| 1 | // Copyright (C) 2023 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #ifndef QSSGRHICONTEXT_P_H |
| 5 | #define QSSGRHICONTEXT_P_H |
| 6 | |
| 7 | // |
| 8 | // W A R N I N G |
| 9 | // ------------- |
| 10 | // |
| 11 | // This file is not part of the Qt API. It exists purely as an |
| 12 | // implementation detail. This header file may change from version to |
| 13 | // version without notice, or even be removed. |
| 14 | // |
| 15 | // We mean it. |
| 16 | // |
| 17 | |
| 18 | #include <QtGui/rhi/qrhi.h> |
| 19 | |
| 20 | #include <QtQuick3DRuntimeRender/qtquick3druntimerenderexports.h> |
| 21 | #include <QtQuick3DUtils/private/qssgrenderbasetypes_p.h> |
| 22 | #include <ssg/qssgrhicontext.h> |
| 23 | |
| 24 | QT_BEGIN_NAMESPACE |
| 25 | |
| 26 | struct QSSGRenderLayer; |
| 27 | struct QSSGRenderInstanceTable; |
| 28 | struct QSSGRenderModel; |
| 29 | struct QSSGRenderMesh; |
| 30 | class QSSGRenderGraphObject; |
| 31 | |
| 32 | struct QSSGRhiInputAssemblerStatePrivate |
| 33 | { |
| 34 | using InputAssemblerState = QSSGRhiGraphicsPipelineState::InputAssemblerState; |
| 35 | static const InputAssemblerState &get(const QSSGRhiGraphicsPipelineState &ps) { return ps.ia; } |
| 36 | static InputAssemblerState &get(QSSGRhiGraphicsPipelineState &ps) { return ps.ia; } |
| 37 | }; |
| 38 | |
| 39 | using QSSGRhiInputAssemblerState = QSSGRhiInputAssemblerStatePrivate::InputAssemblerState; |
| 40 | |
| 41 | struct QSSGRhiGraphicsPipelineStatePrivate |
| 42 | { |
| 43 | static void setShaderPipeline(QSSGRhiGraphicsPipelineState &ps, const QSSGRhiShaderPipeline *pipeline) |
| 44 | { |
| 45 | ps.shaderPipeline = pipeline; |
| 46 | } |
| 47 | |
| 48 | static constexpr const QSSGRhiShaderPipeline *getShaderPipeline(const QSSGRhiGraphicsPipelineState &ps) |
| 49 | { |
| 50 | return ps.shaderPipeline; |
| 51 | } |
| 52 | }; |
| 53 | |
| 54 | namespace QSSGRhiHelpers |
| 55 | { |
| 56 | |
| 57 | inline QRhiSampler::Filter toRhi(QSSGRenderTextureFilterOp op) |
| 58 | { |
| 59 | switch (op) { |
| 60 | case QSSGRenderTextureFilterOp::Nearest: |
| 61 | return QRhiSampler::Nearest; |
| 62 | case QSSGRenderTextureFilterOp::Linear: |
| 63 | return QRhiSampler::Linear; |
| 64 | case QSSGRenderTextureFilterOp::None: |
| 65 | return QRhiSampler::Linear; |
| 66 | } |
| 67 | |
| 68 | Q_UNREACHABLE_RETURN(QRhiSampler::Linear); |
| 69 | } |
| 70 | |
| 71 | inline QRhiSampler::AddressMode toRhi(QSSGRenderTextureCoordOp tiling) |
| 72 | { |
| 73 | switch (tiling) { |
| 74 | case QSSGRenderTextureCoordOp::Repeat: |
| 75 | return QRhiSampler::Repeat; |
| 76 | case QSSGRenderTextureCoordOp::MirroredRepeat: |
| 77 | return QRhiSampler::Mirror; |
| 78 | case QSSGRenderTextureCoordOp::ClampToEdge: |
| 79 | return QRhiSampler::ClampToEdge; |
| 80 | case QSSGRenderTextureCoordOp::Unknown: |
| 81 | return QRhiSampler::ClampToEdge; |
| 82 | } |
| 83 | |
| 84 | Q_UNREACHABLE_RETURN(QRhiSampler::ClampToEdge); |
| 85 | } |
| 86 | |
| 87 | inline QRhiGraphicsPipeline::CullMode toCullMode(QSSGCullFaceMode cullFaceMode) |
| 88 | { |
| 89 | switch (cullFaceMode) { |
| 90 | case QSSGCullFaceMode::Back: |
| 91 | return QRhiGraphicsPipeline::Back; |
| 92 | case QSSGCullFaceMode::Front: |
| 93 | return QRhiGraphicsPipeline::Front; |
| 94 | case QSSGCullFaceMode::Disabled: |
| 95 | return QRhiGraphicsPipeline::None; |
| 96 | case QSSGCullFaceMode::FrontAndBack: |
| 97 | qWarning(msg: "FrontAndBack cull mode not supported" ); |
| 98 | return QRhiGraphicsPipeline::None; |
| 99 | case QSSGCullFaceMode::Unknown: |
| 100 | return QRhiGraphicsPipeline::None; |
| 101 | } |
| 102 | |
| 103 | Q_UNREACHABLE_RETURN(QRhiGraphicsPipeline::None); |
| 104 | } |
| 105 | |
| 106 | QRhiVertexInputAttribute::Format toVertexInputFormat(QSSGRenderComponentType compType, quint32 numComps); |
| 107 | QRhiGraphicsPipeline::Topology toTopology(QSSGRenderDrawMode drawMode); |
| 108 | // Fills out inputLayout.attributes[].location based on |
| 109 | // inputLayoutInputNames and the provided shader reflection info. |
| 110 | void bakeVertexInputLocations(QSSGRhiInputAssemblerState *ia, const QSSGRhiShaderPipeline &shaders, int instanceBufferBinding = 0); |
| 111 | |
| 112 | } // namespace QSSGRhiHelpers |
| 113 | |
| 114 | inline bool operator==(const QSSGRhiGraphicsPipelineState &a, const QSSGRhiGraphicsPipelineState &b) Q_DECL_NOTHROW |
| 115 | { |
| 116 | const auto &ia_a = QSSGRhiInputAssemblerStatePrivate::get(ps: a); |
| 117 | const auto &ia_b = QSSGRhiInputAssemblerStatePrivate::get(ps: b); |
| 118 | return QSSGRhiGraphicsPipelineStatePrivate::getShaderPipeline(ps: a) == QSSGRhiGraphicsPipelineStatePrivate::getShaderPipeline(ps: b) |
| 119 | && a.samples == b.samples |
| 120 | && a.flags == b.flags |
| 121 | && a.stencilRef == b.stencilRef |
| 122 | && (std::memcmp(s1: &a.stencilOpFrontState, s2: &b.stencilOpFrontState, n: sizeof(QRhiGraphicsPipeline::StencilOpState)) == 0) |
| 123 | && a.stencilWriteMask == b.stencilWriteMask |
| 124 | && a.depthFunc == b.depthFunc |
| 125 | && a.cullMode == b.cullMode |
| 126 | && a.depthBias == b.depthBias |
| 127 | && a.slopeScaledDepthBias == b.slopeScaledDepthBias |
