| 1 | // Copyright (C) 2008-2012 NVIDIA Corporation. |
| 2 | // Copyright (C) 2020 The Qt Company Ltd. |
| 3 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 4 | |
| 5 | #ifndef QSSGRHIQUADRENDERER_P_H |
| 6 | #define QSSGRHIQUADRENDERER_P_H |
| 7 | |
| 8 | // |
| 9 | // W A R N I N G |
| 10 | // ------------- |
| 11 | // |
| 12 | // This file is not part of the Qt API. It exists purely as an |
| 13 | // implementation detail. This header file may change from version to |
| 14 | // version without notice, or even be removed. |
| 15 | // |
| 16 | // We mean it. |
| 17 | // |
| 18 | |
| 19 | #include <QtQuick3DRuntimeRender/private/qtquick3druntimerenderglobal_p.h> |
| 20 | #include <QtQuick3DRuntimeRender/private/qssgrhicontext_p.h> |
| 21 | |
| 22 | QT_BEGIN_NAMESPACE |
| 23 | |
| 24 | class Q_QUICK3DRUNTIMERENDER_EXPORT QSSGRhiQuadRenderer |
| 25 | { |
| 26 | public: |
| 27 | // The expected usage is one of the following: |
| 28 | // prepareQuad() + recordRenderQuadPass() right after each other (to record a full standalone renderpass, in the prepare phase) |
| 29 | // prepareQuad() in prepare phase, then recordRenderQuad() in render phase (to draw a quad within the main renderpass) |
| 30 | |
| 31 | enum Flag { |
| 32 | UvCoords = 0x01, |
| 33 | DepthTest = 0x02, |
| 34 | DepthWrite = 0x04, |
| 35 | PremulBlend = 0x08, |
| 36 | RenderBehind = 0x10 |
| 37 | }; |
| 38 | Q_DECLARE_FLAGS(Flags, Flag) |
| 39 | |
| 40 | void prepareQuad(QSSGRhiContext *rhiCtx, QRhiResourceUpdateBatch *maybeRub); |
| 41 | |
| 42 | void recordRenderQuad(QSSGRhiContext *rhiCtx, |
| 43 | QSSGRhiGraphicsPipelineState *ps, QRhiShaderResourceBindings *srb, |
| 44 | QRhiRenderPassDescriptor *rpDesc, Flags flags); |
| 45 | |
| 46 | void recordRenderQuadPass(QSSGRhiContext *rhiCtx, |
| 47 | QSSGRhiGraphicsPipelineState *ps, QRhiShaderResourceBindings *srb, |
| 48 | QRhiTextureRenderTarget *rt, Flags flags); |
| 49 | |
| 50 | private: |
| 51 | void ensureBuffers(QSSGRhiContext *rhiCtx, QRhiResourceUpdateBatch *rub); |
| 52 | |
| 53 | QSSGRhiBufferPtr m_vbuf; |
| 54 | QSSGRhiBufferPtr m_ibuf; |
| 55 | }; |
| 56 | |
| 57 | Q_DECLARE_OPERATORS_FOR_FLAGS(QSSGRhiQuadRenderer::Flags) |
| 58 | |
| 59 | |
| 60 | class Q_QUICK3DRUNTIMERENDER_EXPORT QSSGRhiCubeRenderer |
| 61 | { |
| 62 | public: |
| 63 | void prepareCube(QSSGRhiContext *rhiCtx, QRhiResourceUpdateBatch *maybeRub); |
| 64 | |
| 65 | void recordRenderCube(QSSGRhiContext *rhiCtx, |
| 66 | QSSGRhiGraphicsPipelineState *ps, QRhiShaderResourceBindings *srb, |
| 67 | QRhiRenderPassDescriptor *rpDesc, QSSGRhiQuadRenderer::Flags flags); |
| 68 | private: |
| 69 | void ensureBuffers(QSSGRhiContext *rhiCtx, QRhiResourceUpdateBatch *rub); |
| 70 | |
| 71 | QSSGRhiBufferPtr m_vbuf; |
| 72 | QSSGRhiBufferPtr m_ibuf; |
| 73 | }; |
| 74 | |
| 75 | |
| 76 | QT_END_NAMESPACE |
| 77 | |
| 78 | #endif |
| 79 | |