| 1 | // Copyright (C) 2008-2012 NVIDIA Corporation. |
| 2 | // Copyright (C) 2019 The Qt Company Ltd. |
| 3 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 4 | |
| 5 | #ifndef QSSG_RENDER_SHADER_CACHE_H |
| 6 | #define QSSG_RENDER_SHADER_CACHE_H |
| 7 | |
| 8 | // |
| 9 | // W A R N I N G |
| 10 | // ------------- |
| 11 | // |
| 12 | // This file is not part of the Qt API. It exists purely as an |
| 13 | // implementation detail. This header file may change from version to |
| 14 | // version without notice, or even be removed. |
| 15 | // |
| 16 | // We mean it. |
| 17 | // |
| 18 | |
| 19 | #include <QtQuick3DRuntimeRender/private/qtquick3druntimerenderglobal_p.h> |
| 20 | #include <QtQuick3DUtils/private/qssgdataref_p.h> |
| 21 | #include <QtQuick3DUtils/private/qqsbcollection_p.h> |
| 22 | |
| 23 | #include <QtQuick3DRuntimeRender/private/qssgrhicontext_p.h> |
| 24 | #include <QtQuick3DRuntimeRender/private/qssgrendererimplshaders_p.h> |
| 25 | |
| 26 | #include <QtCore/QString> |
| 27 | #include <QtCore/qcryptographichash.h> |
| 28 | #include <QtCore/QSharedPointer> |
| 29 | #include <QtCore/QVector> |
| 30 | |
| 31 | QT_BEGIN_NAMESPACE |
| 32 | |
| 33 | class QSSGRenderContextInterface; |
| 34 | class QSSGRhiShaderPipeline; |
| 35 | class QShaderBaker; |
| 36 | class QRhi; |
| 37 | |
| 38 | struct Q_QUICK3DRUNTIMERENDER_EXPORT QSSGShaderFeatures |
| 39 | { |
| 40 | |
| 41 | // There are a number of macros used to turn on or off various features. |
| 42 | // This allows those features to be propagated into the shader cache's caching mechanism. |
| 43 | // They will be translated into #define name value where value is 1 or zero depending on |
| 44 | // if the feature is enabled or not. |
| 45 | // |
| 46 | // In snippets that use this feature the code would look something like this: |
| 47 | |
| 48 | /* |
| 49 | #ifndef QSSG_ENABLE_<FEATURE> |
| 50 | #define QSSG_ENABLE_<FEATURE> 0 |
| 51 | #endif |
| 52 | |
| 53 | void func() |
| 54 | { |
| 55 | ... |
| 56 | #if QSSG_ENABLE_<FEATURE> |
| 57 | ... |
| 58 | #endif |
| 59 | ... |
| 60 | } |
| 61 | */ |
| 62 | |
| 63 | // NOTE: The order of these will affect generated keys, so re-ordering these |
| 64 | // will break already baked shaders (e.g. shadergen). |
| 65 | using FlagType = quint32; |
| 66 | enum class Feature : FlagType |
| 67 | { |
| 68 | LightProbe = (1 << 8), |
| 69 | IblOrientation = (1 << 9) + 1, |
| 70 | Ssm = (1 << 10) + 2, |
| 71 | Ssao = (1 << 11) + 3, |
| 72 | DepthPass = (1 << 12) + 4, |
| 73 | OrthoShadowPass = (1 << 13) + 5, |
| 74 | PerspectiveShadowPass = (1 << 14) + 6, |
| 75 | LinearTonemapping = (1 << 15) + 7, |
| 76 | AcesTonemapping = (1 << 16) + 8, |
| 77 | HejlDawsonTonemapping = (1 << 17) + 9, |
| 78 | FilmicTonemapping = (1 << 18) + 10, |
| 79 | RGBELightProbe = (1 << 19) + 11, |
| 80 | OpaqueDepthPrePass = (1 << 20) + 12, |
| 81 | ReflectionProbe = (1 << 21) + 13, |
| 82 | ReduceMaxNumLights = (1 << 22) + 14, |
| 83 | Lightmap = (1 << 23) + 15, |
| 84 | DisableMultiView = (1 << 24) + 16, |
| 85 | ForceIblExposure = (1 << 25) + 17, |
| 86 | |
| 87 | LastFeature |
| 88 | }; |
| 89 | |
| 90 | static constexpr FlagType IndexMask = 0xff; |
| 91 | static constexpr quint32 Count = (static_cast<FlagType>(Feature::LastFeature) & IndexMask); |