| 128 | && a.viewport == b.viewport |
| 129 | && a.scissor == b.scissor |
| 130 | && ia_a.topology == ia_b.topology |
| 131 | && ia_a.inputLayout == ia_b.inputLayout |
| 132 | && a.targetBlend.colorWrite == b.targetBlend.colorWrite |
| 133 | && a.targetBlend.srcColor == b.targetBlend.srcColor |
| 134 | && a.targetBlend.dstColor == b.targetBlend.dstColor |
| 135 | && a.targetBlend.opColor == b.targetBlend.opColor |
| 136 | && a.targetBlend.srcAlpha == b.targetBlend.srcAlpha |
| 137 | && a.targetBlend.dstAlpha == b.targetBlend.dstAlpha |
| 138 | && a.targetBlend.opAlpha == b.targetBlend.opAlpha |
| 139 | && a.colorAttachmentCount == b.colorAttachmentCount |
| 140 | && a.lineWidth == b.lineWidth |
| 141 | && a.polygonMode == b.polygonMode |
| 142 | && a.viewCount == b.viewCount; |
| 143 | } |
| 144 | |
| 145 | inline bool operator!=(const QSSGRhiGraphicsPipelineState &a, const QSSGRhiGraphicsPipelineState &b) Q_DECL_NOTHROW |
| 146 | { |
| 147 | return !(a == b); |
| 148 | } |
| 149 | |
| 150 | inline size_t qHash(const QSSGRhiGraphicsPipelineState &s, size_t seed) Q_DECL_NOTHROW |
| 151 | { |
| 152 | // do not bother with all fields |
| 153 | return qHash(key: QSSGRhiGraphicsPipelineStatePrivate::getShaderPipeline(ps: s), seed) |
| 154 | ^ qHash(key: s.samples) |
| 155 | ^ qHash(key: s.viewCount) |
| 156 | ^ qHash(e: s.targetBlend.dstColor) |
| 157 | ^ qHash(e: s.depthFunc) |
| 158 | ^ qHash(e: s.cullMode) |
| 159 | ^ qHash(key: s.colorAttachmentCount) |
| 160 | ^ qHash(key: s.lineWidth) |
| 161 | ^ qHash(e: s.polygonMode) |
| 162 | ^ qHashBits(p: &s.stencilOpFrontState, size: sizeof(QRhiGraphicsPipeline::StencilOpState)) |
| 163 | ^ (s.flags) |
| 164 | ^ (s.stencilRef << 6) |
| 165 | ^ (s.stencilWriteMask << 7); |
| 166 | } |
| 167 | |
| 168 | // The lookup keys can be somewhat complicated due to having to handle cases |
| 169 | // like "render a model in a shared scene between multiple View3Ds" (here both |
| 170 | // the View3D ('layer/cid') and the model ('model') act as the lookup key since |
| 171 | // while the model is the same, we still want different uniform buffers per |
| 172 | // View3D), or the case of shadow maps where the shadow map (there can be as |
| 173 | // many as lights) is taken into account too ('entry') together with an entry index |
| 174 | // where more resolution is needed (e.g., cube maps). |
| 175 | // |
| 176 | struct QSSGRhiDrawCallDataKey |
| 177 | { |
| 178 | const void *cid = nullptr; // Usually the sub-pass (see usage of QSSGPassKey) |
| 179 | const void *model = nullptr; |
| 180 | const void *entry = nullptr; |
| 181 | quintptr entryIdx = 0; |
| 182 | }; |
| 183 | |
| 184 | class Q_QUICK3DRUNTIMERENDER_EXPORT QSSGRhiBuffer |
| 185 | { |
| 186 | Q_DISABLE_COPY(QSSGRhiBuffer) |
| 187 | public: |
| 188 | QSSGRhiBuffer(QSSGRhiContext &context, |
| 189 | QRhiBuffer::Type type, |
| 190 | QRhiBuffer::UsageFlags usageMask, |
| 191 | quint32 stride, |
| 192 | qsizetype size, |
| 193 | QRhiCommandBuffer::IndexFormat indexFormat = QRhiCommandBuffer::IndexUInt16); |
| 194 | |
| 195 | virtual ~QSSGRhiBuffer(); |
| 196 | |
| 197 | QRhiBuffer *buffer() const { return m_buffer; } |
| 198 | quint32 stride() const { return m_stride; } |
| 199 | quint32 numVertices() const { |
| 200 | const quint32 sz = quint32(m_buffer->size()); |
| 201 | Q_ASSERT((sz % m_stride) == 0); |
| 202 | return sz / m_stride; |
| 203 | } |
| 204 | QRhiCommandBuffer::IndexFormat indexFormat() const { return m_indexFormat; } |
| 205 | |
| 206 | private: |
| 207 | QSSGRhiContext &m_context; |
| 208 | QRhiBuffer *m_buffer = nullptr; |
| 209 | quint32 m_stride; |
| 210 | QRhiCommandBuffer::IndexFormat m_indexFormat; |
| 211 | }; |
| 212 | |
| 213 | struct QSSGRhiShaderUniform |
| 214 | { |
| 215 | char name[64]; |
| 216 | size_t size = 0; |
| 217 | |
| 218 | private: |
| 219 | size_t offset = SIZE_MAX; |
| 220 | bool maybeExists = true; |
| 221 | friend class QSSGRhiShaderPipeline; |
| 222 | }; |
| 223 | |
| 224 | struct QSSGRhiShaderUniformArray |
| 225 | { |
| 226 | char name[64]; |
| 227 | size_t typeSize = 0; |
| 228 | size_t itemCount = 0; |
| 229 | |
| 230 | private: |
| 231 | size_t offset = SIZE_MAX; |
| 232 | size_t size = 0; |
| 233 | bool maybeExists = true; |
| 234 | friend class QSSGRhiShaderPipeline; |
| 235 | }; |
| 236 | |
| 237 | using QSSGRhiBufferPtr = std::shared_ptr<QSSGRhiBuffer>; |
| 238 | |
| 239 | inline bool operator==(const QSSGRhiSamplerDescription &a, const QSSGRhiSamplerDescription &b) Q_DECL_NOTHROW |
| 240 | { |
| 241 | return a.hTiling == b.hTiling && a.vTiling == b.vTiling && a.zTiling == b.zTiling |
| 242 | && a.minFilter == b.minFilter && a.magFilter == b.magFilter |
| 243 | && a.mipmap == b.mipmap; |
| 244 | } |
| 245 | |
| 246 | inline bool operator!=(const QSSGRhiSamplerDescription &a, const QSSGRhiSamplerDescription &b) Q_DECL_NOTHROW |
| 247 | { |
| 248 | return !(a == b); |
| 249 | } |
| 250 | |
| 251 | struct QSSGRhiTexture |
| 252 | { |
| 253 | QByteArray name; |
| 254 | QRhiTexture *texture = nullptr; |
| 255 | QSSGRhiSamplerDescription samplerDesc; |
| 256 | }; |
