| 1 | // Copyright (C) 2019 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #ifndef QSSGCAMERA_H |
| 5 | #define QSSGCAMERA_H |
| 6 | |
| 7 | // |
| 8 | // W A R N I N G |
| 9 | // ------------- |
| 10 | // |
| 11 | // This file is not part of the Qt API. It exists purely as an |
| 12 | // implementation detail. This header file may change from version to |
| 13 | // version without notice, or even be removed. |
| 14 | // |
| 15 | // We mean it. |
| 16 | // |
| 17 | |
| 18 | #include <QtQuick3D/private/qquick3dnode_p.h> |
| 19 | |
| 20 | QT_BEGIN_NAMESPACE |
| 21 | |
| 22 | struct QSSGRenderCamera; |
| 23 | class Q_QUICK3D_EXPORT QQuick3DCamera : public QQuick3DNode |
| 24 | { |
| 25 | Q_OBJECT |
| 26 | Q_PROPERTY(bool frustumCullingEnabled READ frustumCullingEnabled WRITE setFrustumCullingEnabled NOTIFY frustumCullingEnabledChanged) |
| 27 | Q_PROPERTY(QQuick3DNode *lookAtNode READ lookAtNode WRITE setLookAtNode NOTIFY lookAtNodeChanged REVISION(6, 4)) |
| 28 | Q_PROPERTY(float levelOfDetailBias READ levelOfDetailBias WRITE setLevelOfDetailBias NOTIFY levelOfDetailBiasChanged REVISION(6, 5)) |
| 29 | QML_NAMED_ELEMENT(Camera) |
| 30 | QML_UNCREATABLE("Camera is Abstract" ) |
| 31 | public: |
| 32 | Q_INVOKABLE QVector3D mapToViewport(const QVector3D &scenePos) const; |
| 33 | Q_INVOKABLE QVector3D mapFromViewport(const QVector3D &viewportPos) const; |
| 34 | QVector3D mapToViewport(const QVector3D &scenePos, |
| 35 | qreal width, |
| 36 | qreal height); |
| 37 | QVector3D mapFromViewport(const QVector3D &viewportPos, |
| 38 | qreal width, |
| 39 | qreal height); |
| 40 | |
| 41 | Q_INVOKABLE void lookAt(const QVector3D &scenePos); |
| 42 | Q_INVOKABLE void lookAt(QQuick3DNode *node); |
| 43 | |
| 44 | // It will be used only after the scene was drawn. |
| 45 | // It means that the spatialNode of this camera already was created. |
| 46 | void updateGlobalVariables(const QRectF &inViewport); |
| 47 | |
| 48 | bool frustumCullingEnabled() const; |
| 49 | QQuick3DNode *lookAtNode() const; |
| 50 | Q_REVISION(6, 5) float levelOfDetailBias() const; |
| 51 | |
| 52 | public Q_SLOTS: |
| 53 | void setFrustumCullingEnabled(bool frustumCullingEnabled); |
| 54 | void setLookAtNode(QQuick3DNode *node); |
| 55 | Q_REVISION(6, 5) void setLevelOfDetailBias(float newLevelOFDetailBias); |
| 56 | |
| 57 | Q_SIGNALS: |
| 58 | void frustumCullingEnabledChanged(); |
| 59 | Q_REVISION(6, 4) void lookAtNodeChanged(); |
| 60 | Q_REVISION(6, 5) void levelOfDetailBiasChanged(); |
| 61 | |
| 62 | protected: |
| 63 | explicit QQuick3DCamera(QQuick3DNodePrivate &dd, QQuick3DNode *parent = nullptr); |
| 64 | |
| 65 | QSSGRenderGraphObject *updateSpatialNode(QSSGRenderGraphObject *node) override; |
| 66 | |
| 67 | private Q_SLOTS: |
| 68 | void updateLookAt(); |
| 69 | |
| 70 | private: |
| 71 | bool m_frustumCullingEnabled = false; |
| 72 | QQuick3DNode *m_lookAtNode = nullptr; |
| 73 | float m_levelOfDetailBias = 1.0f; |
| 74 | }; |
| 75 | |
| 76 | QT_END_NAMESPACE |
| 77 | |
| 78 | #endif // QSSGCAMERA_H |
| 79 | |