| 1 | // Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). | 
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| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only | 
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| 3 |  | 
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| 4 | #ifndef QT3DRENDER_RENDER_NODEMANAGERS_H | 
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| 5 | #define QT3DRENDER_RENDER_NODEMANAGERS_H | 
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| 6 |  | 
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| 7 | // | 
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| 8 | //  W A R N I N G | 
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| 9 | //  ------------- | 
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| 10 | // | 
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| 11 | // This file is not part of the Qt API.  It exists for the convenience | 
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| 12 | // of other Qt classes.  This header file may change from version to | 
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| 13 | // version without notice, or even be removed. | 
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| 14 | // | 
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| 15 | // We mean it. | 
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| 16 | // | 
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| 17 |  | 
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| 18 | #include <Qt3DCore/private/qresourcemanager_p.h> | 
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| 19 | #include <Qt3DRender/private/qt3drender_global_p.h> | 
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| 20 |  | 
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| 21 | QT_BEGIN_NAMESPACE | 
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| 22 |  | 
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| 23 | class QMatrix4x4; | 
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| 24 |  | 
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| 25 | namespace Qt3DRender { | 
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| 26 |  | 
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| 27 | class QTextureImageData; | 
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| 28 |  | 
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| 29 | namespace Render { | 
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| 30 |  | 
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| 31 | class CameraManager; | 
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| 32 | class EntityManager; | 
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| 33 | class BufferManager; | 
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| 34 | class AttributeManager; | 
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| 35 | class GeometryManager; | 
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| 36 | class GeometryRendererManager; | 
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| 37 | class ObjectPickerManager; | 
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| 38 | class RayCasterManager; | 
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| 39 | class BoundingVolumeDebugManager; | 
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| 40 | class MaterialManager; | 
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| 41 | class MatrixManager; | 
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| 42 | class ShaderManager; | 
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| 43 | class ShaderBuilderManager; | 
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| 44 | class TechniqueManager; | 
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| 45 | class EffectManager; | 
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| 46 | class RenderPassManager; | 
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| 47 | class RenderTargetManager; | 
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| 48 | class SceneManager; | 
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| 49 | class AttachmentManager; | 
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| 50 | class ParameterManager; | 
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| 51 | class ShaderDataManager; | 
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| 52 | class TextureImageManager; | 
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| 53 | class FilterKeyManager; | 
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| 54 | class FrameGraphManager; | 
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| 55 | class TransformManager; | 
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| 56 | class TextureManager; | 
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| 57 | class TextureDataManager; | 
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| 58 | class TextureImageDataManager; | 
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| 59 | class LayerManager; | 
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| 60 | class LevelOfDetailManager; | 
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| 61 | class LightManager; | 
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| 62 | class EnvironmentLightManager; | 
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| 63 | class ComputeCommandManager; | 
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| 64 | class RenderStateManager; | 
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| 65 | class ArmatureManager; | 
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| 66 | class SkeletonManager; | 
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| 67 | class JointManager; | 
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| 68 | class ShaderImageManager; | 
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| 69 | class PickingProxyManager; | 
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| 70 |  | 
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| 71 | class FrameGraphNode; | 
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| 72 | class Entity; | 
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| 73 | class CameraLens; | 
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| 74 | class Material; | 
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| 75 | class Shader; | 
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| 76 | class ShaderBuilder; | 
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| 77 | class Technique; | 
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| 78 | class Effect; | 
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| 79 | class RenderPass; | 
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| 80 | class Texture; | 
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| 81 | class Layer; | 
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| 82 | class LevelOfDetail; | 