| 257 | |
| 258 | enum class QSSGRhiSamplerBindingHints |
| 259 | { |
| 260 | LightProbe = 64, // must be larger than the largest value in SSGRenderableImage::Type |
| 261 | ScreenTexture, |
| 262 | DepthTexture, |
| 263 | AoTexture, |
| 264 | LightmapTexture, |
| 265 | DepthTextureArray, |
| 266 | ScreenTextureArray, |
| 267 | AoTextureArray, |
| 268 | |
| 269 | BindingMapSize |
| 270 | }; |
| 271 | |
| 272 | // these are our current shader limits |
| 273 | #define QSSG_MAX_NUM_LIGHTS 15 |
| 274 | #define QSSG_REDUCED_MAX_NUM_LIGHTS 5 |
| 275 | #define QSSG_MAX_NUM_SHADOW_MAPS 8 |
| 276 | |
| 277 | // note this struct must exactly match the memory layout of the uniform block in |
| 278 | // funcSampleLightVars.glsllib |
| 279 | struct QSSGShaderLightData |
| 280 | { |
| 281 | float position[4]; |
| 282 | float direction[4]; // Specifies the light direction in world coordinates. |
| 283 | float diffuse[4]; |
| 284 | float specular[4]; |
| 285 | float coneAngle; // Specifies the outer cone angle of the spot light. |
| 286 | float innerConeAngle; // Specifies the inner cone angle of the spot light. |
| 287 | float constantAttenuation; // Specifies the constant light attenuation factor. |
| 288 | float linearAttenuation; // Specifies the linear light attenuation factor. |
| 289 | float quadraticAttenuation; // Specifies the quadratic light attenuation factor. |
| 290 | float padding[3]; // the next light array element must start at a vec4-aligned offset |
| 291 | }; |
| 292 | |
| 293 | struct QSSGShaderLightsUniformData |
| 294 | { |
| 295 | qint32 count = -1; |
| 296 | float padding[3]; // first element must start at a vec4-aligned offset |
| 297 | QSSGShaderLightData lightData[QSSG_MAX_NUM_LIGHTS]; |
| 298 | |
| 299 | }; |
| 300 | |
| 301 | // note this struct must exactly match the memory layout of the uniform block in |
| 302 | // funcSampleLightVars.glsllib |
| 303 | struct QSSGShaderShadowData { |
| 304 | float matrices[4][16]; |
| 305 | float dimensionsInverted[4][4]; |
| 306 | float csmSplits[4]; |
| 307 | float csmActive[4]; |
| 308 | |
| 309 | float bias; |
| 310 | float factor; |
| 311 | float isYUp; |
| 312 | float clipNear; |
| 313 | |
| 314 | float shadowMapFar; |
| 315 | qint32 layerIndex; |
| 316 | qint32 csmNumSplits; |
| 317 | float csmBlendRatio; |
| 318 | |
| 319 | float pcfFactor; |
| 320 | float padding[3]; |
| 321 | }; |
| 322 | |
| 323 | struct QSSGShaderShadowsUniformData |
| 324 | { |
| 325 | qint32 count = -1; |
| 326 | float padding[3]; // first element must start at a vec4-aligned offset |
| 327 | QSSGShaderShadowData shadowData[QSSG_MAX_NUM_SHADOW_MAPS]; |
| 328 | }; |
| 329 | |
| 330 | // Default materials work with a regular combined image sampler for each shadowmap. |
| 331 | struct QSSGRhiShadowMapProperties |
| 332 | { |
| 333 | QRhiTexture *shadowMapTexture = nullptr; |
| 334 | QByteArray shadowMapTextureUniformName; |
| 335 | int cachedBinding = -1; // -1 == invalid |
| 336 | }; |
| 337 | |
| 338 | class Q_QUICK3DRUNTIMERENDER_EXPORT QSSGRhiShaderPipeline |
| 339 | { |
| 340 | Q_DISABLE_COPY(QSSGRhiShaderPipeline) |
| 341 | public: |
| 342 | explicit QSSGRhiShaderPipeline(QSSGRhiContext &context) : m_context(context) { } |
| 343 | |
| 344 | QSSGRhiContext &context() const { return m_context; } |
| 345 | bool isNull() const { return m_stages.isEmpty(); } |
| 346 | |
| 347 | enum StageFlag { |
| 348 | // Indicates that this shaderpipeline object is not going to be used with |
| 349 | // a QSSGRhiInputAssemblerState, i.e. bakeVertexInputLocations() will |
| 350 | // not be called. |
| 351 | UsedWithoutIa = 0x01 |
| 352 | }; |
| 353 | Q_DECLARE_FLAGS(StageFlags, StageFlag) |
| 354 | |
| 355 | void addStage(const QRhiShaderStage &stage, StageFlags flags = {}); |
| 356 | const QRhiShaderStage *cbeginStages() const { return m_stages.cbegin(); } |
| 357 | const QRhiShaderStage *cendStages() const { return m_stages.cend(); } |
| 358 | |
| 359 | const QRhiShaderStage *vertexStage() const { |
| 360 | for (const QRhiShaderStage &s : m_stages) { |
| 361 | if (s.type() == QRhiShaderStage::Vertex) |
| 362 | return &s; |
| 363 | } |
| 364 | return nullptr; |
| 365 | } |
| 366 | const QRhiShaderStage *fragmentStage() const { |
| 367 | for (const QRhiShaderStage &s : m_stages) { |
| 368 | if (s.type() == QRhiShaderStage::Fragment) |
| 369 | return &s; |
| 370 | } |
| 371 | return nullptr; |
| 372 | } |
| 373 | |
| 374 | int ub0Size() const { return m_ub0Size; } |
| 375 | int ub0LightDataOffset() const { return m_ub0NextUBufOffset; } |
| 376 | int ub0LightDataSize() const |
| 377 | { |
| 378 | return int(4 * sizeof(qint32) + m_lightsUniformData.count * sizeof(QSSGShaderLightData)); |
| 379 | } |
| 380 | int ub0ShadowDataOffset() const; |
| 381 | int ub0ShadowDataSize() const |
| 382 | { |
| 383 | return int(4 * sizeof(qint32) + m_shadowsUniformData.count * sizeof(QSSGShaderShadowData)); |
| 384 | } |
| 385 | |
| 386 | const QHash<QSSGRhiInputAssemblerState::InputSemantic, QShaderDescription::InOutVariable> &vertexInputs() const { return m_vertexInputs; } |
| 387 | |
