| 1 | // Copyright (C) 2021 The Qt Company Ltd. | 
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| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only | 
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| 3 |  | 
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| 4 | #ifndef QQUICK3DPPARTICLESYSTEM_H | 
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| 5 | #define QQUICK3DPPARTICLESYSTEM_H | 
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| 6 |  | 
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| 7 | // | 
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| 8 | //  W A R N I N G | 
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| 9 | //  ------------- | 
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| 10 | // | 
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| 11 | // This file is not part of the Qt API.  It exists purely as an | 
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| 12 | // implementation detail.  This header file may change from version to | 
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| 13 | // version without notice, or even be removed. | 
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| 14 | // | 
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| 15 | // We mean it. | 
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| 16 | // | 
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| 17 |  | 
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| 18 | #include <QtQuick3DParticles/qtquick3dparticlesglobal.h> | 
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| 19 | #include <QtQuick3D/private/qquick3dnode_p.h> | 
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| 20 | #include <QtQuick3D/private/qquick3ddefaultmaterial_p.h> | 
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| 21 | #include <QtQuick3D/private/qquick3dprincipledmaterial_p.h> | 
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| 22 | #include <QtQuick3D/private/qquick3dloader_p.h> | 
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| 23 | #include <QtQuick3DParticles/private/qquick3dparticlesystemlogging_p.h> | 
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| 24 | #include <QtQuick3DParticles/private/qquick3dparticlerandomizer_p.h> | 
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| 25 | #include <QtQuick3DParticles/private/qquick3dparticledata_p.h> | 
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| 26 | #include <QElapsedTimer> | 
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| 27 | #include <QVector> | 
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| 28 | #include <QList> | 
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| 29 | #include <QHash> | 
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| 30 | #include <QPointer> | 
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| 31 | #include <QAbstractAnimation> | 
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| 32 | #include <QtQml/qqml.h> | 
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| 33 | #include <QElapsedTimer> | 
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| 34 | #include <QTimer> | 
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| 35 |  | 
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| 36 | QT_BEGIN_NAMESPACE | 
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| 37 |  | 
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| 38 | class QQuick3DParticleSpriteParticle; | 
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| 39 | class QQuick3DParticleModelParticle; | 
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| 40 | class QQuick3DParticleModelBlendParticle; | 
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| 41 | class QQuick3DParticleEmitter; | 
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| 42 | class QQuick3DParticleTrailEmitter; | 
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| 43 | class QQuick3DParticleAffector; | 
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| 44 | class QQuick3DParticleStatelessAffector; | 
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| 45 |  | 
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| 46 | class QQuick3DParticle; | 
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| 47 | class QQuick3DParticleSystemAnimation; | 
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| 48 | class QQuick3DParticleSystemUpdate; | 
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| 49 | class QQuick3DParticleInstanceTable; | 
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| 50 |  | 
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| 51 | class Q_QUICK3DPARTICLES_EXPORT QQuick3DParticleSystem : public QQuick3DNode | 
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| 52 | { | 
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| 53 | Q_OBJECT | 
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| 54 | Q_PROPERTY(bool running READ isRunning WRITE setRunning NOTIFY runningChanged) | 
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| 55 | Q_PROPERTY(bool paused READ isPaused WRITE setPaused NOTIFY pausedChanged) | 
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| 56 | Q_PROPERTY(int startTime READ startTime WRITE setStartTime NOTIFY startTimeChanged) | 
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| 57 | Q_PROPERTY(int time READ time WRITE setTime NOTIFY timeChanged) | 
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| 58 | Q_PROPERTY(bool useRandomSeed READ useRandomSeed WRITE setUseRandomSeed NOTIFY useRandomSeedChanged) | 
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| 59 | Q_PROPERTY(int seed READ seed WRITE setSeed NOTIFY seedChanged) | 
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| 60 | Q_PROPERTY(bool logging READ logging WRITE setLogging NOTIFY loggingChanged) | 
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| 61 | Q_PROPERTY(QQuick3DParticleSystemLogging *loggingData READ loggingData NOTIFY loggingDataChanged) | 
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| 62 | QML_NAMED_ELEMENT(ParticleSystem3D) | 
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| 63 | QML_ADDED_IN_VERSION(6, 2) | 
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| 64 |  | 
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| 65 | public: | 
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| 66 | QQuick3DParticleSystem(QQuick3DNode *parent = nullptr); | 
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| 67 | ~QQuick3DParticleSystem() override; | 
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| 68 |  | 
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| 69 | bool isRunning() const; | 
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| 70 | bool isPaused() const; | 
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| 71 | int startTime() const; | 
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| 72 | int time() const; | 
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| 73 | bool useRandomSeed() const; | 
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| 74 | int seed() const; | 
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| 75 | // Return the total amount of particles | 
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| 76 | int particleCount() const; | 
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| 77 | bool logging() const; | 
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| 78 | QQuick3DParticleSystemLogging *loggingData() const; | 
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| 79 |  | 
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| 80 | // Registering of different components into system | 