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| 83 | class FilterKey; | 
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| 84 | class FrameGraphNode; | 
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| 85 | class Transform; | 
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| 86 | class Scene; | 
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| 87 | class RenderTargetOutput; | 
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| 88 | class RenderTarget; | 
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| 89 | class ShaderData; | 
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| 90 | class Parameter; | 
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| 91 | class TextureImage; | 
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| 92 | class Buffer; | 
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| 93 | class Attribute; | 
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| 94 | class Geometry; | 
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| 95 | class GeometryRenderer; | 
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| 96 | class ObjectPicker; | 
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| 97 | class RayCaster; | 
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| 98 | //class BoundingVolumeDebug; | 
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| 99 | class Light; | 
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| 100 | class EnvironmentLight; | 
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| 101 | class ComputeCommand; | 
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| 102 | class RenderStateNode; | 
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| 103 | class Armature; | 
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| 104 | class Skeleton; | 
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| 105 | class Joint; | 
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| 106 | class ShaderImage; | 
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| 107 | class PickingProxy; | 
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| 108 |  | 
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| 109 |  | 
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| 110 | class Q_3DRENDERSHARED_PRIVATE_EXPORT NodeManagers | 
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| 111 | { | 
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| 112 | public: | 
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| 113 | NodeManagers(); | 
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| 114 | ~NodeManagers(); | 
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| 115 |  | 
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| 116 | template<class Backend, typename Manager> | 
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| 117 | Manager *manager() const noexcept | 
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| 118 | { | 
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| 119 | return nullptr; | 
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| 120 | } | 
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| 121 |  | 
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| 122 | template<class Backend, typename Manager, typename Key> | 
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| 123 | Backend *lookupResource(const Key &id) const | 
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| 124 | { | 
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| 125 | Manager *mgr = manager<Backend, Manager>(); | 
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| 126 | if (mgr != nullptr) | 
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| 127 | return mgr->lookupResource(id); | 
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| 128 | return nullptr; | 
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| 129 | } | 
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| 130 |  | 
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| 131 | template<class Backend, typename Manager, typename Handle, typename Key> | 
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| 132 | Handle lookupHandle(const Key &id) const | 
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| 133 | { | 
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| 134 | Manager *mgr = manager<Backend, Manager>(); | 
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| 135 | if (mgr != nullptr) | 
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| 136 | return mgr->lookupHandle(id); | 
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| 137 | return Handle(); | 
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| 138 | } | 
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| 139 |  | 
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| 140 | template<class Backend, typename Manager, typename Handle> | 
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| 141 | Backend *data(Handle handle) | 
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| 142 | { | 
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| 143 | Manager *mgr = manager<Backend, Manager>(); | 
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| 144 | if (mgr != nullptr) | 
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| 145 | return mgr->data(handle); | 
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| 146 | return nullptr; | 
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| 147 | } | 
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| 148 |  | 
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| 149 |  | 
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| 150 | inline CameraManager *cameraManager() const noexcept { return m_cameraManager; } | 
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| 151 | inline EntityManager *renderNodesManager() const noexcept { return m_renderNodesManager; } | 
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| 152 | inline MaterialManager *materialManager() const noexcept { return m_materialManager; } | 
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| 153 | inline MatrixManager *worldMatrixManager() const noexcept { return m_worldMatrixManager; } | 
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| 154 | inline ShaderManager *shaderManager() const noexcept { return m_shaderManager; } | 
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| 155 | inline ShaderBuilderManager *shaderBuilderManager() const noexcept { return m_shaderBuilderManager; } | 
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| 156 | inline TechniqueManager *techniqueManager() const noexcept { return m_techniqueManager; } | 
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| 157 | inline EffectManager *effectManager() const noexcept { return m_effectManager; } | 