| 388 | // This struct is used purely for performance. It is used to quickly store |
| 389 | // and index common uniform names using the storeIndex argument in the |
| 390 | // setUniform method. |
| 391 | struct CommonUniformIndices |
| 392 | { |
| 393 | int cameraPositionIdx = -1; |
| 394 | int cameraDirectionIdx = -1; |
| 395 | int viewProjectionMatrixIdx = -1; |
| 396 | int projectionMatrixIdx = -1; |
| 397 | int inverseProjectionMatrixIdx = -1; |
| 398 | int viewMatrixIdx = -1; |
| 399 | int modelViewProjectionIdx = -1; |
| 400 | int normalMatrixIdx = -1; |
| 401 | int modelMatrixIdx = -1; |
| 402 | int lightProbeOrientationIdx = -1; |
| 403 | int lightProbePropertiesIdx = -1; |
| 404 | int material_emissiveColorIdx = -1; |
| 405 | int material_baseColorIdx = -1; |
| 406 | int material_specularIdx = -1; |
| 407 | int cameraPropertiesIdx = -1; |
| 408 | int light_ambient_totalIdx = -1; |
| 409 | int material_propertiesIdx = -1; |
| 410 | int material_properties2Idx = -1; |
| 411 | int material_properties3Idx = -1; |
| 412 | int material_properties4Idx = -1; |
| 413 | int material_properties5Idx = -1; |
| 414 | int material_attenuationIdx = -1; |
| 415 | int thicknessFactorIdx = -1; |
| 416 | int clearcoatNormalStrengthIdx = -1; |
| 417 | int clearcoatFresnelPowerIdx = -1; |
| 418 | int rhiPropertiesIdx = -1; |
| 419 | int displaceAmountIdx = -1; |
| 420 | int boneTransformsIdx = -1; |
| 421 | int boneNormalTransformsIdx = -1; |
| 422 | int shadowDepthAdjustIdx = -1; |
| 423 | int pointSizeIdx = -1; |
| 424 | int morphWeightsIdx = -1; |
| 425 | int reflectionProbeCubeMapCenter = -1; |
| 426 | int reflectionProbeBoxMax = -1; |
| 427 | int reflectionProbeBoxMin = -1; |
| 428 | int reflectionProbeCorrection = -1; |
| 429 | int specularAAIdx = -1; |
| 430 | int fogColorIdx = -1; |
| 431 | int fogSunColorIdx = -1; |
| 432 | int fogDepthPropertiesIdx = -1; |
| 433 | int fogHeightPropertiesIdx = -1; |
| 434 | int fogTransmitPropertiesIdx = -1; |
| 435 | |
| 436 | struct ImageIndices |
| 437 | { |
| 438 | int imageRotationsUniformIndex = -1; |
| 439 | int imageOffsetsUniformIndex = -1; |
| 440 | }; |
| 441 | QVarLengthArray<ImageIndices, 16> imageIndices; |
| 442 | } commonUniformIndices; |
| 443 | |
| 444 | struct InstanceLocations { |
| 445 | int transform0 = -1; |
| 446 | int transform1 = -1; |
| 447 | int transform2 = -1; |
| 448 | int color = -1; |
| 449 | int data = -1; |
| 450 | } instanceLocations; |
| 451 | |
| 452 | enum class UniformFlag { |
| 453 | Mat3 = 0x01 |
| 454 | }; |
| 455 | Q_DECLARE_FLAGS(UniformFlags, UniformFlag) |
| 456 | |
| 457 | void setUniformValue(char *ubufData, const char *name, const QVariant &value, QSSGRenderShaderValue::Type type); |
| 458 | void setUniform(char *ubufData, const char *name, const void *data, size_t size, int *storeIndex = nullptr, UniformFlags flags = {}); |
| 459 | void setUniformArray(char *ubufData, const char *name, const void *data, size_t itemCount, QSSGRenderShaderValue::Type type, int *storeIndex = nullptr); |
| 460 | int bindingForTexture(const char *name, int hint = -1); |
| 461 | |
| 462 | void setLightsEnabled(bool enable) { m_lightsEnabled = enable; } |
| 463 | bool isLightingEnabled() const { return m_lightsEnabled; } |
| 464 | |
| 465 | void resetShadowMaps() { m_shadowMaps.clear(); } |
| 466 | QSSGRhiShadowMapProperties &addShadowMap() { m_shadowMaps.append(t: QSSGRhiShadowMapProperties()); return m_shadowMaps.last(); } |
| 467 | int shadowMapCount() const { return m_shadowMaps.size(); } |
| 468 | const QSSGRhiShadowMapProperties &shadowMapAt(int index) const { return m_shadowMaps[index]; } |
| 469 | QSSGRhiShadowMapProperties &shadowMapAt(int index) { return m_shadowMaps[index]; } |
| 470 | |
| 471 | void ensureCombinedUniformBuffer(QRhiBuffer **ubuf); |
| 472 | void ensureUniformBuffer(QRhiBuffer **ubuf); |
| 473 | |
| 474 | void setLightProbeTexture(QRhiTexture *texture, |
| 475 | QSSGRenderTextureCoordOp hTile = QSSGRenderTextureCoordOp::ClampToEdge, |
| 476 | QSSGRenderTextureCoordOp vTile = QSSGRenderTextureCoordOp::ClampToEdge) |
| 477 | { |
| 478 | m_lightProbeTexture = texture; m_lightProbeHorzTile = hTile; m_lightProbeVertTile = vTile; |
| 479 | } |
| 480 | QRhiTexture *lightProbeTexture() const { return m_lightProbeTexture; } |
| 481 | QPair<QSSGRenderTextureCoordOp, QSSGRenderTextureCoordOp> lightProbeTiling() const |
| 482 | { |
| 483 | return {m_lightProbeHorzTile, m_lightProbeVertTile}; |
| 484 | } |
| 485 | |
| 486 | void setScreenTexture(QRhiTexture *texture) { m_screenTexture = texture; } |
| 487 | QRhiTexture *screenTexture() const { return m_screenTexture; } |
| 488 | |
| 489 | void setDepthTexture(QRhiTexture *texture) { m_depthTexture = texture; } |
| 490 | QRhiTexture *depthTexture() const { return m_depthTexture; } |
| 491 | |
| 492 | void setSsaoTexture(QRhiTexture *texture) { m_ssaoTexture = texture; } |
| 493 | QRhiTexture *ssaoTexture() const { return m_ssaoTexture; } |
| 494 | |
| 495 | void setLightmapTexture(QRhiTexture *texture) { m_lightmapTexture = texture; } |
| 496 | QRhiTexture *lightmapTexture() const { return m_lightmapTexture; } |
| 497 | |