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| 81 | void registerParticle(QQuick3DParticle *particle); | 
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| 82 | void unRegisterParticle(QQuick3DParticle *particle); | 
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| 83 | void registerParticleEmitter(QQuick3DParticleEmitter* e); | 
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| 84 | void unRegisterParticleEmitter(QQuick3DParticleEmitter* e); | 
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| 85 | void registerParticleAffector(QQuick3DParticleAffector* a); | 
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| 86 | void unRegisterParticleAffector(QQuick3DParticleAffector* a); | 
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| 87 |  | 
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| 88 | void updateCurrentTime(int currentTime); | 
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| 89 |  | 
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| 90 | QPRand *rand(); | 
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| 91 | bool isShared(const QQuick3DParticle *particle) const; | 
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| 92 | int currentTime() const; | 
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| 93 |  | 
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| 94 | struct TrailEmits { | 
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| 95 | QQuick3DParticleTrailEmitter *emitter = nullptr; | 
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| 96 | int amount = 0; | 
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| 97 | }; | 
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| 98 |  | 
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| 99 | Q_INVOKABLE void reset(); | 
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| 100 |  | 
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| 101 | public Q_SLOTS: | 
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| 102 | void setRunning(bool running); | 
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| 103 | void setPaused(bool paused); | 
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| 104 | void setStartTime(int startTime); | 
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| 105 | void setTime(int time); | 
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| 106 | void setUseRandomSeed(bool randomize); | 
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| 107 | void setSeed(int seed); | 
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| 108 | void setLogging(bool logging); | 
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| 109 |  | 
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| 110 | void setEditorTime(int time); | 
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| 111 |  | 
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| 112 | Q_SIGNALS: | 
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| 113 | void runningChanged(); | 
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| 114 | void pausedChanged(); | 
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| 115 | void timeChanged(); | 
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| 116 | void startTimeChanged(); | 
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| 117 | void useRandomSeedChanged(); | 
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| 118 | void seedChanged(); | 
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| 119 | void loggingChanged(); | 
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| 120 | void loggingDataChanged(); | 
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| 121 |  | 
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| 122 | protected: | 
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| 123 | void componentComplete() override; | 
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| 124 |  | 
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| 125 | private: | 
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| 126 | void registerParticleModel(QQuick3DParticleModelParticle* m); | 
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| 127 | void registerParticleSprite(QQuick3DParticleSpriteParticle* m); | 
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| 128 | void updateLoggingData(); | 
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| 129 | void resetLoggingVariables(); | 
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| 130 | void doSeedRandomization(); | 
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| 131 | void refresh(); | 
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| 132 | void markDirty(); | 
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| 133 | void processModelParticle(QQuick3DParticleModelParticle *modelParticle, const QVector<TrailEmits> &trailEmits, float timeS); | 
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| 134 | void processSpriteParticle(QQuick3DParticleSpriteParticle *spriteParticle, const QVector<TrailEmits> &trailEmits, float timeS); | 
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| 135 | void processModelBlendParticle(QQuick3DParticleModelBlendParticle *particle, const QVector<TrailEmits> &trailEmits, float timeS); | 
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| 136 | void processParticleCommon(QQuick3DParticleDataCurrent ¤tData, const QQuick3DParticleData *d, float particleTimeS); | 
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| 137 | void processParticleFadeInOut(QQuick3DParticleDataCurrent ¤tData, const QQuick3DParticle *particle, float particleTimeS, float particleTimeLeftS); | 
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| 138 | void processParticleAlignment(QQuick3DParticleDataCurrent ¤tData, const QQuick3DParticle *particle, const QQuick3DParticleData *d); | 
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| 139 | static bool isGloballyDisabled(); | 
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| 140 | static bool isEditorModeOn(); | 
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| 141 |  | 
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| 142 | private: | 
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| 143 | friend class QQuick3DParticleEmitter; | 
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| 144 | friend class QQuick3DParticleTrailEmitter; | 
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| 145 | friend class QQuick3DParticleSystemUpdate; | 
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| 146 | friend class QQuick3DParticleSystemAnimation; | 
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| 147 | friend class QQuick3DParticleModelBlendParticle; | 
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| 148 |  | 
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| 149 | bool m_running; | 
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| 150 | bool m_paused; | 
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| 151 | bool m_initialized; | 
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| 152 | bool m_componentComplete; | 
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| 153 | // This animation runs the system, progressing time with pause, continue etc. | 
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| 154 | QQuick3DParticleSystemAnimation *m_animation = nullptr; | 
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| 155 | // This animation handles system dirty updates and runs always. | 
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| 156 | // It makes sure that updates are done in sync with other animations and only once per frame. | 
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| 157 | QQuick3DParticleSystemUpdate *m_updateAnimation = nullptr; | 