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| 158 | inline RenderPassManager *renderPassManager() const noexcept { return m_renderPassManager; } | 
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| 159 | inline TextureManager *textureManager() const noexcept { return m_textureManager; } | 
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| 160 | inline LayerManager *layerManager() const noexcept { return m_layerManager; } | 
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| 161 | inline LevelOfDetailManager *levelOfDetailManager() const noexcept { return m_levelOfDetailManager; } | 
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| 162 | inline FilterKeyManager *filterKeyManager() const noexcept { return m_filterKeyManager; } | 
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| 163 | inline FrameGraphManager *frameGraphManager() const noexcept { return m_frameGraphManager; } | 
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| 164 | inline TransformManager *transformManager() const noexcept { return m_transformManager; } | 
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| 165 | inline RenderTargetManager *renderTargetManager() const noexcept { return m_renderTargetManager; } | 
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| 166 | inline SceneManager *sceneManager() const noexcept { return m_sceneManager; } | 
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| 167 | inline AttachmentManager *attachmentManager() const noexcept { return m_attachmentManager; } | 
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| 168 | inline ParameterManager *parameterManager() const noexcept { return m_parameterManager; } | 
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| 169 | inline ShaderDataManager *shaderDataManager() const noexcept { return m_shaderDataManager; } | 
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| 170 | inline TextureImageManager *textureImageManager() const noexcept { return m_textureImageManager; } | 
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| 171 | inline BufferManager *bufferManager() const noexcept { return m_bufferManager; } | 
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| 172 | inline AttributeManager *attributeManager() const noexcept { return m_attributeManager; } | 
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| 173 | inline GeometryManager *geometryManager() const noexcept { return m_geometryManager; } | 
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| 174 | inline GeometryRendererManager *geometryRendererManager() const noexcept { return m_geometryRendererManager; } | 
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| 175 | inline ObjectPickerManager *objectPickerManager() const noexcept { return m_objectPickerManager; } | 
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| 176 | inline RayCasterManager *rayCasterManager() const noexcept { return m_rayCasterManager; } | 
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| 177 | //    inline BoundingVolumeDebugManager *boundingVolumeDebugManager() const noexcept { return m_boundingVolumeDebugManager; } | 
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| 178 | inline LightManager *lightManager() const noexcept { return m_lightManager; } | 
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| 179 | inline EnvironmentLightManager *environmentLightManager() const noexcept { return m_environmentLightManager; } | 
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| 180 | inline ComputeCommandManager *computeJobManager() const noexcept { return m_computeJobManager; } | 
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| 181 | inline RenderStateManager *renderStateManager() const noexcept { return m_renderStateManager; } | 
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| 182 | inline ArmatureManager *armatureManager() const noexcept { return m_armatureManager; } | 
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| 183 | inline SkeletonManager *skeletonManager() const noexcept { return m_skeletonManager; } | 
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| 184 | inline JointManager *jointManager() const noexcept { return m_jointManager; } | 
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| 185 | inline ShaderImageManager *shaderImageManager() const noexcept { return m_shaderImageManager; } | 
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| 186 | inline PickingProxyManager *pickingProxyManager() const noexcept { return m_pickingProxyManager; } | 
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| 187 |  | 
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| 188 | private: | 
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| 189 | CameraManager *m_cameraManager; | 
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| 190 | EntityManager *m_renderNodesManager; | 
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| 191 | MaterialManager *m_materialManager; | 
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| 192 | MatrixManager *m_worldMatrixManager; | 
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| 193 | ShaderManager *m_shaderManager; | 
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| 194 | ShaderBuilderManager *m_shaderBuilderManager; | 
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| 195 | TechniqueManager *m_techniqueManager; | 
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| 196 | EffectManager *m_effectManager; | 
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| 197 | RenderPassManager *m_renderPassManager; | 
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| 198 | TextureManager *m_textureManager; | 
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| 199 | TextureImageManager *m_textureImageManager; | 
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| 200 | LayerManager *m_layerManager; | 
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| 201 | LevelOfDetailManager *m_levelOfDetailManager; | 
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| 202 | FilterKeyManager *m_filterKeyManager; | 
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| 203 | FrameGraphManager *m_frameGraphManager; | 
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| 204 | TransformManager *m_transformManager; | 
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| 205 | RenderTargetManager *m_renderTargetManager; | 
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| 206 | SceneManager *m_sceneManager; | 
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| 207 | AttachmentManager *m_attachmentManager; | 
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| 208 | ParameterManager *m_parameterManager; | 
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| 209 | ShaderDataManager *m_shaderDataManager; | 
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| 210 | BufferManager *m_bufferManager; | 
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| 211 | AttributeManager *m_attributeManager; | 