| 498 | void () { m_extraTextures.clear(); } |
| 499 | void (const QSSGRhiTexture &t) { m_extraTextures.append(t); } |
| 500 | int () const { return m_extraTextures.size(); } |
| 501 | const QSSGRhiTexture &(int index) const { return m_extraTextures[index]; } |
| 502 | QSSGRhiTexture &(int index) { return m_extraTextures[index]; } |
| 503 | |
| 504 | QSSGShaderLightsUniformData &lightsUniformData() { return m_lightsUniformData; } |
| 505 | QSSGShaderShadowsUniformData &shadowsUniformData() { return m_shadowsUniformData; } |
| 506 | InstanceLocations instanceBufferLocations() const { return instanceLocations; } |
| 507 | |
| 508 | int offsetOfUniform(const QByteArray &name); |
| 509 | |
| 510 | private: |
| 511 | QSSGRhiContext &m_context; |
| 512 | QVarLengthArray<QRhiShaderStage, 2> m_stages; |
| 513 | int m_ub0Size = 0; |
| 514 | int m_ub0NextUBufOffset = 0; |
| 515 | QHash<QByteArray, QShaderDescription::BlockVariable> m_ub0; |
| 516 | QHash<QSSGRhiInputAssemblerState::InputSemantic, QShaderDescription::InOutVariable> m_vertexInputs; |
| 517 | QHash<QByteArray, QShaderDescription::InOutVariable> m_combinedImageSamplers; |
| 518 | int m_materialImageSamplerBindings[size_t(QSSGRhiSamplerBindingHints::BindingMapSize)]; |
| 519 | |
| 520 | QVarLengthArray<QSSGRhiShaderUniform, 32> m_uniforms; // members of the main (binding 0) uniform buffer |
| 521 | QVarLengthArray<QSSGRhiShaderUniformArray, 8> m_uniformArrays; |
| 522 | QHash<QByteArray, size_t> m_uniformIndex; // Maps uniform name to index in m_uniforms and m_uniformArrays |
| 523 | |
| 524 | // transient (per-object) data; pointers are all non-owning |
| 525 | bool m_lightsEnabled = false; |
| 526 | QSSGShaderLightsUniformData m_lightsUniformData; |
| 527 | QSSGShaderShadowsUniformData m_shadowsUniformData; |
| 528 | QVarLengthArray<QSSGRhiShadowMapProperties, QSSG_MAX_NUM_SHADOW_MAPS> m_shadowMaps; |
| 529 | QRhiTexture *m_lightProbeTexture = nullptr; |
| 530 | QSSGRenderTextureCoordOp m_lightProbeHorzTile = QSSGRenderTextureCoordOp::ClampToEdge; |
| 531 | QSSGRenderTextureCoordOp m_lightProbeVertTile = QSSGRenderTextureCoordOp::ClampToEdge; |
| 532 | QRhiTexture *m_screenTexture = nullptr; |
| 533 | QRhiTexture *m_depthTexture = nullptr; |
| 534 | QRhiTexture *m_ssaoTexture = nullptr; |
| 535 | QRhiTexture *m_lightmapTexture = nullptr; |
| 536 | QVarLengthArray<QSSGRhiTexture, 8> ; |
| 537 | }; |
| 538 | |
| 539 | Q_DECLARE_OPERATORS_FOR_FLAGS(QSSGRhiShaderPipeline::StageFlags) |
| 540 | Q_DECLARE_OPERATORS_FOR_FLAGS(QSSGRhiShaderPipeline::UniformFlags) |
| 541 | |
| 542 | using QSSGRhiShaderPipelinePtr = std::shared_ptr<QSSGRhiShaderPipeline>; |
| 543 | |
| 544 | class Q_QUICK3DRUNTIMERENDER_EXPORT QSSGRhiShaderResourceBindingList |
| 545 | { |
| 546 | public: |
| 547 | static const int MAX_SIZE = 32; |
| 548 | |
| 549 | int p = 0; |
| 550 | size_t h = 0; |
| 551 | QRhiShaderResourceBinding v[MAX_SIZE]; |
| 552 | |
| 553 | void clear() { p = 0; h = 0; } |
| 554 | |
| 555 | QSSGRhiShaderResourceBindingList() { } |
| 556 | |
| 557 | QSSGRhiShaderResourceBindingList(const QSSGRhiShaderResourceBindingList &other) |
| 558 | : p(other.p), |
| 559 | h(other.h) |
| 560 | { |
| 561 | for (int i = 0; i < p; ++i) |
| 562 | v[i] = other.v[i]; |
| 563 | } |
| 564 | |
| 565 | QSSGRhiShaderResourceBindingList &operator=(const QSSGRhiShaderResourceBindingList &other) Q_DECL_NOTHROW |
| 566 | { |
| 567 | if (this != &other) { |
| 568 | p = other.p; |
| 569 | h = other.h; |
| 570 | for (int i = 0; i < p; ++i) |
| 571 | v[i] = other.v[i]; |
| 572 | } |
| 573 | return *this; |
| 574 | } |
| 575 | |
| 576 | void addUniformBuffer(int binding, QRhiShaderResourceBinding::StageFlags stage, QRhiBuffer *buf, int offset = 0 , int size = 0); |
| 577 | void addTexture(int binding, QRhiShaderResourceBinding::StageFlags stage, QRhiTexture *tex, QRhiSampler *sampler); |
| 578 | }; |
| 579 | |
| 580 | inline bool operator==(const QSSGRhiShaderResourceBindingList &a, const QSSGRhiShaderResourceBindingList &b) Q_DECL_NOTHROW |
| 581 | { |
| 582 | if (a.h != b.h) |
| 583 | return false; |
| 584 | if (a.p != b.p) |
| 585 | return false; |
| 586 | for (int i = 0; i < a.p; ++i) { |
| 587 | if (a.v[i] != b.v[i]) |
| 588 | return false; |
| 589 | } |
| 590 | return true; |
| 591 | } |
| 592 | |
| 593 | inline bool operator!=(const QSSGRhiShaderResourceBindingList &a, const QSSGRhiShaderResourceBindingList &b) Q_DECL_NOTHROW |
| 594 | { |
| 595 | return !(a == b); |
| 596 | } |
| 597 | |
| 598 | inline size_t qHash(const QSSGRhiShaderResourceBindingList &bl, size_t seed) Q_DECL_NOTHROW |
| 599 | { |
| 600 | return bl.h ^ seed; |
| 601 | } |
| 602 | |
| 603 | struct QSSGRhiDrawCallData |
| 604 | { |
| 605 | QRhiBuffer *ubuf = nullptr; // owned |
| 606 | QRhiShaderResourceBindings *srb = nullptr; // not owned |
| 607 | QSSGRhiShaderResourceBindingList bindings; |
| 608 | QRhiGraphicsPipeline *pipeline = nullptr; // not owned |
| 609 | size_t renderTargetDescriptionHash = 0; |
| 610 | QVector<quint32> renderTargetDescription; |
| 611 | QSSGRhiGraphicsPipelineState ps; |
| 612 | |
| 613 | void reset() |
| 614 | { |