| 92 | |
| 93 | static const char *asDefineString(QSSGShaderFeatures::Feature feature); |
| 94 | static Feature fromIndex(quint32 idx); |
| 95 | |
| 96 | constexpr bool isNull() const { return flags == 0; } |
| 97 | constexpr bool isSet(Feature feature) const { return (static_cast<FlagType>(feature) & flags); } |
| 98 | void set(Feature feature, bool val); |
| 99 | |
| 100 | FlagType flags = 0; |
| 101 | |
| 102 | inline friend bool operator==(QSSGShaderFeatures a, QSSGShaderFeatures b) { return a.flags == b.flags; } |
| 103 | |
| 104 | void disableTonemapping() |
| 105 | { |
| 106 | set(feature: Feature::LinearTonemapping, val: false); |
| 107 | set(feature: Feature::AcesTonemapping, val: false); |
| 108 | set(feature: Feature::FilmicTonemapping, val: false); |
| 109 | set(feature: Feature::HejlDawsonTonemapping, val: false); |
| 110 | set(feature: Feature::ForceIblExposure, val: false); |
| 111 | } |
| 112 | |
| 113 | inline friend QDebug operator<<(QDebug stream, const QSSGShaderFeatures &features) |
| 114 | { |
| 115 | QVarLengthArray<const char *, Count> enabledFeatureStrings; |
| 116 | for (quint32 idx = 0; idx < Count; ++idx) { |
| 117 | const Feature feature = fromIndex(idx); |
| 118 | if (features.isSet(feature)) |
| 119 | enabledFeatureStrings.append(t: asDefineString(feature)); |
| 120 | } |
| 121 | stream.nospace() << "QSSGShaderFeatures(" ; |
| 122 | for (int i = 0; i < enabledFeatureStrings.size(); ++i) |
| 123 | stream.nospace() << (i > 0 ? ", " : "" ) << enabledFeatureStrings[i]; |
| 124 | stream.nospace() << ")" ; |
| 125 | return stream; |
| 126 | } |
| 127 | |
| 128 | }; |
| 129 | |
| 130 | Q_QUICK3DRUNTIMERENDER_EXPORT size_t qHash(QSSGShaderFeatures features) noexcept; |
| 131 | |
| 132 | struct QSSGShaderCacheKey |
| 133 | { |
| 134 | QByteArray m_key; |
| 135 | QSSGShaderFeatures m_features; |
| 136 | size_t m_hashCode = 0; |
| 137 | |
| 138 | explicit QSSGShaderCacheKey(const QByteArray &key = QByteArray()) : m_key(key), m_hashCode(0) {} |
| 139 | |
| 140 | QSSGShaderCacheKey(const QSSGShaderCacheKey &other) = default; |
| 141 | QSSGShaderCacheKey &operator=(const QSSGShaderCacheKey &other) = default; |
| 142 | |
| 143 | static inline size_t generateHashCode(const QByteArray &key, QSSGShaderFeatures features) |
| 144 | { |
| 145 | return qHash(key) ^ qHash(features); |
| 146 | } |
| 147 | |
| 148 | void updateHashCode() |
| 149 | { |
| 150 | m_hashCode = generateHashCode(key: m_key, features: m_features); |
| 151 | } |
| 152 | |
| 153 | bool operator==(const QSSGShaderCacheKey &inOther) const |
| 154 | { |
| 155 | return m_key == inOther.m_key && m_features == inOther.m_features; |
| 156 | } |
| 157 | }; |
| 158 | |
| 159 | inline size_t qHash(const QSSGShaderCacheKey &key) |
| 160 | { |
| 161 | return key.m_hashCode; |
| 162 | } |
| 163 | |
| 164 | class Q_QUICK3DRUNTIMERENDER_EXPORT QSSGShaderCache |
| 165 | { |
| 166 | Q_DISABLE_COPY(QSSGShaderCache) |
| 167 | public: |
| 168 | enum class ShaderType |
| 169 | { |
| 170 | Vertex = 0, |
| 171 | Fragment = 1 |
| 172 | }; |
| 173 | |
| 174 | using InitBakerFunc = void (*)(QShaderBaker *baker, QRhi *rhi); |
| 175 | private: |
| 176 | friend class QSSGBuiltInRhiShaderCache; |
| 177 | |
