextureData &data, size_t seed) noexcept |
| 73 | { |
| 74 | const auto format = data.format(); |
| 75 | return qHashMulti(seed, args: data.size(), args: data.depth(), args: format.format, args: data.hasTransparency()); |
| 76 | } |
| 77 | |
| 78 | QT_END_NAMESPACE |
| 79 | |
| 80 | #endif // QSSGRENDERTEXTUREDATA_H |
| 81 | |