| 615 | delete ubuf; |
| 616 | ubuf = nullptr; |
| 617 | srb = nullptr; |
| 618 | pipeline = nullptr; |
| 619 | } |
| 620 | }; |
| 621 | |
| 622 | struct QSSGRhiRenderableTexture |
| 623 | { |
| 624 | QRhiTexture *texture = nullptr; |
| 625 | QRhiRenderBuffer *depthStencil = nullptr; |
| 626 | QRhiTexture *depthTexture = nullptr; // either depthStencil or depthTexture are valid, never both |
| 627 | QRhiRenderPassDescriptor *rpDesc = nullptr; |
| 628 | QRhiTextureRenderTarget *rt = nullptr; |
| 629 | bool isValid() const { return texture && rpDesc && rt; } |
| 630 | void resetRenderTarget() { |
| 631 | delete rt; |
| 632 | rt = nullptr; |
| 633 | delete rpDesc; |
| 634 | rpDesc = nullptr; |
| 635 | } |
| 636 | void reset() { |
| 637 | resetRenderTarget(); |
| 638 | delete texture; |
| 639 | delete depthStencil; |
| 640 | delete depthTexture; |
| 641 | *this = QSSGRhiRenderableTexture(); |
| 642 | } |
| 643 | }; |
| 644 | |
| 645 | struct QSSGRhiSortData |
| 646 | { |
| 647 | float d = 0.0f; |
| 648 | int indexOrOffset = -1; |
| 649 | }; |
| 650 | |
| 651 | struct QSSGRhiInstanceBufferData |
| 652 | { |
| 653 | QRhiBuffer *buffer = nullptr; |
| 654 | QByteArray sortedData; |
| 655 | QList<QSSGRhiSortData> sortData; |
| 656 | QVector3D sortedCameraDirection; |
| 657 | QVector3D cameraPosition; |
| 658 | QByteArray lodData; |
| 659 | int serial = -1; |
| 660 | bool owned = true; |
| 661 | bool sorting = false; |
| 662 | }; |
| 663 | |
| 664 | struct QSSGRhiParticleData |
| 665 | { |
| 666 | QRhiTexture *texture = nullptr; |
| 667 | QByteArray sortedData; |
| 668 | QByteArray convertData; |
| 669 | QList<QSSGRhiSortData> sortData; |
| 670 | int particleCount = 0; |
| 671 | int serial = -1; |
| 672 | bool sorting = false; |
| 673 | }; |
| 674 | |
| 675 | class QSSGComputePipelineStateKey |
| 676 | { |
| 677 | public: |
| 678 | QShader shader; |
| 679 | QVector<quint32> srbLayoutDescription; |
| 680 | struct { |
| 681 | size_t srbLayoutDescriptionHash; |
| 682 | } ; |
| 683 | static QSSGComputePipelineStateKey create(const QShader &shader, |
| 684 | const QRhiShaderResourceBindings *srb) |
| 685 | { |
| 686 | const QVector<quint32> srbDesc = srb->serializedLayoutDescription(); |
| 687 | return { .shader: shader, .srbLayoutDescription: srbDesc, .extra: { .srbLayoutDescriptionHash: qHash(key: srbDesc) } }; |
| 688 | } |
| 689 | }; |
| 690 | |
| 691 | inline bool operator==(const QSSGComputePipelineStateKey &a, const QSSGComputePipelineStateKey &b) Q_DECL_NOTHROW |
| 692 | { |
| 693 | return a.shader == b.shader && a.srbLayoutDescription == b.srbLayoutDescription; |
| 694 | } |
| 695 | |
| 696 | inline bool operator!=(const QSSGComputePipelineStateKey &a, const QSSGComputePipelineStateKey &b) Q_DECL_NOTHROW |
| 697 | { |
| 698 | return !(a == b); |
| 699 | } |
| 700 | |
| 701 | inline size_t qHash(const QSSGComputePipelineStateKey &k, size_t seed = 0) Q_DECL_NOTHROW |
| 702 | { |
| 703 | return qHash(s: k.shader, seed) ^ k.extra.srbLayoutDescriptionHash; |
| 704 | } |
| 705 | |
| 706 | struct QSSGRhiDummyTextureKey |
| 707 | { |
| 708 | QRhiTexture::Flags flags; |
| 709 | QSize size; |
| 710 | QColor color; |
| 711 | int arraySize; |
| 712 | }; |
| 713 | |
| 714 | inline size_t qHash(const QSSGRhiDummyTextureKey &k, size_t seed) Q_DECL_NOTHROW |
| 715 | { |
| 716 | return qHash(flags: k.flags, seed) |
| 717 | ^ qHash(key: k.size.width() ^ k.size.height() ^ k.color.red() ^ k.color.green() |
| 718 | ^ k.color.blue() ^ k.color.alpha() ^ k.arraySize); |
| 719 | } |
| 720 | |
| 721 | inline bool operator==(const QSSGRhiDummyTextureKey &a, const QSSGRhiDummyTextureKey &b) Q_DECL_NOTHROW |
| 722 | { |
| 723 | return a.flags == b.flags && a.size == b.size && a.color == b.color && a.arraySize == b.arraySize; |
| 724 | } |
| 725 | |
| 726 | inline bool operator!=(const QSSGRhiDummyTextureKey &a, const QSSGRhiDummyTextureKey &b) Q_DECL_NOTHROW |
| 727 | { |
| 728 | return !(a == b); |
| 729 | } |
| 730 | |
| 731 | class QSSGGraphicsPipelineStateKey |
| 732 | { |
| 733 | public: |
| 734 | QSSGRhiGraphicsPipelineState state; |
| 735 | QVector<quint32> renderTargetDescription; |
| 736 | QVector<quint32> srbLayoutDescription; |
| 737 | struct { |
| 738 | size_t renderTargetDescriptionHash; |
| 739 | size_t srbLayoutDescriptionHash; |
| 740 | } ; |
| 741 | static QSSGGraphicsPipelineStateKey create(const QSSGRhiGraphicsPipelineState &state, |
| 742 | const QRhiRenderPassDescriptor *rpDesc, |
| 743 | const QRhiShaderResourceBindings *srb) |
| 744 | { |
| 745 | const QVector<quint32> rtDesc = rpDesc->serializedFormat(); |
| 746 | const QVector<quint32> srbDesc = srb->serializedLayoutDescription(); |
| 747 | return { .state: state, .renderTargetDescription: rtDesc, .srbLayoutDescription: srbDesc, .extra: { .renderTargetDescriptionHash: qHash(key: rtDesc), .srbLayoutDescriptionHash: qHash(key: srbDesc) } }; |
| 748 | } |
| 749 | }; |
| 750 | |
| 751 | inline bool operator==(const QSSGGraphicsPipelineStateKey &a, const QSSGGraphicsPipelineStateKey &b) Q_DECL_NOTHROW |
| 752 | { |
| 753 | return a.state == b.state |
| 754 | && a.renderTargetDescription == b.renderTargetDescription |