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| 212 | GeometryManager *m_geometryManager; | 
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| 213 | GeometryRendererManager *m_geometryRendererManager; | 
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| 214 | ObjectPickerManager *m_objectPickerManager; | 
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| 215 | RayCasterManager *m_rayCasterManager; | 
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| 216 | //    BoundingVolumeDebugManager *m_boundingVolumeDebugManager; | 
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| 217 | LightManager *m_lightManager; | 
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| 218 | EnvironmentLightManager *m_environmentLightManager; | 
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| 219 | ComputeCommandManager *m_computeJobManager; | 
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| 220 | RenderStateManager *m_renderStateManager; | 
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| 221 | ArmatureManager *m_armatureManager; | 
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| 222 | SkeletonManager *m_skeletonManager; | 
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| 223 | JointManager *m_jointManager; | 
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| 224 | ShaderImageManager *m_shaderImageManager; | 
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| 225 | PickingProxyManager *m_pickingProxyManager; | 
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| 226 | }; | 
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| 227 |  | 
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| 228 | // Specializations | 
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| 229 |  | 
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| 230 | template<> | 
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| 231 | Q_3DRENDERSHARED_PRIVATE_EXPORT CameraManager *NodeManagers::manager<CameraLens>() const noexcept; | 
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| 232 |  | 
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| 233 | template<> | 
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| 234 | Q_3DRENDERSHARED_PRIVATE_EXPORT EntityManager *NodeManagers::manager<Entity>() const noexcept; | 
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| 235 |  | 
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| 236 | template<> | 
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| 237 | Q_3DRENDERSHARED_PRIVATE_EXPORT MaterialManager *NodeManagers::manager<Material>() const noexcept; | 
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| 238 |  | 
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| 239 | template<> | 
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| 240 | Q_3DRENDERSHARED_PRIVATE_EXPORT MatrixManager *NodeManagers::manager<QMatrix4x4*>() const noexcept; | 
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| 241 |  | 
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| 242 | template<> | 
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| 243 | Q_3DRENDERSHARED_PRIVATE_EXPORT ShaderManager *NodeManagers::manager<Shader>() const noexcept; | 
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| 244 |  | 
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| 245 | template<> | 
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| 246 | Q_3DRENDERSHARED_PRIVATE_EXPORT ShaderBuilderManager *NodeManagers::manager<ShaderBuilder>() const noexcept; | 
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| 247 |  | 
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| 248 | template<> | 
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| 249 | Q_3DRENDERSHARED_PRIVATE_EXPORT TechniqueManager *NodeManagers::manager<Technique>() const noexcept; | 
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| 250 |  | 
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| 251 | template<> | 
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| 252 | Q_3DRENDERSHARED_PRIVATE_EXPORT EffectManager *NodeManagers::manager<Effect>() const noexcept; | 
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| 253 |  | 
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| 254 | template<> | 
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| 255 | Q_3DRENDERSHARED_PRIVATE_EXPORT RenderPassManager *NodeManagers::manager<RenderPass>() const noexcept; | 
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| 256 |  | 
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| 257 | template<> | 
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| 258 | Q_3DRENDERSHARED_PRIVATE_EXPORT TextureManager *NodeManagers::manager<Texture>() const noexcept; | 
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| 259 |  | 
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| 260 | template<> | 
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| 261 | Q_3DRENDERSHARED_PRIVATE_EXPORT LayerManager *NodeManagers::manager<Layer>() const noexcept; | 
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| 262 |  | 
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| 263 | template<> | 
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| 264 | Q_3DRENDERSHARED_PRIVATE_EXPORT LevelOfDetailManager *NodeManagers::manager<LevelOfDetail>() const noexcept; | 
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| 265 |  | 
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| 266 | template<> | 
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| 267 | Q_3DRENDERSHARED_PRIVATE_EXPORT FilterKeyManager *NodeManagers::manager<FilterKey>() const noexcept; | 
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| 268 |  | 
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| 269 | template<> | 
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| 270 | Q_3DRENDERSHARED_PRIVATE_EXPORT FrameGraphManager *NodeManagers::manager<FrameGraphNode*>() const noexcept; | 
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| 271 |  | 
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| 272 | template<> | 
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| 273 | Q_3DRENDERSHARED_PRIVATE_EXPORT TransformManager *NodeManagers::manager<Transform>() const noexcept; | 
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| 274 |  | 
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| 275 | template<> | 
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| 276 | Q_3DRENDERSHARED_PRIVATE_EXPORT RenderTargetManager *NodeManagers::manager<RenderTarget>() const noexcept; | 
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| 277 |  | 
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| 278 | template<> | 
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| 279 | Q_3DRENDERSHARED_PRIVATE_EXPORT SceneManager *NodeManagers::manager<Scene>() const noexcept; | 