| 178 | typedef QHash<QSSGShaderCacheKey, QSSGRhiShaderPipelinePtr> TRhiShaderMap; |
| 179 | QSSGRhiContext &m_rhiContext; // Not own, the RCI owns us and the QSSGRhiContext. |
| 180 | TRhiShaderMap m_rhiShaders; |
| 181 | QByteArray m_insertStr; // member to potentially reuse the allocation after clear |
| 182 | QByteArray m_cacheKeyStr; // same here |
| 183 | InitBakerFunc m_initBaker; |
| 184 | QQsbInMemoryCollection m_persistentShaderBakingCache; |
| 185 | QString m_persistentShaderStorageFileName; |
| 186 | QSSGBuiltInRhiShaderCache m_builtInShaders; |
| 187 | |
| 188 | QSSGRhiShaderPipelinePtr loadBuiltinUncached(const QByteArray &inKey, int viewCount); |
| 189 | |
| 190 | void addShaderPreprocessor(QByteArray &str, |
| 191 | const QByteArray &inKey, |
| 192 | ShaderType shaderType, |
| 193 | const QSSGShaderFeatures &inFeatures, |
| 194 | int viewCount); |
| 195 | |
| 196 | public: |
| 197 | QSSGShaderCache(QSSGRhiContext &ctx, |
| 198 | const InitBakerFunc initBakeFn = nullptr); |
| 199 | ~QSSGShaderCache(); |
| 200 | |
| 201 | void releaseCachedResources(); |
| 202 | |
| 203 | QQsbInMemoryCollection &persistentShaderBakingCache() { return m_persistentShaderBakingCache; } |
| 204 | |
| 205 | QSSGRhiShaderPipelinePtr tryGetRhiShaderPipeline(const QByteArray &inKey, |
| 206 | const QSSGShaderFeatures &inFeatures); |
| 207 | |
| 208 | QSSGRhiShaderPipelinePtr tryNewPipelineFromPersistentCache(const QByteArray &qsbcKey, |
| 209 | const QByteArray &inKey, |
| 210 | const QSSGShaderFeatures &inFeatures, |
| 211 | QSSGRhiShaderPipeline::StageFlags stageFlags = {}); |
| 212 | |
| 213 | QSSGRhiShaderPipelinePtr newPipelineFromPregenerated(const QByteArray &inKey, |
| 214 | const QSSGShaderFeatures &inFeatures, |
| 215 | QQsbCollection::Entry entry, |
| 216 | const QSSGRenderGraphObject &obj, |
| 217 | QSSGRhiShaderPipeline::StageFlags stageFlags = {}); |
| 218 | |
| 219 | QSSGRhiShaderPipelinePtr compileForRhi(const QByteArray &inKey, |
| 220 | const QByteArray &inVert, |
| 221 | const QByteArray &inFrag, |
| 222 | const QSSGShaderFeatures &inFeatures, |
| 223 | QSSGRhiShaderPipeline::StageFlags stageFlags, |
| 224 | int viewCount, |
| 225 | bool perTargetCompilation); |
| 226 | |
| 227 | QSSGBuiltInRhiShaderCache &getBuiltInRhiShaders() { return m_builtInShaders; } |
| 228 | |
| 229 | static QByteArray resourceFolder(); |
| 230 | static QByteArray shaderCollectionFile(); |
| 231 | }; |
| 232 | |
| 233 | namespace QtQuick3DEditorHelpers { |
| 234 | namespace ShaderBaker |
| 235 | { |
| 236 | enum class Status : quint8 |
| 237 | { |
| 238 | Success, |
| 239 | Error |
| 240 | }; |
| 241 | using StatusCallback = void(*)(const QByteArray &descKey, Status status, const QString &err, QShader::Stage stage); |
| 242 | Q_QUICK3DRUNTIMERENDER_EXPORT void setStatusCallback(StatusCallback cb); |
| 243 | } |
| 244 | |
| 245 | namespace ShaderCache |
| 246 | { |
| 247 | // Used by DS and the QML puppet! |
| 248 | // Note: Needs to be called before any QSSGShaderCache instance is created. |
| 249 | Q_QUICK3DRUNTIMERENDER_EXPORT void setAutomaticDiskCache(bool enable); |
| 250 | Q_QUICK3DRUNTIMERENDER_EXPORT bool isAutomaticDiskCacheEnabled(); |
| 251 | } |
| 252 | |
| 253 | } |
| 254 | |
| 255 | QT_END_NAMESPACE |
| 256 | |
| 257 | #endif |
| 258 | |