| 755 | && a.srbLayoutDescription == b.srbLayoutDescription; |
| 756 | } |
| 757 | |
| 758 | inline bool operator!=(const QSSGGraphicsPipelineStateKey &a, const QSSGGraphicsPipelineStateKey &b) Q_DECL_NOTHROW |
| 759 | { |
| 760 | return !(a == b); |
| 761 | } |
| 762 | |
| 763 | inline size_t qHash(const QSSGGraphicsPipelineStateKey &k, size_t seed) Q_DECL_NOTHROW |
| 764 | { |
| 765 | return qHash(s: k.state, seed) |
| 766 | ^ k.extra.renderTargetDescriptionHash |
| 767 | ^ k.extra.srbLayoutDescriptionHash; |
| 768 | } |
| 769 | |
| 770 | #define QSSGRHICTX_STAT(ctx, f) \ |
| 771 | for (bool qssgrhictxlog_enabled = QSSGRhiContextStats::get(*ctx).isEnabled(); qssgrhictxlog_enabled; qssgrhictxlog_enabled = false) \ |
| 772 | QSSGRhiContextStats::get(*ctx).f |
| 773 | |
| 774 | class Q_QUICK3DRUNTIMERENDER_EXPORT QSSGRhiContextStats |
| 775 | { |
| 776 | public: |
| 777 | [[nodiscard]] static QSSGRhiContextStats &get(QSSGRhiContext &rhiCtx); |
| 778 | [[nodiscard]] static const QSSGRhiContextStats &get(const QSSGRhiContext &rhiCtx); |
| 779 | |
| 780 | struct DrawInfo { |
| 781 | quint64 callCount = 0; |
| 782 | quint64 vertexOrIndexCount = 0; |
| 783 | }; |
| 784 | struct InstancedDrawInfo { |
| 785 | quint64 callCount = 0; |
| 786 | quint64 vertexOrIndexCount = 0; |
| 787 | quint64 instanceCount = 0; |
| 788 | }; |
| 789 | struct RenderPassInfo { |
| 790 | QByteArray rtName; |
| 791 | QSize pixelSize; |
| 792 | DrawInfo indexedDraws; |
| 793 | DrawInfo draws; |
| 794 | InstancedDrawInfo instancedIndexedDraws; |
| 795 | InstancedDrawInfo instancedDraws; |
| 796 | }; |
| 797 | struct PerLayerInfo { |
| 798 | PerLayerInfo() |
| 799 | { |
| 800 | externalRenderPass.rtName = QByteArrayLiteral("Qt Quick" ); |
| 801 | } |
| 802 | |
| 803 | // The main render pass if renderMode==Offscreen, plus render passes |
| 804 | // for shadow maps, postprocessing effects, etc. |
| 805 | QVector<RenderPassInfo> renderPasses; |
| 806 | |
| 807 | // An Underlay/Overlay/Inline renderMode will make the View3D add stuff |
| 808 | // to a render pass managed by Qt Quick. (external == not under the |
| 809 | // control of Qt Quick 3D) |
| 810 | RenderPassInfo externalRenderPass; |
| 811 | |
| 812 | int currentRenderPassIndex = -1; |
| 813 | }; |
| 814 | struct GlobalInfo { // global as in per QSSGRhiContext which is per-QQuickWindow |
| 815 | quint64 meshDataSize = 0; |
| 816 | quint64 imageDataSize = 0; |
| 817 | qint64 materialGenerationTime = 0; |
| 818 | qint64 effectGenerationTime = 0; |
| 819 | }; |
| 820 | |
| 821 | QHash<QSSGRenderLayer *, PerLayerInfo> perLayerInfo; |
| 822 | GlobalInfo globalInfo; |
| 823 | |
| 824 | QSSGRhiContextStats(QSSGRhiContext &context) |
| 825 | : rhiCtx(&context) |
| 826 | { |
| 827 | } |
| 828 | |
| 829 | // The data collected have four consumers: |
| 830 | // |
| 831 | // - Printed on debug output when QSG_RENDERER_DEBUG has the relevant key. |
| 832 | // (this way the debug output from the 2D scenegraph renderer and these 3D |
| 833 | // statistics appear nicely intermixed) |
| 834 | // - Passed on to the QML profiler when profiling is enabled. |
| 835 | // - DebugView via QQuick3DRenderStats. |
| 836 | // - When tracing is enabled |
| 837 | // |
| 838 | // The first two are enabled globally, but DebugView needs a dynamic |
| 839 | // enable/disable since we want to collect data when a DebugView item |
| 840 | // becomes visible, but not otherwise. |
| 841 | |
| 842 | static bool profilingEnabled(); |
| 843 | static bool rendererDebugEnabled(); |
| 844 | |
| 845 | bool isEnabled() const; |
| 846 | void drawIndexed(quint32 indexCount, quint32 instanceCount); |
| 847 | void draw(quint32 vertexCount, quint32 instanceCount); |
| 848 | |
| 849 | void meshDataSizeChanges(quint64 newSize) // can be called outside start-stop |
| 850 | { |
| 851 | globalInfo.meshDataSize = newSize; |
| 852 | } |
| 853 | |
| 854 | void imageDataSizeChanges(quint64 newSize) // can be called outside start-stop |
| 855 | { |
| 856 | globalInfo.imageDataSize = newSize; |
| 857 | } |
| 858 | |
| 859 | void registerMaterialShaderGenerationTime(qint64 ms) |
| 860 | { |
| 861 | globalInfo.materialGenerationTime += ms; |
| 862 | } |
| 863 | |
| 864 | void registerEffectShaderGenerationTime(qint64 ms) |
| 865 | { |
| 866 | globalInfo.effectGenerationTime += ms; |
| 867 | } |
| 868 | |
| 869 | static quint64 totalDrawCallCountForPass(const QSSGRhiContextStats::RenderPassInfo &pass) |
| 870 | { |
| 871 | return pass.draws.callCount |
| 872 | + pass.indexedDraws.callCount |
| 873 | + pass.instancedDraws.callCount |
| 874 | + pass.instancedIndexedDraws.callCount; |
| 875 | } |
| 876 | |
| 877 | static quint64 totalVertexCountForPass(const QSSGRhiContextStats::RenderPassInfo &pass) |
| 878 | { |
| 879 | return pass.draws.vertexOrIndexCount |
| 880 | + pass.indexedDraws.vertexOrIndexCount |
| 881 | + pass.instancedDraws.vertexOrIndexCount |
| 882 | + pass.instancedIndexedDraws.vertexOrIndexCount; |
| 883 | } |
| 884 | |
| 885 | void start(QSSGRenderLayer *layer); |
| 886 | void stop(QSSGRenderLayer *layer); |