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| 280 |  | 
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| 281 | template<> | 
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| 282 | Q_3DRENDERSHARED_PRIVATE_EXPORT AttachmentManager *NodeManagers::manager<RenderTargetOutput>() const noexcept; | 
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| 283 |  | 
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| 284 | template<> | 
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| 285 | Q_3DRENDERSHARED_PRIVATE_EXPORT ParameterManager *NodeManagers::manager<Parameter>() const noexcept; | 
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| 286 |  | 
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| 287 | template<> | 
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| 288 | Q_3DRENDERSHARED_PRIVATE_EXPORT ShaderDataManager *NodeManagers::manager<ShaderData>() const noexcept; | 
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| 289 |  | 
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| 290 | template<> | 
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| 291 | Q_3DRENDERSHARED_PRIVATE_EXPORT BufferManager *NodeManagers::manager<Buffer>() const noexcept; | 
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| 292 |  | 
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| 293 | template<> | 
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| 294 | Q_3DRENDERSHARED_PRIVATE_EXPORT TextureImageManager *NodeManagers::manager<TextureImage>() const noexcept; | 
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| 295 |  | 
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| 296 | template<> | 
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| 297 | Q_3DRENDERSHARED_PRIVATE_EXPORT AttributeManager *NodeManagers::manager<Attribute>() const noexcept; | 
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| 298 |  | 
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| 299 | template<> | 
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| 300 | Q_3DRENDERSHARED_PRIVATE_EXPORT GeometryManager *NodeManagers::manager<Geometry>() const noexcept; | 
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| 301 |  | 
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| 302 | template<> | 
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| 303 | Q_3DRENDERSHARED_PRIVATE_EXPORT GeometryRendererManager *NodeManagers::manager<GeometryRenderer>() const noexcept; | 
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| 304 |  | 
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| 305 | template<> | 
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| 306 | Q_3DRENDERSHARED_PRIVATE_EXPORT ObjectPickerManager *NodeManagers::manager<ObjectPicker>() const noexcept; | 
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| 307 |  | 
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| 308 | template<> | 
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| 309 | Q_3DRENDERSHARED_PRIVATE_EXPORT RayCasterManager *NodeManagers::manager<RayCaster>() const noexcept; | 
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| 310 |  | 
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| 311 | //template<> | 
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| 312 | //Q_3DRENDERSHARED_PRIVATE_EXPORT BoundingVolumeDebugManager *NodeManagers::manager<BoundingVolumeDebug>() const noexcept; | 
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| 313 |  | 
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| 314 | template<> | 
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| 315 | LightManager *NodeManagers::manager<Light>() const noexcept; | 
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| 316 |  | 
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| 317 | template<> | 
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| 318 | EnvironmentLightManager *NodeManagers::manager<EnvironmentLight>() const noexcept; | 
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| 319 |  | 
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| 320 | template<> | 
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| 321 | Q_3DRENDERSHARED_PRIVATE_EXPORT ComputeCommandManager *NodeManagers::manager<ComputeCommand>() const noexcept; | 
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| 322 |  | 
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| 323 | template<> | 
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| 324 | Q_3DRENDERSHARED_PRIVATE_EXPORT RenderStateManager *NodeManagers::manager<RenderStateNode>() const noexcept; | 
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| 325 |  | 
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| 326 | template<> | 
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| 327 | Q_3DRENDERSHARED_PRIVATE_EXPORT ArmatureManager *NodeManagers::manager<Armature>() const noexcept; | 
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| 328 |  | 
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| 329 | template<> | 
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| 330 | Q_3DRENDERSHARED_PRIVATE_EXPORT SkeletonManager *NodeManagers::manager<Skeleton>() const noexcept; | 
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| 331 |  | 
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| 332 | template<> | 
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| 333 | Q_3DRENDERSHARED_PRIVATE_EXPORT JointManager *NodeManagers::manager<Joint>() const noexcept; | 
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| 334 |  | 
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| 335 | template<> | 
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| 336 | Q_3DRENDERSHARED_PRIVATE_EXPORT ShaderImageManager *NodeManagers::manager<ShaderImage>() const noexcept; | 
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| 337 |  | 
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| 338 | template<> | 
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| 339 | Q_3DRENDERSHARED_PRIVATE_EXPORT PickingProxyManager *NodeManagers::manager<PickingProxy>() const noexcept; | 
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| 340 |  | 
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| 341 | } // Render | 
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| 342 |  | 
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| 343 | } // Qt3DRender | 
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| 344 |  | 
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| 345 | QT_END_NAMESPACE | 
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| 346 |  | 
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| 347 |  | 
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| 348 | #endif // NODEMANAGERS_H | 
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| 349 |  | 
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