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| 158 |  | 
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| 159 | QList<QQuick3DParticle *> m_particles; | 
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| 160 | QList<QQuick3DParticleEmitter *> m_emitters; | 
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| 161 | QList<QQuick3DParticleTrailEmitter *> m_trailEmitters; | 
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| 162 | QList<QQuick3DParticleAffector *> m_affectors; | 
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| 163 | QMap<QQuick3DParticleAffector *, QMetaObject::Connection> m_connections; | 
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| 164 |  | 
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| 165 | int m_startTime = 0; | 
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| 166 | // Current time in ms | 
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| 167 | int m_time = 0; | 
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| 168 | int m_currentTime = 0; | 
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| 169 |  | 
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| 170 | // This overrides the time when editor mode is on | 
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| 171 | int m_editorTime = 0; | 
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| 172 |  | 
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| 173 | QElapsedTimer m_perfTimer; | 
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| 174 | QTimer m_loggingTimer; | 
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| 175 | qint64 m_timeAnimation = 0; | 
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| 176 | int m_particlesMax = 0; | 
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| 177 | int m_particlesUsed = 0; | 
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| 178 | int m_updates = 0; | 
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| 179 | bool m_useRandomSeed = true; | 
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| 180 | int m_seed = 0; | 
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| 181 | bool m_logging; | 
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| 182 | QQuick3DParticleSystemLogging *m_loggingData = nullptr; | 
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| 183 | QPRand m_rand; | 
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| 184 | int m_particleIdIndex = 0; | 
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| 185 | }; | 
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| 186 |  | 
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| 187 | class QQuick3DParticleSystemAnimation : public QAbstractAnimation | 
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| 188 | { | 
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| 189 | Q_OBJECT | 
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| 190 | public: | 
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| 191 | QQuick3DParticleSystemAnimation(QQuick3DParticleSystem *system) | 
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| 192 | : QAbstractAnimation(static_cast<QObject *>(system)), m_system(system) | 
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| 193 | { } | 
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| 194 | protected: | 
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| 195 | void updateCurrentTime(int t) override | 
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| 196 | { | 
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| 197 | // Keep the time property up-to-date | 
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| 198 | if (!m_system->isEditorModeOn() && !m_system->isGloballyDisabled()) | 
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| 199 | m_system->setTime(t); | 
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| 200 |  | 
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| 201 | m_system->updateCurrentTime(currentTime: t + m_system->startTime()); | 
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| 202 | } | 
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| 203 |  | 
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| 204 | int duration() const override | 
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| 205 | { | 
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| 206 | return -1; | 
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| 207 | } | 
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| 208 |  | 
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| 209 | private: | 
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| 210 | QQuick3DParticleSystem *m_system; | 
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| 211 | }; | 
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| 212 |  | 
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| 213 | class QQuick3DParticleSystemUpdate : public QAbstractAnimation | 
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| 214 | { | 
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| 215 | Q_OBJECT | 
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| 216 | public: | 
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| 217 | QQuick3DParticleSystemUpdate(QQuick3DParticleSystem *system) | 
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| 218 | : QAbstractAnimation(static_cast<QObject *>(system)), m_system(system) | 
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| 219 | { } | 
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| 220 |  | 
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| 221 | void setDirty(bool dirty) | 
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| 222 | { | 
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| 223 | m_dirty = dirty; | 
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| 224 | } | 
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| 225 |  | 
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| 226 | protected: | 
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| 227 | void updateCurrentTime(int t) override | 
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| 228 | { | 
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| 229 | Q_UNUSED(t); | 
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| 230 | if (m_dirty) | 
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| 231 | m_system->refresh(); | 
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| 232 | } | 
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| 233 |  | 
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| 234 | int duration() const override | 
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| 235 | { | 
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| 236 | return -1; | 
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| 237 | } | 
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| 238 |  | 
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| 239 | private: | 
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| 240 | QQuick3DParticleSystem *m_system; | 
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| 241 | bool m_dirty = false; | 
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| 242 | }; | 
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| 243 |  | 
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| 244 | QT_END_NAMESPACE | 
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| 245 |  | 
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| 246 | #endif // QQUICK3DPPARTICLESYSTEM_H | 
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| 247 |  | 
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| 248 |  | 
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| 249 |  | 
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