| 887 | void beginRenderPass(QRhiTextureRenderTarget *rt); |
| 888 | void endRenderPass(); |
| 889 | void printRenderPass(const RenderPassInfo &rp); |
| 890 | void cleanupLayerInfo(QSSGRenderLayer *layer); |
| 891 | |
| 892 | QSSGRhiContext *rhiCtx; |
| 893 | QSSGRenderLayer *layerKey = nullptr; |
| 894 | QSet<QSSGRenderLayer *> dynamicDataSources; |
| 895 | }; |
| 896 | |
| 897 | class Q_QUICK3DRUNTIMERENDER_EXPORT QSSGRhiContextPrivate |
| 898 | { |
| 899 | Q_DECLARE_PUBLIC(QSSGRhiContext) |
| 900 | |
| 901 | explicit QSSGRhiContextPrivate(QSSGRhiContext &rhiCtx, QRhi *rhi_) |
| 902 | : q_ptr(&rhiCtx) |
| 903 | , m_rhi(rhi_) |
| 904 | , m_stats(rhiCtx) |
| 905 | {} |
| 906 | |
| 907 | public: |
| 908 | using Textures = QSet<QRhiTexture *>; |
| 909 | using Meshes = QSet<QSSGRenderMesh *>; |
| 910 | |
| 911 | [[nodiscard]] static QSSGRhiContextPrivate *get(QSSGRhiContext *q) { return q->d_ptr.get(); } |
| 912 | [[nodiscard]] static const QSSGRhiContextPrivate *get(const QSSGRhiContext *q) { return q->d_ptr.get(); } |
| 913 | |
| 914 | [[nodiscard]] static bool shaderDebuggingEnabled(); |
| 915 | [[nodiscard]] static bool editorMode(); |
| 916 | |
| 917 | void setMainRenderPassDescriptor(QRhiRenderPassDescriptor *rpDesc); |
| 918 | void setCommandBuffer(QRhiCommandBuffer *cb); |
| 919 | void setRenderTarget(QRhiRenderTarget *rt); |
| 920 | void setMainPassSampleCount(int samples); |
| 921 | void setMainPassViewCount(int viewCount); |
| 922 | |
| 923 | void releaseCachedResources(); |
| 924 | |
| 925 | void registerTexture(QRhiTexture *texture); |
| 926 | void releaseTexture(QRhiTexture *texture); |
| 927 | |
| 928 | void registerMesh(QSSGRenderMesh *mesh); |
| 929 | void releaseMesh(QSSGRenderMesh *mesh); |
| 930 | |
| 931 | QRhiShaderResourceBindings *srb(const QSSGRhiShaderResourceBindingList &bindings); |
| 932 | void releaseCachedSrb(QSSGRhiShaderResourceBindingList &bindings); |
| 933 | |
| 934 | QRhiGraphicsPipeline *pipeline(const QSSGRhiGraphicsPipelineState &ps, |
| 935 | QRhiRenderPassDescriptor *rpDesc, |
| 936 | QRhiShaderResourceBindings *srb); |
| 937 | |
| 938 | QRhiGraphicsPipeline *pipeline(const QSSGGraphicsPipelineStateKey &key, |
| 939 | QRhiRenderPassDescriptor *rpDesc, |
| 940 | QRhiShaderResourceBindings *srb); |
| 941 | |
| 942 | QRhiComputePipeline *computePipeline(const QShader &shader, |
| 943 | QRhiShaderResourceBindings *srb); |
| 944 | |
| 945 | QRhiComputePipeline *computePipeline(const QSSGComputePipelineStateKey &key, |
| 946 | QRhiShaderResourceBindings *srb); |
| 947 | |
| 948 | QSSGRhiDrawCallData &drawCallData(const QSSGRhiDrawCallDataKey &key); |
| 949 | void releaseDrawCallData(QSSGRhiDrawCallData &dcd); |
| 950 | void cleanupDrawCallData(const QSSGRenderModel *model); |
| 951 | |
| 952 | QSSGRhiInstanceBufferData &instanceBufferData(QSSGRenderInstanceTable *instanceTable); |
| 953 | void releaseInstanceBuffer(QSSGRenderInstanceTable *instanceTable); |
| 954 | |
| 955 | QSSGRhiInstanceBufferData &instanceBufferData(const QSSGRenderModel *model); |
| 956 | |
| 957 | QSSGRhiParticleData &particleData(const QSSGRenderGraphObject *particlesOrModel); |
| 958 | |
| 959 | QSSGRhiContext *q_ptr = nullptr; |
| 960 | QRhi *m_rhi = nullptr; |
| 961 | |
| 962 | QRhiRenderPassDescriptor *m_mainRpDesc = nullptr; |
| 963 | QRhiCommandBuffer *m_cb = nullptr; |
| 964 | QRhiRenderTarget *m_rt = nullptr; |
| 965 | Textures m_textures; |
| 966 | Meshes m_meshes; |
| 967 | int m_mainSamples = 1; |
| 968 | int m_mainViewCount = 1; |
| 969 | |
| 970 | QVector<QPair<QSSGRhiSamplerDescription, QRhiSampler*>> m_samplers; |
| 971 | |
| 972 | QHash<QSSGRhiDrawCallDataKey, QSSGRhiDrawCallData> m_drawCallData; |
| 973 | QHash<QSSGRhiShaderResourceBindingList, QRhiShaderResourceBindings *> m_srbCache; |
| 974 | QHash<QSSGGraphicsPipelineStateKey, QRhiGraphicsPipeline *> m_pipelines; |
| 975 | QHash<QSSGComputePipelineStateKey, QRhiComputePipeline *> m_computePipelines; |
| 976 | QHash<QSSGRhiDummyTextureKey, QRhiTexture *> m_dummyTextures; |
| 977 | QHash<QSSGRenderInstanceTable *, QSSGRhiInstanceBufferData> m_instanceBuffers; |
| 978 | QHash<const QSSGRenderModel *, QSSGRhiInstanceBufferData> m_instanceBuffersLod; |
| 979 | QHash<const QSSGRenderGraphObject *, QSSGRhiParticleData> m_particleData; |
| 980 | QSSGRhiContextStats m_stats; |
| 981 | }; |
| 982 | |
| 983 | inline bool operator==(const QSSGRhiDrawCallDataKey &a, const QSSGRhiDrawCallDataKey &b) noexcept |
| 984 | { |
| 985 | return a.cid == b.cid && a.model == b.model && a.entry == b.entry && a.entryIdx == b.entryIdx; |
| 986 | } |
| 987 | |
| 988 | inline bool operator!=(const QSSGRhiDrawCallDataKey &a, const QSSGRhiDrawCallDataKey &b) noexcept |
| 989 | { |
| 990 | return !(a == b); |
| 991 | } |
| 992 | |
| 993 | inline size_t qHash(const QSSGRhiDrawCallDataKey &k, size_t seed = 0) noexcept |
| 994 | { |
| 995 | return qHash(key: quintptr(k.cid) |
| 996 | ^ quintptr(k.model) |
| 997 | ^ quintptr(k.entry) |
| 998 | ^ quintptr(k.entryIdx), seed); |
| 999 | } |
| 1000 | |
| 1001 | QT_END_NAMESPACE |
| 1002 | |
| 1003 | #endif // QSSGRHICONTEXT_P_H |
| 1004 | |